shinRaiden
Former Developer-
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Everything posted by shinRaiden
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www.sfgate.com www.lasvegassun.com Another link on the Sarin IED, apparently copies from AP wire. As it is well known that Iraq did not have WMD's this is obviously a conspiritorial hoax perpetrated as an election stunt.
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Tatu by night ~121kb
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FYI. There is a post at Ars Technica today about the new ALX dual-PCIX-card Video system from Alienware. This is NOT a dual monitor solution, it is a splitscreen dual-processing system to render a single display. This is similar in function to the old Voodoo2 SLR dual accelerator card system. Also, 3dLabs has a sync-lock slaving system on some of their newer Wildcat cards, where iirc 'slave' machines are connected via a "Multiview" data cable and a "Genlock" syncronization cable. I don't know if this 'steals' the video card, or just syncronizes processing on multiple machines. This may be similar to the Quake2 system where you could spawn a coop server, and then have 2 clients connect, then slave in as left and right views of the host. If someone would graciously donate to me 3 loaded FX-53 workstations with an ATI X800, 3dLabs Wildcat 4, Matrox Parhelia, and a GFX6800 for each machine, I'd be more than happy to post the capability results and benchmarks.
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HOWTO: Here is what your normal display control panel looks like: Click on the "Advanced" button, then your "Nvidia {CARD}" tab. You'll get the little side bar, select the "nView display mode" option. In the 53.03 drivers, it is the first option. In the 44.xx series, you may have had to enable an option, and any rate it was further down the list. Consult the documentation for your specific driver. When you find it, you need to change the "nView mode" to "Horizontal span". Other options may include Dual, clone, Vertical span, and single. When you click "Ok" it will take you back to the main Display control panel screen. It should now look something like this: (you will likely now have to adjust the desired resolution/refresh too.) Once all your changes are made, you need to add "-twomon" to your desired OFP shortcuts. If you are running in windowed mode by using the "-window" shortcut, you will need to adjust the resolution via the "Flashpoint Preferences" app prior to launching. Enjoy.
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@[sWAF] Sorry, OFP only supports a spanned view, not mixed like you are describing. @M16 Yeah, which is why I mainly use it for load testing and screenshots. Two projectors would be perfect, two narrow border LCD's oka, but I'm running two CRT's. If you want to run 3 monitors, you can try the Matrox Parhelia. Drawback is that you'd spend the same amount of cash that you would on a GFX5900 or a R9800XT, and only get performance of like a GFX52/600 or a similar Radeon.
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Um, in all deference, I may have been too hasty. Can someone who has a dual port ATI card and two monitors check to see if the cards and drivers support span mode (ie one mega-wide virtual monitor, not two adjacent screens)? It would be somewhere in the Hydravision component of the Catalyst drivers, I think. I don't have one, and I'm a total ATI n00b. However, every indication I've seen so far is that ATI card's do not have a span mode, it's all virtually handled by Hydravision. According to ATI, these cards support Hydravision as listed on the Hydravision page, despite other newer cards like the X800 and 9800 series being listed as having multiple display controllers: * FireGL 8800 * FireGL 8700 * RADEON 8500 128MB * ALL-IN-WONDER RADEON 8500DV * ALL-IN-WONDER RADEON 7500 * RADEON 8500 64MB * RADEON 8500LE * RADEON 7500 * RADEON VE/RADEON 7000 * MOBILITY RADEON 7500 * MOBILITY RADEON * MOBILITY FireGL 7800 I've briefly touched a couple older FireGL's on service calls, but I haven't had the chance yet to fiddle around with them. Also, the hydravision promo's from ATI suggest alternate views in the multiple windows, rather than spanned scenarios. Ok, this is just a wild guess, but this [having to run in spanned vs multi-mon] may be because DirectX might not know about or how to handle multiple monitors. I have a few older games that flip to cloned mode, or bomb with "unable to get monitor specs" when they get a buffer overrun of monitor(s).
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Do you have an Nvidia card or a Matrox Parhelia? Then you are all ready to go. If you have an ATI or something else, so sorry, iirc, they don't correctly support the needed video mode. The key is you need to be in "horizontal-span", where windows thinks you have one mega-wide-screen monitor, instead of two adjacent 'normal' monitors. Like 2560x1024x32b, instead of 2x 1280x1024x32b. Then once you do that, you need to add an additional switch to your favorite OFP shortcuts. Just like -nomap and -nosplash, you need to add -twomon. Then all the special resolutions magically appear. Check my posts on pg 240 of the combat photothread. Enjoy.
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It is fake. But it does work, due to "persistance of vision", and likely more so on LCD's. Here's how: 'Classic' 2xAA uses a two dot pattern in a certain pattern every single frame. 4xAA uses the four-dot pattern, and so on. On this new mode, for example 2x->4x, you have two different 2x modes that alternate every frame. So the computer only has to calculate 2xAA every frame, but your brain is tricked into thinking it's 4x from how fast it switches, and the blurring from the display persistence. Because your screenshots only snap a single frame, you will never see it in a screenshot, unless you could grab two back-to-back shots and blend them. You could see it in a video only if you had a hi-res hi-speed video capture system with forced frame sync. Where the laggage comes in is that the AA patterns are different. You obviously can't use caching schemes from frame to frame, you'd have to write a mode to cache data skipping frames. Also, the differences in the patterns are sufficient enough to cause some gpu rethinking per frame. The trick is to get a virtually higher AA level, with less load than actually implementing that higher level. It's actually a really neat trick, but that's all it is.
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Linux server crashes immediately with 2.6.5 kernel
shinRaiden replied to SirReal's topic in TROUBLESHOOTING
NSCD is a Redhat<tm>, er "Pinktie", or Fedora issue. Sorry, a bit OT here, but since there was also a tolower.c included in the server.shar iirc, could somebody with a bit of code capability (not me) add a little if...else loop to look for the presence of a flashpoint.cfg and a specific server file to help prevent nuking your qwayke dir or root? Thanks. -
On the Neuros, the FM transmitter is more for two pods to link and swap data, and also to be able to tune your car stereo to the Neuros to play your tunes without a patch cable or a stack of cd's. But the iRiver also has ogg, and looks like a more stable company. In any case, get an ogg player, not an MP3 player. Unless you like listening to tin warbleing inside a water filled tunnel.
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4 of them. Yeah, NoE flight isn't standard, I know. A friend told me a story about some turkey who decided to do a touch and go, then switched and goosed the throttle coming in and did an almost-touch flyby. Took out all the windows in the tower and the hangers. CO was slightly not happy.
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356kb Fluffy A-Shau. I stand corrected. FLUF's aren't fluffy. 272kb SF base in south Shau. 283kb SIG M1A2's driving into Tatu. 230kb Desktop of BAS MH-47E. 173kb SEB Hueys over SEB RSSZ. All 3200x1200x32. Shau's @ 5000m, others ~2000m. Fraps was chugging at ~6-9 fps. Cleared screen thanks to ECP.
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~213kb Sorry, no explanation earlier. I was running out the door. This shot is 3200x1200x32 @ 5000m viewdistance with terraingrid set to "normal'. The Island is a private variation of the the more recent HR Malden, with most of the textures replaced. The specific location is just off the west coast near the fjord, looking SE. The trick to making the file size small and keeping image quality high (since I don't have PS or PSP) is to save the fraps bmp as a png in mspaint, then save the png as a jpg. Going straight from bmp to jpg clobbers the coloring.
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Shoutcast or streamcast to save bandwidth
shinRaiden replied to darkpeace's topic in ARMA 2 & OA - SUGGESTIONS
Back on topic here... Hmm... shall we theorize that this has been addressed in the DirectX modernization with all the other goodies? So the 64kb was an artificial throttle to control CPU loadage? That could be good news to us 56k'ers. Argh. Devs on the forum this close to E3, it is unhealthy to my sanity. -
What video card are you using? Are you using a 256mb card? Are you using the -nomap switch on a shortcut to OFP? What is your AGP apeture size? What version of the video driver are you using for your video card? If you search this topic, you'll probably find the answer in either of the GeForce 5600 or Radeon main threads. 5600 - everything thread One directx thread And another directx thread
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What's with the puny waves? Flat conditions here is 2~3m between trough and crest, and nice conditions is anything less than 4m. Let's see some serious N. Atlantic winter-time rollers.
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If you start turning off services, it saves tons of ram for OFP too. I ran XP down to 81mb two days ago, and I think I could have tweaked it down to 75mb if I tried.
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I called it! I'm sticking with my dual-headed GFX5600, until I can afford to get it replaced with a externally powered dual-head double dvi GFXnnn0 whenever, but that'll be after the next big upgrade, which will be after OFP2 of course.
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~292.96875 max mb officially, as the rule says nothing larger than 100kb. Most of the recent links have been to background size copies.
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So, Colt is asserting their right to market inferior products, and continue to market them as superior solely on the portfolio of long-term contracts. Since the HK variant is technically superior, there must be some mechanical or manufacturing or, god forbid, actual quality control, all of which would make it different, and not a copied clone. They should send their lawyers back to school to clean up their "duplicate" vs. "derivative" confusion.
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doteasy.net, free up to 20mb.
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Hmm. Second linked pic says it works best when the FPS is greater than refresh... because you'll be getting wiggles otherwise. Ah the shimmers of the mirage. Looking at the first linked pic, basically in even number frames you'd use AA pattern 1, and odd frames you'd use pattern 2. Persistance of vision tricks you into thinking you're getting 4x, when you're really only getting a constantly switching 2x. I wonder how visible the flicker would be at FPS's less than double the display refresh. Since screen shots only capture a single frame, you'll only get normal(x) AA in screenies. Low refresh (high FPS) fraps movies may look better though.
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Temporary mirror to the end of the month or bandwidth. 4.3mb rar file
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2560x1024x32@75hz = 2 19" CRT's running 1280x1024 spanned horizontally. Look at the taskbar and Task Manager to see how things are really going. 604kb
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So for nogova, what about Lemnos? Lesbos prefecture Agean sat. map Info via Oasis Hotels


