shinRaiden
Former Developer-
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Everything posted by shinRaiden
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Joint ammo and magazines (jam)
shinRaiden replied to Eviscerator's topic in ADDONS & MODS: DISCUSSION
For us 56'kers, could you put the code and data (sounds) in separete pbo's and downloads, so that any patches would only require re-downloading the config pbo instead of the whole pack? Thanks. -
Here in the US there is not a big push to move on IPv6, because we still have a glut of IPv4, but overseas, especially asia, there is a serious dearth of open addresses. A lot of the unix IPv6 work was started and still runs out of Japan (Kame project) for example. Because many if not most games are advertised by IP address, this is a function that 'may' need to be looked at. The real question is, will IPv6 have much if any end-user deployment by 2008? OFP-1 came out in 2000ish, and sequel OFP is looking for '04(?). So put the commercial 'life' at 3-4 years, and BIS will likely base tech designs around that. Now, if you play strictly DirectPlay, you could take a DNS NAME like 'server.network.com', feed it into DirectX, and let DirectX deal with IPv4 or v6. If you do it your self... that's a whole different story. With NAT's popularity, what is likely to happen is that local end-networks will continue as private IPv4, and backbones will migrate to full IPv6 routing, sometime. This means, your best option as an end user is to use a server locator like gamespy or use full DNS names for your games. That's what you are doing already when you play on a Linux server.
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Cool. Thank you. Way too much light in the screenshots, ideally the only thing 'they' should see is the instant replay from 'upstairs', after the show.
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@jacobaby My comment about the KLR's was not meant for you. I was just tossing a suggestion out for non-BAS people to go think and build. Although 'bouncy suspension' [for all you carmageddon fans ] would be nice, I would think that would be the least of your concerns tumbling out the doors to go take down doors. Must get back to mapping and wrping. Don't want to let your effort go to waste.
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Hey, who wants to be a mod maker now? We 56ker's who love the game value every bit of precious bandwidth we can get, and that tends to make us appeciate stuff. I downloaded a couple of artillery related addons that looked interesting. They were, but I felt they were woefully underpowered and lacking in some effects. So did I go and rant and scream? No, I grabbed DePBO and set to work to see what I could do. Luckily, the released p3d's had not been binarized, so I could look at the models, figure out how they did things, so I could make models too. I chopped through the code and tweaked weapon and ammo and sound and range effects to push things out a bit. If I complete the tweaks to the point that I'm satisfied with them, I'll offer it to the addon owner, with "Hey, you addon is pretty cool. Here is an idea to make it even cooler. Did you consider this?" I then went looking for scripts, found some nice effects, and had ideas for some more. Asked a few HowTo questions, got some answers from some very prominent people, and set out to design something myself. That led to other ideas with addons that will have to wait for OFP2, so I am contenting myself to assist in other ways to help in projects. I want to thank BAS for what they have done, and for what they put up with. You guys are a big inspiration to aspiring developers, and you have done a great job. Give credit where credit is due folks, and I say it is due on a rather large tab. ps: I would like to see a list commonly reported issues on the bug page. You can keep 'special' bugs private, just put a one-liner briefly describing issues still open on released gear so we don't pester you with repeat issues. pps: If you want bikes on a mh6, can't you just write a simple setpos script to attach it ala ropes anyway folks?
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Is the patriot battery that was mentioned on another thread planned for the announced desert pack, a future desert pack, or a research project? Thanks.
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What servers do all the people on the forumsplay
shinRaiden replied to Koolkid101's topic in MULTIPLAYER
I hear you on that toadlife Plus the 56k ISP's tend to be a lot stingier with their hours and policies. Having a LAN at home tends to make one an introvert, then nobody wants to go out and play because they'll get lagged. If it were possible to make it reasonable for 56kers to hop on a server, or call a friend without crippling lag, people would get out more, and OFP would be bigger. As nice as big bandwidth sounds, it often leads to bad behaviour. We out in Trosky savor every precious bit we get. -
Question: Does the paladin ever fire it's main gun (m284) in any turret position other than on the same heading as the chassis? I've already checked www.globalsecurity.org and www.fas.org, but they (and the TV video of GW2) only have pictures of the Paladin firing in line with the chassis. I noticed the little details such as the artillery anchor/stop blades that dig in the ground behind the rear of the tracks, and the ventilation hatches as well, that seem to suggest a quick park and lockup before firing. Thanks.
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Thank you BAS for what you do. No requests for dates, I am shushed. Um, haven't seen any JAM updates highlighted anywhere. I personally would rather have JAM long time before I get around to thinking about anything else, no matter how cool the MH-60 pack is... /ducks and runs for the hills away from angry mob But, I have one quick itty-bitty question: Will JAM only be for infantry type weapons, or will there be some ship and plane weapon loadout peanut butter too? /runs away from bun-wielding pun police With everyone's various tanks, planes, ships, etc, JAM could be THE defining point to Flashpoint. Thanks for all the toys.
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M109a(6) rl research questions
shinRaiden replied to shinRaiden's topic in ADDONS & MODS: DISCUSSION
Cool. My sympathy's on the rain. Actually, it looks a lot like Ft. Lewis (Near Seattle WA). I've been back to their range once with a friend (now ret.) who was a Lt. Col medical asst. with 1st Cav. A very nice place, rotate the base 45 deg and you have about 13km by 13km... A little explanation about my questions. I've been looking at building an 'earthquake' shock script for various applications. The basic test I've been doing is putting a little 'bounce' / 'push' into people in close proximity to a given point, in this case executing when a given paladin fires. Is this a realistic idea? A early example I built 'knocks' guys flat (just a foreach thislist switchmove deal) and pushes them a bit from a defined point using setVelocity when a given vehicle explodes. setVelocity feels nice because of the 'unpowered' bounce it gives off any terrain deflection. I plan on a follow-on version that would utilize a randomized series of setVelocity or setPos calls that could give a little 'shake' too. Thank for your help. -
M109a(6) rl research questions
shinRaiden replied to shinRaiden's topic in ADDONS & MODS: DISCUSSION
I figured that it needed that capability. The research I have access to at this time is driving down in the boondocks OUTSIDE of Ft. Lewis and waiting for a boom on their range. Regarding the other details, hatches, rear blades, do those always deploy before firing? Also, what sort of effect is there locally when firing? Ie does everyone standing within 5 meters get knocked to the ground, or are you not allowed to stand that close if you are not in the crew? On that note, and not specific to paladins, when you are standing in close proximity to a armor vehicle when it fires, is there a significant bodily effect on people (ie pushed around), or is it pretty much dampened by the recoil and suspension systems? Or is it just a moot point because of any rules that say not to stand so close? Thanks.


