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stobbsy

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About stobbsy

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  1. stobbsy

    Evolution V3.0

    I'd like to see the addition of enemy AA soldiers in towns to try and stop people in Cobra's/Kamovs just hovering above towns and basically clearing it before the ground troops get there.
  2. stobbsy

    Desync with E 3.0

    Well, that can be too, when is noone connecting and desync appears, there is probaly problem with internet connection speed or server config. But i think that EVO have some problems when new player is connected to the game. That is independent on server speed(thru monitor was speed constant on 48-49fps) or server config. We have tested that on C2D 6340 CPU, 2GB RAM, clean EVO, only one player in game and another in connecting progress....and desync is there automaticaly (10000). We try every possible configuration (number of messages, size of packets, EVERYTHING, but nothing helps). That was tested on 100Mbit ETHERNET LAN network (0-1ms ping/echo), and still there. No mods, different players and another one server (another HW) too, nothing helps. Â Maybe is that problem in ARMA game, maybe there is no desync in real, but you only see red mark on screen and desync number 10000. Had same problem at ses server while we were testing versions up to v3.0. I think it was found but could be wrong to be something with the server.cfg settings and how the server distributes bandwidth to jip players. I know Wildgoose was tinkering with the server settings for going on 2 months till he found half a decent settings. I think SES server is also a 3.2ghz cpu with 2gb of ram but not sure. Also have a limit on custom face/sound sizes, dont know if this makes a difference. Regularily run evolution 3.0 with 30 people, im not gonna lie it aint lag free all the time, but was much, much better with dysnc only turning up once in say 10-15min on a public server(ie people connecting and disconnecting.)
  3. stobbsy

    Why a harrier?

    Wasn't a harrier jet in Die Hard 4.0, was a F-35 Lightning II Joint Strike Fighter.
  4. stobbsy

    by the U.S. most feared weapon

    U aint got my option on. The thing i fear most is other US units and players. Friendly Fire n all.
  5. stobbsy

    Evolution V3.0

    Is there an unofficial 3.1 version then modified by yourself I mean and not by 3rd parties? Any chance of getting A-10 respawn bug fixed if not already done so.
  6. stobbsy

    a-10 feels weird

    Maverick Missiles are supposed to be very powerful. "The AGM-65 Maverick is a tactical, air-to-surface guided missile designed for close air support, interdiction and defense suppression mission. It provides stand-off capability and high probability of strike against a wide range of tactical targets, including armor, air defenses, ships, transportation equipment and fuel storage facilities." is a small quote from various websites. Ive also heard they are able to take out bridges. According to Maverick Wiki It contains up to 300 pounds of explosive which would make a mess. Maybe its not the A10 thats overpowered but maybe that theres a distinct lack of AntiAircraft Units that are capable of taking them down ingame and poor balance between ground attack planes and AntiAircraft weapons. Maybe there should be an introduction of SAM type armour weapons and give the planes also Decoys and Flares as countermeasure with the SAM units having a greater range than the current Shilkas/Vulcans. There were countermeasures that seemed to work in Ofp plane addons but maybe somone could varify this. I think that the A-10 is a little short on thrust and may need a little fine tuning. However I dont think it should be the same sort of thrust or agility of a Harrier. I know what Warmingo is saying, I can lock on and destroy Shilkas from 3000m away if my viewdistance is high enough, well out of range of the shilkas. But I can do this in an A10, AIM Harrier or Su, so I dont think its a plane problem but more of a balance problem. The Armour issue I would say is to balance the fact that planes have no defence ingame via countermeasures vs Air to Air planes or vs Air to Air missiles from troops.
  7. stobbsy

    a-10 feels weird

    Hehehe Ive used that comparison before myself. I dunno what an A10 handles like in RL but I heard the nickname for the A10 is the Warthog Dunno why its called a Warthog, maybe its cause it handles like a great big fat pig.
  8. stobbsy

    Evolution V3.0

    My point is and everyone has missed it is that Evolution is a 30 player mission. My point is as a guy who has previously made non-respawn coops for Ofp, that when I make a mission for 30 people then it is intended to be played and be at a difficulty level for 20-30 people playing it and that it should be a challenge for 20-30 people to complete it. It would not be of a level of difficulty where 1-10 people playing it should be able to complete it. I would expect people not to even play it with 1-10 people connected.Thats just my opinion as an old mission maker. Ok Evolution has Respawn, this should make it easier to complete, however Kiljoy has intended this mission to be completed to a maximum of 30 people. Evolution has probably been made with 15-30 playing on it in mind and so the problems have been stated such as transportation and the ability to take towns arnt as big an issue. With 30 people its probably too easy to complete at the moment. I know Kiljoy has been toying with the idea of setting the ai skill and accuarcy determined to how many people are playing but he has problems of these being overridden server side. In Eve-Online terms if CCP had in mind that Level 10 complexes should be done with 10 people would they not make it of a difficulty level where 10 people are needed but be possible with 8. You would expect to have no chance of doing it with 2 people however. @ SniperRedFox - I believe talking to Kiljoy that the A10 respawning after an hour is broken.
  9. stobbsy

    Evolution V3.0

    Aye, this would help a lot for low player servers. As Kiljoy has stated, its a 30 player mission. I don't see why people want it "dumbing down" not just with the respawns but also in other areas so 5 or so players can complete it. Why not just make it that you cant die or respawn where you die 1 second after you were killed? Surely the answer is to play on Servers with more than 5 people or unpassword them to attract people to play on your server? Noone ever heard of ground vehicles if no air vehicles available for transportation? This post is not aimed at SniperRedFox or Comradesniper, its aimed at everyone. It just seems to me that the majority of players playing Armed Assault just want to Rambo around and die with no consequences. They want it easy with no challenge, they dont want to spend 5 min travelling. They want Warp points where you can instantly warp to the objective and can walk around in the open without being shot or killed instead of having to take cover and think about what they are doing. Maybe Kiljoy should add something that means when you are killed you cant play for 10min, maybe this would stop the kiddies and Rambo attitude and start making people working together if there is actual consequences of getting killed.
  10. stobbsy

    Evolution V3.0

    What do you mean by full multiplayer? Maybe Kiljoy is confused with your question as I am. I thought it was already a full multiplayer with 30 people? If you mean players on west and east side. I cant see it happening unless you reduce the numbers of players on each side. Servers are having a hard time with 30 players on 1 side, never mind adding another say 10 for a 20 vs 20.
  11. stobbsy

    Evolution V3.0

    This information is not correct. Doing a monitor at start it has above 35 fps, evrytime ive checked. Once the first town spawns it gets down on server side only it does not affect players fps. There could be one single thread for this purpose, the server side fps. I can understand it can be worrying on a hosted non dedicated server, but for a dedicated one its not very problematic. Why? Because on hosted you dont play there, it doesnt even have graphics going on. Its just a box running the map and managing the players position, bandwith etc. Maybe someone with more knowledges about server managing could support what im saying, but experience from ofp tells me the server side fps doesnt matter that much to playability of a map. It can work as an indicator of the stress the server is supporting, but it wont affect the flow of playing of the users. Maybe it dumbs down a bit the AI, thats it. I will admit that Ive only checked at the start of the mission once and it was 14FPS and this was straight after another game of Evolution without a shutdown. Many many times playing Evolution I have monitored server FPS and AVERAGE seems to be between 2-8 fps server side. However as Lolsav has said, even at 2FPS server side, its still easily playable client side and no real problems with lag etc. We (ie me and Kiljoy) just use it as an indicator to Server Stress. BTW Lolsav, current FPS is 4 server side... Just checked
  12. stobbsy

    Evolution V3.0

    Dunno what your server spec is or how many people are playing, but our server dont go above 14 FPS at the start even before Pariso is even activated. Average Server FPS seems between 2 and 8 for us.
  13. stobbsy

    ArmA AntiCheat for Servers and Map makers

    Tried Evolution mission with this AntiCheat thing on. Biggest thing I've noticed is that JIP has increased from say 30sec-10min to 10min-40min. Taken back out of Evolution as the JIP problems outweigh the benefits gained. Not tried out yet with non Evolution missions.
  14. stobbsy

    Evolution V3.0

    New patch broke Keygets spectator mode. Use a/d keys to swap player and w/s to change camera type.
  15. stobbsy

    Evolution V3.0

    Ai skill and accuracy is set usually server side.
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