

stobbsy
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Everything posted by stobbsy
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I'd like to see the addition of enemy AA soldiers in towns to try and stop people in Cobra's/Kamovs just hovering above towns and basically clearing it before the ground troops get there.
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Well, that can be too, when is noone connecting and desync appears, there is probaly problem with internet connection speed or server config. But i think that EVO have some problems when new player is connected to the game. That is independent on server speed(thru monitor was speed constant on 48-49fps) or server config. We have tested that on C2D 6340 CPU, 2GB RAM, clean EVO, only one player in game and another in connecting progress....and desync is there automaticaly (10000). We try every possible configuration (number of messages, size of packets, EVERYTHING, but nothing helps). That was tested on 100Mbit ETHERNET LAN network (0-1ms ping/echo), and still there. No mods, different players and another one server (another HW) too, nothing helps. Â Maybe is that problem in ARMA game, maybe there is no desync in real, but you only see red mark on screen and desync number 10000. Had same problem at ses server while we were testing versions up to v3.0. I think it was found but could be wrong to be something with the server.cfg settings and how the server distributes bandwidth to jip players. I know Wildgoose was tinkering with the server settings for going on 2 months till he found half a decent settings. I think SES server is also a 3.2ghz cpu with 2gb of ram but not sure. Also have a limit on custom face/sound sizes, dont know if this makes a difference. Regularily run evolution 3.0 with 30 people, im not gonna lie it aint lag free all the time, but was much, much better with dysnc only turning up once in say 10-15min on a public server(ie people connecting and disconnecting.)
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Wasn't a harrier jet in Die Hard 4.0, was a F-35 Lightning II Joint Strike Fighter.
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U aint got my option on. The thing i fear most is other US units and players. Friendly Fire n all.
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Is there an unofficial 3.1 version then modified by yourself I mean and not by 3rd parties? Any chance of getting A-10 respawn bug fixed if not already done so.
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Maverick Missiles are supposed to be very powerful. "The AGM-65 Maverick is a tactical, air-to-surface guided missile designed for close air support, interdiction and defense suppression mission. It provides stand-off capability and high probability of strike against a wide range of tactical targets, including armor, air defenses, ships, transportation equipment and fuel storage facilities." is a small quote from various websites. Ive also heard they are able to take out bridges. According to Maverick Wiki It contains up to 300 pounds of explosive which would make a mess. Maybe its not the A10 thats overpowered but maybe that theres a distinct lack of AntiAircraft Units that are capable of taking them down ingame and poor balance between ground attack planes and AntiAircraft weapons. Maybe there should be an introduction of SAM type armour weapons and give the planes also Decoys and Flares as countermeasure with the SAM units having a greater range than the current Shilkas/Vulcans. There were countermeasures that seemed to work in Ofp plane addons but maybe somone could varify this. I think that the A-10 is a little short on thrust and may need a little fine tuning. However I dont think it should be the same sort of thrust or agility of a Harrier. I know what Warmingo is saying, I can lock on and destroy Shilkas from 3000m away if my viewdistance is high enough, well out of range of the shilkas. But I can do this in an A10, AIM Harrier or Su, so I dont think its a plane problem but more of a balance problem. The Armour issue I would say is to balance the fact that planes have no defence ingame via countermeasures vs Air to Air planes or vs Air to Air missiles from troops.
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Hehehe Ive used that comparison before myself. I dunno what an A10 handles like in RL but I heard the nickname for the A10 is the Warthog Dunno why its called a Warthog, maybe its cause it handles like a great big fat pig.
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My point is and everyone has missed it is that Evolution is a 30 player mission. My point is as a guy who has previously made non-respawn coops for Ofp, that when I make a mission for 30 people then it is intended to be played and be at a difficulty level for 20-30 people playing it and that it should be a challenge for 20-30 people to complete it. It would not be of a level of difficulty where 1-10 people playing it should be able to complete it. I would expect people not to even play it with 1-10 people connected.Thats just my opinion as an old mission maker. Ok Evolution has Respawn, this should make it easier to complete, however Kiljoy has intended this mission to be completed to a maximum of 30 people. Evolution has probably been made with 15-30 playing on it in mind and so the problems have been stated such as transportation and the ability to take towns arnt as big an issue. With 30 people its probably too easy to complete at the moment. I know Kiljoy has been toying with the idea of setting the ai skill and accuarcy determined to how many people are playing but he has problems of these being overridden server side. In Eve-Online terms if CCP had in mind that Level 10 complexes should be done with 10 people would they not make it of a difficulty level where 10 people are needed but be possible with 8. You would expect to have no chance of doing it with 2 people however. @ SniperRedFox - I believe talking to Kiljoy that the A10 respawning after an hour is broken.
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Aye, this would help a lot for low player servers. As Kiljoy has stated, its a 30 player mission. I don't see why people want it "dumbing down" not just with the respawns but also in other areas so 5 or so players can complete it. Why not just make it that you cant die or respawn where you die 1 second after you were killed? Surely the answer is to play on Servers with more than 5 people or unpassword them to attract people to play on your server? Noone ever heard of ground vehicles if no air vehicles available for transportation? This post is not aimed at SniperRedFox or Comradesniper, its aimed at everyone. It just seems to me that the majority of players playing Armed Assault just want to Rambo around and die with no consequences. They want it easy with no challenge, they dont want to spend 5 min travelling. They want Warp points where you can instantly warp to the objective and can walk around in the open without being shot or killed instead of having to take cover and think about what they are doing. Maybe Kiljoy should add something that means when you are killed you cant play for 10min, maybe this would stop the kiddies and Rambo attitude and start making people working together if there is actual consequences of getting killed.
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What do you mean by full multiplayer? Maybe Kiljoy is confused with your question as I am. I thought it was already a full multiplayer with 30 people? If you mean players on west and east side. I cant see it happening unless you reduce the numbers of players on each side. Servers are having a hard time with 30 players on 1 side, never mind adding another say 10 for a 20 vs 20.
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This information is not correct. Doing a monitor at start it has above 35 fps, evrytime ive checked. Once the first town spawns it gets down on server side only it does not affect players fps. There could be one single thread for this purpose, the server side fps. I can understand it can be worrying on a hosted non dedicated server, but for a dedicated one its not very problematic. Why? Because on hosted you dont play there, it doesnt even have graphics going on. Its just a box running the map and managing the players position, bandwith etc. Maybe someone with more knowledges about server managing could support what im saying, but experience from ofp tells me the server side fps doesnt matter that much to playability of a map. It can work as an indicator of the stress the server is supporting, but it wont affect the flow of playing of the users. Maybe it dumbs down a bit the AI, thats it. I will admit that Ive only checked at the start of the mission once and it was 14FPS and this was straight after another game of Evolution without a shutdown. Many many times playing Evolution I have monitored server FPS and AVERAGE seems to be between 2-8 fps server side. However as Lolsav has said, even at 2FPS server side, its still easily playable client side and no real problems with lag etc. We (ie me and Kiljoy) just use it as an indicator to Server Stress. BTW Lolsav, current FPS is 4 server side... Just checked
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Dunno what your server spec is or how many people are playing, but our server dont go above 14 FPS at the start even before Pariso is even activated. Average Server FPS seems between 2 and 8 for us.
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Tried Evolution mission with this AntiCheat thing on. Biggest thing I've noticed is that JIP has increased from say 30sec-10min to 10min-40min. Taken back out of Evolution as the JIP problems outweigh the benefits gained. Not tried out yet with non Evolution missions.
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New patch broke Keygets spectator mode. Use a/d keys to swap player and w/s to change camera type.
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Ai skill and accuracy is set usually server side.
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You could always learn to make your own mission of whatever type you want to play. I find it hilarious that people say there is no variety, that theres nothing to play except evolution but cant be bothered to learn how to make missions themselves or make missions. 99% of missions played in Operation Flashpoint were player made on the coop side anyway. Never played CTF/DM really so cant really comment on it. People are relearning how to script in Armed Assault and some of the stuff that worked in ofp, wont work in Armed Assault.
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Is there a wiki, thread or webpage that explains how the anti cheat can be enabled and configured?
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Personally Im against using the revive script (in this mission) then again Ive never used it in Armed Assault, although I have used it in Operation Flashpoint and am willing to try it. I think maybe its worth just introducing it to Evolution as a seperate start option/parameter so people can try/play it if they want to, but still enable people to have the standard options also if they dont like it. I think its possibly worth trying revive, Kiljoy can always take it out at a later date if it dont work or makes gameplay not the way he wants as long as people understand its an experiment as was such when engineers and medics were introduced in the test versions. I don't know what Kiljoy is working on atm, but he may have other priorites such as server/client performance and optimisation before adding new features.
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Sorry, didn't mean to be harsh. But basically I agree that optimizations for server-side scripts and such would be nice. I was only trying to emphasize that underlying netcode is not weak or unoptimized if you play maps which are not so heavily reliant on scripts, like big player vs player maps or basic coop. One can also question is Evolution map yet optimized as well as it could because I see frequent lag peaks when approaching cities for example. The 2% of 100mbit line you stated means 2mbit but that is only ca.0.2 Mbytes = 200kb, surely that can't be correct if you've played with more two players on your server? Ony my puny XP2500+ server 10 players on Evolution map eat like ca.600-800kb of upload bandwith and server FPS goes to 5-9. I've noticed while doing a #monitor that with 30 players typical server FPS is 2 and out is usually 600-850. However when people join the server the out jumps to 1200-1500. Maybe more cooperation is needed between people who setup server configs.
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hehehe that may be true @Kiljoy. Maybe the problem with lag and server fps issues is something to do with something changed/added since you optimised the mission and script? The reason I say this is that on the test versions straight after optimisation, we were getting 8 - 15 fps server side, and in the later test versions and version 3.0 we are getting 2 fps server side. Has the extra triggers for monitoring the FARP areas (at the docks and farp areas) and engineer mobile Farps maybe caused this if they are each checking every x seconds whether something to repair is in there area? Has the monitoring for medics healing and engineers repairing and giving the points of added to server stress? Has the merging of some seperate scripts into 1 maybe altered there performance? A big factor on lag and server performance appears to be when people connect and disconnect from the server especially when its constant or there are 4 or 5 people joining/disconnecting. Do people running locked/passworded servers have lag/fps problems as they dont have people connecting and disconnecting all the time? Maybe people who run servers could reply to this with there fps values and specs, whether its passworded or not, whether they get lag/fps issues, how often, how many people on average are on the server. Maybe this would help Kiljoy out with eliminating or highlighting this issue. Surely when multiple towns are activated at the same time this is extra stress on the server. If for example some people are attacking Cayo and some people attacking Corazol and Corazol keeps despawning cause the 2 guys attacking it died. When the 2 people start attacking Corozol again they have to spawn the town again. Surely this constant spawning/despawning causes problems? Would maybe making the towns only activate in a certain order eliminate this and only activate when the previous town is taken?
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@stobbsy I don't see the aim of your way of playing.... You want to play single when you want, then disconnect and play solo. I dont see why you are taking the place of someone that joins ArmA Multiplayer game especially on "Evolution" to cooperate.... You're right, just leave the topic, and let some space here too P.S. But I do understand, in a sense, what you are expressing. Anyway, you are still able to play on your own in this coop mission, but I don't see the goal...unless you're a sniper  The way i play is to get as many points as I can as quick as I can through doing side missions to get better gear and equipment, then support the other players taking towns through the use of m1a1s and Ah-1s, usually with a player as a gunner who doesnt have say 200 points but a player who may just of joined the server. This is the way I feel I contribute best to helping the collective objective of taking towns. Do note, 10 side missions are needed to be completed to complete the overall mission, so I am also contributing to this side of the completion of the Evolution mission also.
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As this is now getting off topic this is my last post on the matter. Any 1 play World of Warcraft the mmorpg? Well if you have you will understand what Im about to say. WOW is essentially a multiplayer game same as Evolution is a coop. In WOW you are able, if you want to, solo and do things on your own. You are also able to team up with other players and do dungeons and raids. The same can be said of other multiplayer games such as Eve Online. The great thing about these multiplayer games is that they are open ended and to some extent you can do what you want. I see Evolution as the WOW of Armed Assault (I mean this as a compliment to Kiljoy), if you want to solo and take towns you can, if you want to get into a team and take towns you can. If you want to do missions solo or in a party you can. The great thing about Evolution that sets it apart from other coops in Operation Flashpoint or Armed Assault is its openess and you ability to do what you want when you want. This is what "Evolution" means to me that it is something new in the way of coops. The issue im trying to raise isn't whether I like soloing or playing with other people, its that the changes to the side missions that Kiljoy has made has decreased the ability of players to do what they want, when they want in my opinion. The result of this in my opinion has diminished the "openess" of Evolution for me. For the record, I don't mind playing with random players and often do (It does help if they are using TS though) but sometimes I do want to play solo, I dont see that as a bad thing. This doesnt mean I aint gonna help out in towns, it just means I don't want to be part of your squad. It might be that ive had a bad day at work and just want to de-stress and kill stuff and not be in a squad of people. Again for those people who have played WOW will understand what im about to say more than those who havnt. To get parties in WOW, you basically have to SPAM chat channels to get people to help you out in dungeons and even beg/pay people. It irritates people and is also causes arguments and also puts pressure on people to help you out even though they dont want to help out. I don't want to see people spamming chat channels on servers. I don't want to have to beg people to help me do missions or put pressure on people to help me do missions who really dont want to, Im one of those people who would rather be self sufficient than ask people for help or ask people to do stuff they dont really want to do, Even in Real life, does this make me a bad person? I know this isn't a mmorpg, but having played mmporgs constant for the last 4.5 years after taking a break from OFP, its hard not to want the same openess of future games you play such as Armed Assault. I do aknowledge that maybe I have maybe gone about it the wrong way or people may have misinterpreted me. Its easy to do. For clarification Missions are NOT available for people to solo even after 3 hours of being on the server and having over 120 points.
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Ok, when we started mission yesterday evening within 10 minutes 4 towns were "activated" at the same time. Does this mean you are going to take towns out because its theoretically possible to activate 11 towns at the same time? Off your figures this is 11x120 ai at the same time!! If its a problem spawning ai in the same area in missions, why not just move or create extra spawn points for level 10 missions across the water again as per 1.5a version? @Panther77 - Yes missions ARE locked for a player on joining until HE/SHE has been on for 1 hour. If you read Kiljoys reply, he says it SHOULD work from 1 hour from the start of the mission, but in fact doesnt and is from when the player joins. Does that mean if you get disconnected then rejoin you have to wait another hour before doing missions again?
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In all my experinece of playing this map from version a to o, about 5 players out of 30 do side missions and some of these only up to 30 or 50 points even at the start. I dont want to help out in cities, I hate doing cities why should I be forced to play in cities for 1st hour? Im sorry kiljoy but why should people see my screen chat full of my LFG for Side missions LFG for Side missions LFG for Side missions LFG for Side missions LFG for Side missions LFG for Side missions LFG for Side missions LFG for Side missions LFG for Side missions LFG for Side missions LFG for Side missions LFG for Side missions LFG for Side missions LFG for Side missions LFG for Side missions It would soon irritate them, If I wasnt admin id be kicked and I'd kick people for doing the same thing. There was no problem for the last 10 test versions why change it at the end on the final release, shouldnt it been in at least another test version? If the mission is at the stage of the last 2 towns and I join a server and I cant be bothered travelling to pita to get points, shouldnt I be allowed to do missions or whatever the hell I want in my 1st hour on server? I would like to apologize for my language or how Im behaving. I just finished a 12 hour shift at work on a Sunday, and wanted to relax and shoot some men on Evolution on the server and find out after 10 minutes of loading the game on recieving data that basically the things I like doing in Evolution has been ripped to shreds and im a bit irate about it. @Red Devil. Best way to get unbanned from the SES server is to post on the SES forums with an explanation or reason for your ban so the admins can discuss and decide if to unban you.
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Im admin on the SuicideSquad Server and have tested versions from 1.5a to 1.5o. This option was either put on on version p (which was tested for less than 1 day before 3.0 was released) or just on 3.0. Unfortunetely the vast majority of SES players don't like playing Evolution. As a person who likes only doing side missions, I find it Intolerable that I have to beg people to do side missions with me. Kinda reminds me of the spam in Looking for Group channel in World of Warcraft. The good thing about Evolution was that you could do what you want when you want and it was so open. If you wanted to go solo in towns, you could. If you wanted to work as a team in towns you could. If you wanted to do side missions solo or in a team you could. If you had an hour to play or 16 hours to play, you could find something to do in evolution. By restricting this and FORCING people to do this you have destroyed the openess of Evolution for me and now is just another Respawn Coop.