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shinRaiden

Former Developer
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Everything posted by shinRaiden

  1. shinRaiden

    Race pack out

    I like the idea, it looks cool, another great use of OFP. HOWEVER, the problem is simple: 1) Who do we report bugs to? Does =Matt= plan on assuming support roles for all the addons? Does he have access to all the raw un-binned data to do anything about it? Does he have the dev and beta experience with the pack to know about their quircks? 2) What motivation do the authors have to make anything further? All I see asked is a headsup or thanks. 3) What effect will downloading this pack in addition to components already downloaded have? Will OFP CTD because of overlaps? 4) What apology is given to those who give a huge chunk of time to download it, only to discover that the serverops won't load it because of it being out of stream, or that its broken or incompatible, or is going to be expanded soon, or anything else like that? Basicly, if I want damaged goods, I know lots of insane people in RL who are trying to get my number. Most mods might agree that their addon is their gift to the community, and not some personal glory trip. Please folks, no more abandonware, give me broken ware thats fixable and playable before folks just give up on OFP. Thanks.
  2. shinRaiden

    Connection problems

    Since this is a blended unix environment, we have to do things a bit differently here... Okay, first thing I'd do is disable the UPNP functions anywhere on your LAN. My Linksys AP/Switch had it enabled, and it was totally confusing XP, as I was trying to hit Samba instead. If you're just using this linux box as a router (no other functionality), you may want to look at a one of the floppy or cd based diskless distributions specificly tuned for firewalling. Also, you'll probably want to compile a custom kernel with a draconian minimal cut on options to speed things up. Furthermore, if you are using a stock recent distribution, there is likely a whole pile of fluff in there too. Seriously though, all you basicly need is ssh access, iptables, and xinet.d running. Because it is not specificlly designed for this application, this may be the best you'll get off of a P-233 box. IIRC, only one device on the PCI bus can talk at a time, so eth0 would have to wait until eth1 was done before batching it's data to the cpu. Whatever NIC you have in there is almost garuanteed to not have off-bus streaming capability. You're also possibly running into PCI bandwidth issues too. For stable/secure iptables though, you'll need at least a good 2.4 kernel. I don't know what the policy is on ipchains anymore, but that's already archaic, and it was a hack anyway.
  3. shinRaiden

    Connection problems

    You say this is a linux router... is this a firewall/router appliance like the linksys or netgear etc. mini-switch and DSL router, or is it a full computer with linux that you setup IPtables and NAT on? In anycase, you are going to have some sort of additional ping due to going through a router. Chances are the firewalling system is either so strict or slow that it is delaying the packet processing. -edit- Missed the part about the switch, was that there prior? What did you change, just adding the router? Dependind on what router and switch you have, you have several options: 1) MESSY! Set some QOS policies on both the switch and the router to give special priority to all packets from a given IP attached to ports 2302 through 2304. 2) Physically switch the net cable for the OFP machine from the switch to a DMZ connection. 3) Adjust the routing tables to give higher priority to the OFP packets, and purge the tables down as much as possible. 4) Disable as many ports as possible, to minimize the amount of interfaces available. 5) Dynamic routing and discovery protocols can hit network overhead and latency. Check to see if that is configured, and if you really need it.
  4. shinRaiden

    Laser had relased something again!!!

    Yeah, we can use them with Sigma6's tanks for now. Just remember to clean it out when RHS ships. Hmm... wasn't Halflife 2 supposed to be out this christmas? (hint-hint)
  5. shinRaiden

    Laser had relased something again!!!

    Point one - RHS states that this unit has already been rolled into their packs, meaning that this PBO will need to be removed when RHS releases to avoid config chaos. Point two - Satelite is the only other technical option in my remote area, I'm stuck on 56k. If they had posted that this was a beta preview of the units for RHS, and RHS had encouraged it, all would be cool. Point three - Has laser and ORCS done tons of cool stuff? Of course. I love Laser's Spetznaz and GRU. However, as the dear Canuk mentioned, there are serious LOD issues that have not been resolved. A little note stating that this is a known issue and is being looked into would help a ton. ------------------------- I like how the unit works, and I look forward to playing with it. However, I do not appreciate all the hassle of trying to find a download and fight for it, only to discover that it is going to be superceeded after the fact. If Laser had mentioned it was only a beta preview, that's one thing. But to release an addon claiming it's the final build knowing full well that it is not and could likely sabotage the RHS pack, thats not cool. Besides, where is the acknowledgement about the LOD issue? The Spetznaz/GRU looked like gumby tossed into the meat grinder at certain LOD's, and all the textures/code in the world can't fix that. If I have to DL several betas and previews only to have to toss them out, I'm going to consider very strongly if I'm even going to bother wasting my time chasing it. Technically, it is beautiful. The project management though is a classic example of what drives folks bonkers. Amend the readme, acknowledge the LOD issue, make the peace with RHS, and post a roadmap for conflict resolution with the RHS pack. ------------------ With the MarPat USMC, they announced a beta preview, and warned people that they would need to remove them when the final shipped. They also addressed the JAM/non-JAM issues up front, and worked with their contacts. Thats why you don't have angry trolls over there. I'm not accusing Laser of stealing, that's between Laser and RHS. I'm just saying that the release management really is not encouraging the fans to be interested in Laser's work any further. Simple ROI factors. Wasted time/ conflicts vs. Eyecandy.
  6. shinRaiden

    Laser had relased something again!!!

    I presume that there is a possibility that there might always be some last minute bugs and fixes before the OFFICIAL release, and that being a part of a larger pack, having this pack will lead to major problems for all users who dl'd it. As def'ing near-identical objects in multiple configs is bad business, we'll want to DELETE this spurious addon to avoid problems when the Russkie's roll out of RHS. And there will be tons of n00bs posting saying "d00dz, this sux0rs, everything don't work", and how do you undo that kind of damage? In addition, not only is it a major insult to a respected mod maker, it is also a slap in the face to all of us 56k'ers. After all the hassle of downloading this pack with tracking down mirrors and flakey connections and getright messes, thinking all's cool in the end, only to find out its junk and we'll have to toss it out and DL all over again, thanks nothing. get a freaking clue, and do it right. -edit- Ok, in re-reading the posts, it seems from RHS's standpoint that ORCS was 'contracted' to do work for RHS. Yeah, ORCS may have done all the work (aside from data references provided), but the least they could have done is inform RHS of their desire to release that part. It's just decent courtesy.
  7. shinRaiden

    Aec island-3 in 1

    Interesting - I had always attibuted my CTD's (in 3rd view of course) to my using certain engine-limit addons. Only happens when you pan really fast, maybe the buffer-limits are crummy code. Gameplay lag is not significantly affected - PROVIDED that you have enough real RAM to avoid paging to a swap file. This is because OFP only visually 'thinks' about what is in the viewdistance limits. If your harddisk is badly fragmented causing slow data loading, or you don't have space in memory to swap in new data, then it lags while trying to figure out what to do. No, the islands do not "have" to be squished onto a 51km, a 102km gives a realistic flight time like in the campaign. (hmm...) The big problem with adding Nogova is that the only theory still possibly workable for legally adding it requires running it through Binarize, and Binarize chokes on anything other than 12.8km maps right now.
  8. shinRaiden

    Ofp swapfile

    You shouldn't need it, unless you know you're doing stuff that would need it. This is something that is actually handled by windows, OFP doesn't 'see' the swap file, windows just blends it in. I have the same amount of ram, and I never touch the swapfile. I would recommend that you set the swap file to a static size, ie min/max sizes the same. This prevents a ton of disk fragmentation.
  9. shinRaiden

    The Iraq Thread 2

    Is he the only bogeyman in the world? No. Is one less a good thing? Yes. Has he personally fired a shot using his personal weapon at a confirmed US citizen? No. Has he ordered the liquidation of an indeterminate number of 'surplus population' of 'undesireables'? Yes. What to those who were attacked under his express order have to say? Iraqi Journalists jpost.com poll Yomiuri.co.jp - NIHONGO! Did you know that his son's had SBDM-modified pictures of G.Bush's daughters with them when they got taken down? He also ordered a hit on Bush.Sr, while a standing president. What goes around comes around. Furthermore, it would appear that his friends in the surrounding terror-sponsoring banana republics have got the message - otherwise he'd be there under their care by now. Give him to the Iraqi Council, and let them try him for crimes against the iraqi people. They won't let him make a farce of law, order, and humanity like you let Milosevic do to the Hague, and what so many here would do likewise. May God bless ALL the children of Abraham, and their friends at this season.
  10. shinRaiden

    Does operation flashpoint like on-board sound?

    Okay, look at your motherboard - do you have a printer plugged in the printer port? No? Disable it in the Bios then. Do you have anything plugged in the serial ports? Chances are no, most mice today are PS/2 or USB. If you ain't using them, disable them. Do you use MIDI? Odds are no. Disable that too. How many of your USB ports are you using? If you're only using upto 2 ports, you could disable the second USB controller by switching to primary only. NIC is Network Interface Card. I'm not familiar with your model MB, but I think it has at least one network (rj-45) port on it. If it has two, are you using the second one? Are you using one at all? Basiclly if you're not using something, disable it. I have not had any serious issues with placing any PCI card in any PCI slot on my mb, and it uses the same north bridge (nforce2 core). If you don't have an obvious needc for two sound cards (audio production, double dj'ing), pull the SB live and try the onboard. One significant advantage is that every onboard audio I've ever dealt with is affected a lot less by other stuff's EMI radio interference, which causes some hiss and scratchs on analog.
  11. shinRaiden

    Does operation flashpoint like on-board sound?

    That previous link from TweakXP is very important for all users, regardless of OS or app. I have a Asus A7S333 (Sis chipset), and it has a significant issue with idiotic resource sharing based on the PCI slot. Certain devices (usb, onboard sound) shared resources with certain PCI/AGP slots. If you put your sound card in the wrong slot, you screwed your self. The other issue was that occasionally it would re-assign the dynamic resources, and they would conflict with static resources. In either case, the only rational easy working solution was to yard everything out execpt for cpu, ram and video card, disable everything in the BIOS, and reinstall cards and devices one at a time, cold booting in between. It now serves as a linux server. I don't touch its inerds, and it behaves itself. Your MB, consigliere, has a decent onboard audio chip. Yeah, the soundstorm is the legendary one only available on the deluxe mb, but so what. I would pull the SB Live, as it has a rather dubious legacy here, and try just the onboard audio. For folks who have been that route and still have issues, and would rather use an addon sound card, you may want to jumper off your onboard audio. Again, my A7S333 refused to die until I jumpered it - the BIOS wouldn't kill it all the way. Also, consult your manual and various forums for information on resource sharing - static and dynamic. The biggest problem child I've encountered was the USB controller. If you've got a whole bunch of USB ports supported on your mb, chances are you have 2 USB controllers enumerated. Ask yourself if you really need it. If you have a usb printer, do you need that paralell port enabled? If you use a USB mouse, do you need the serial ports enabled? Do you use both NIC's on a double NIC board (A7N8X-DLX)? If not kill one. ----------------------------------------------------------- My system specs: Athlon XP 2100+ (currently oc'd at 10x200) Asus A7N8X-DLX 2.0 2x512mb DDR-400 Asus 9280 GeF4 ti4200 128mb AGP 8x XP Pro Sp1 SoundStorm is enabled, uses digital out to the SPDIF-in on the Audigy Platinum 2 drive. Dolby Digital disabled, due to sync loss caused by lag. Audigy 2 output is Zalman 5.1 surround sound headphones. No complaints, minimal occasional analog hiss.
  12. shinRaiden

    Aec island-3 in 1

    Larger scale map testing than this map has not shown any significant lag increase in game play, due to the visible area remaining the same, therefore processing load is still similar. Of course the inital memory load is raised, but not problematicly. However, the mapview quickly becomes a fps hole, on 51km and larger maps due to that view needing to process ALL data, not just local visible data. This adversely affects map development in some cases. Nogova adds a twist, as the textures are 512x512, rather than the CWC 128x128. That in of itself has a major impact on FPS.
  13. shinRaiden

    Crackling sound??

    Hmm. What motherboard and devices do you have? One of my motherboards shares a bunch of fixed resources between the different slots and chipset stuff. I had all sorts of headaches because the USB chipset kept camping both the AGP slot and the Sound card.
  14. shinRaiden

    6880p in benchmark but still it feels choppy?

    The Audigy 2 Platinum will hit your CPU. Try the soundstorm on the motherboard, it's even better. I have the same mobo and sound card. I use the Soundstorm as the primary audio card, and enable digital out (But NOT Dolby Digital - it loses sync). Then I have a SPDIF (ie RCA) cable linking to the Platinum's front box. From there I spit out a nice pair of stereo headphones, or use my Zalman 5.1 headphones in the analog Soundstorm ports. The key to this is that all the Audigy 2 effects need to be disabled. To be honest, I bought the Audigy 2 only for the digital ports for my MD. I presume that your memory is 2x 512mb sticks. Did you place them in seperate channels? Also you may have a garbled windows swapfile. Confused lots of memory is worse than clean little memory. A defrag could help too. We do need the 2 cfg's to look at, also a report of the specific advanced video settings, such as AA/AS and mipmapping specificly. Thank you.
  15. shinRaiden

    C130 v2 release

    Very nice, a swell upgrade. - Gazman: this has been researched before, impractially impossible due to limitation in OFP engine in only supporting forward-firing weapons in plane vehicles.
  16. shinRaiden

    Aec island-3 in 1

    I've read all the threads on the issue of publishing noe.wrp data. BD, yes, the unofficial 'maruk sez' word is that if it can be restricted maybe thats okay, but how do YOU propose doing that? ANY \RES data is not garaunteed to be held by all users. My understanding is that the winter\jungle CWC islands were graciously ignored by BIS ONLY because everyone has the node points already anyway. I have a private version for load testing that I made, the only major difference aside from being only one texture on everything is that its about 80~90 km between islands, plus holding patterns. ------------------------------- Now lets think of some good mission ideas. Aside from East/West airbases, you could also have sea battles with full multi-force operations, more elbow room in mission designs, and the impatience of a long flight into a hot zone. THANKS.
  17. shinRaiden

    Map editor lag

    Yeah, we've been trying to document it as much as possible. Basicly, as it stands now, any attempts to make missions for something this big requires completely external creation and editing, and resource.bin seems to only have entries for the interface, so I figured I might just ask. It only affects mapview stuff, gameplay difference is negligible. Been testing one between digging mudholes and chowing down.
  18. shinRaiden

    Map editor lag

    I presume this is a rather futile request, but I'm tossing it out there anyway. Feel free to move it to OFP2 if it's more appropiate there. I'm helping test some extra large scale maps, ie 2048x2048 cell maps, as opposed to the standard BIS size of 256x256 cells. While in-game playability is very close to a BIS map or BAS's Tonali, viewing the map in the mission-editor or in-game map view peaks at about 5 fps. It appears that we need a minimum of 9 fps to activate double-click functions. My question is - is there any mechanism existing in the OFP engine to selectively 'activate' or 'filter' portions of the map, terrain detail, or registered objects to reduce memory load? My specs: Athlon 2100+ (oc'd at 2ghz - 10x 200fsb) 2x 512mb DDR 400 dual-channeled on a nForce2 mobo. GeF4 ti 4200 8x 128mb WinXP pro sp1 Thank you.
  19. shinRaiden

    Sound

    Ok, here's what we need: OS w/ sp number CPU type and speed, any OC data Memory MB type and used functions + chipset model Video card and reference driver version # Sound card type and driver version DirectX major and minor version numbers OFP patch number Audio settings ----------------------------------------------- Any weird stuff too, ie: on my box I have the nForce2 soundstorm as the primary sound device with the zalman 5.1 headphones connected to the analog ports, and an SPDIF digital link to a SB Audigy Platinum 2. If I enable Dolby Digital on the Digital out of the soundstorm controlpanel, in-game audio cuts out about 30 seconds into a mission due to loss of sync.
  20. shinRaiden

    Low fps with geforece 4 ti4400??

    Audigy 2 EAX is software on your CPU. No way around this one, unless you get a MB with onboard sound like nForce2 (WITH MCP+T!) soundstorm that specificly has off-processer EAX. This is your memory mainly, no major CPU load here. I don't know how I overlooked this, but my guess is you'd be awful close to hitting your pagefile on your harddisk, and when that happens you can kiss any hope of FPS goodbye. If you want to run this level of detail, I'd recommend at least 768mb of ram, for Win+OFP+stuff. #1 is your cpu. MORE is not enough. Get the best, cool it, then OC it. Then kill as much windows fluff as possible and push it some more. I'd also try knocking the AS down from 4x to Qx, and setting textures to a max of 512x512 in the ofp prefs. I use fraps too, the 1.9 lite edition. --------------------------------------- >BAJ: I wish this were possible. What I want is monitor spanning.
  21. shinRaiden

    This may be a tall order...

    Nice idea, now what about application? bn880 is right on, it is a whole different can of worms to deal with. Implementing it for a MP server engine would allow scalability to humiliating (to other games) mission size levels. BUT - how many average joe's are going to have a dual proc box? While it would be nice for off-loading effects (all those duplicated looping scripts and stuff) to provide for minimum game lag, (async), the ROI just ain't there. On MP servers tho, there is. That's where I suggest BIS look... although I don't think they should worry about more than 2x systems.
  22. shinRaiden

    Thanksgiving

    Lets see, this morning while we were cleaning the house in a flurry, my dad headed out front to find out why there was still a puddle in the front yard, even though it hadn't rained in over a week. When he got out there, he found a new little bubbly spring. Since it was located right over where the water pipe to the house makes a big bend, we suspected trouble. "Grab the shovels and boots boys, we got a hole to dig." The water table now being above the grass, it was very muddy mess to work in, even with the main off. We had 2 5gallon buckets going to bail the mess, but that just was not cutting the cake. So my brothers built a sweet little pump. Basicly a 4-foot length of 6inch pvc with a 8inch sweeping y joint at the top ducttaped together, and a tuna-fish can taped on the bottom with the bottom nearly cut out to make a flappy valve. The plunger consisted of an old tin can with the bottom cut out with two metal flaps screwed on, and bolted to an old wooden flagpole. With spare 6foot piece of flexible drainage pipe dumping into to taped together raingutters, we had that sucker pumping 100-150 gpm at peak, gravel and sand included. Once we got a 1m deep, 1/2m wide, and 3m long hole dug in the flowerbed, we foundout that the joint had indeed popped loose. No problem, we'll just switch on the well. That conked out in about 5min, it just hasn't been putting out since the earthquake about 2 years ago. So with everyone taking turns on the pump, we got the pipe cleared, dried, shortened and adjusted, and with some pipe cement borrowed from our now-chortling neighbor, gooped up the joint real good. The goo said it needed 2 hours, so we grabbed my sister's hairdryer and sat down in the mudhole cooking the joint. We got it cleaned up and back on 5min before the turkey was done, about 8 hours after we shut off the water. Now we got water and full bellys, and pictures sometime soon.
  23. shinRaiden

    Thanksgiving

    In case ya'll ain't seen this yet, the cowbody rides again. Notes on Bush's Thanksgiving ride to Baghdad Bush got the beans, and Saddam gets the gas.
  24. shinRaiden

    Low fps with geforece 4 ti4400??

    The CPU benchmark as stated by BIS does a little loop on your CPU only. It is affected by the OS, you should see better results by switching to 2K or XP. Audigy 2 EAX also hits on your CPU noticeably. Soundstorm does not. Ingame settings appear optimized. Look in your OFP:Prefs app, you should limit your textures to 512x512 normally. AA/AS also has a major hit on FPS. #1 tho is your CPU. OFP is very cpu demanding. Your video card is likely just sitting on its butt waiting for something to do.
  25. shinRaiden

    Real world

    22 1/2, 1/2 way through a BS in CS (kinda goes together doesn't it...), work as computer tech to get me contacts and school cash, did debate and knowledge bowl in HS, spend time chatting about early prototypical nuclear reactor research with my grandfather (he glows) Adventures: The pope stayed next door to me when I was in Israel in 2000. Got in a 80x4 snoball fight with a bunch of Palestinians on the same trip. Me, another guy, and two petite girls. Spent two years in rural Japan, mainly assigned social work with domestic abuse victims. -ALMOST- pitched a guy off a 4th floor balcony, but we weren't there when he hit her... Got hired at a 'certain' software company - without job assignment. Ended up testing a component I had no prior exposure to, and managed to sign off on enterprise patches. other: nihongo wo jubun ni dekiru
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