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sdes

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Everything posted by sdes

  1. Is it possible now to create a reflective glass?
  2. Very nice work Kegetys! I bought a new computer couple weeks ago, now I need to buy a new graphic card. ----------- AMD Athlon XP 2500 @ 3200+ 512 DDR400 GeForce 2 Ti
  3. sdes

    Opf engine based photography 3 -no pics > 100kb

    Sunset: AddOn: My unfinished TV tower
  4. sdes

    Ofp combat photography. No pics over 100kb.

    Civilians are waiting for a bus
  5. sdes

    Ofp combat photography. No pics over 100kb.

    Well, this is not really a combat photo, but anyway. Construction of the new business area.
  6. sdes

    Ofp combat photography. No pics over 100kb.

    It's Skye. But I have added my own skyscrapers to the city. No lag at all.
  7. sdes

    Desert caves

    Nice cave!
  8. sdes

    Ofp combat photography. No pics over 100kb.

    I have imported it from CS. I don't think that I have rights to release it.
  9. sdes

    The jsdf animations.

    http://www.sukkula.net/JSDFcustomanim154.zip
  10. sdes

    Ofp combat photography. No pics over 100kb.

    -Thank god, the hornets are finally here. Last days of the war.
  11. Hello. This is the problem: When I go next to the door that should open, the 'Open Door' Â text does not appear in the action -menu. Only door number two (dvere2) works. I have checked .p3d file many times and there aren't (as far as I know) any problems, so I think that the problem is in Config file. Please can someone tell me what's wrong? Config.cpp <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgModels { class Default {}; class sdes_shop1: Default { sections[]={"dvere1","dvere2","dvere3"}; sectionsInherit=""; }; }; class CfgPatches { class sdes_shop1 { units[] = {sdes_shop1}; weapons[] = {}; requiredVersion = 1.75; }; }; class CfgVehicles { class All {}; class Static: All {}; class Building: Static {}; class NonStrategic: Building {}; class House: NonStrategic {}; class sdes_shop1: House { Â Â Â Â Â Â Â Â vehicleClass="Objects"; model="\sdes_house\shop1"; armor=1000; scope=2; displayName="[SDES]Shop1"; animated=1; class Animations { class dvere1 { type="rotation"; animPeriod=1; selection="dvere1"; axis="osa_dvere1"; angle0=0; angle1=1.6; }; class dvere2 { type="rotation"; animPeriod=1; selection="dvere2"; axis="osa_dvere2"; angle0=0; angle1=1.6; }; class dvere3 { type="rotation"; animPeriod=1; selection="dvere3"; axis="osa_dvere3"; angle0=0; angle1=-1.6; }; }; class UserActions { class OpenDoor1 { displayName="Open Backdoor"; position="osa_dvere1"; radius=2.5; condition="this animationPhase ""dvere1"" < 0.5"; statement="this animate [""dvere1"", 1]"; }; class CloseDoor1 { displayName="Close Backdoor"; position="osa_dvere1"; radius=2.5; condition="this animationPhase ""dvere1"" >= 0.5"; statement="this animate [""dvere1"", 0]"; }; class OpenDoor2 { displayName="Open Door "; position="osa_dvere2"; radius=2.5; condition="this animationPhase ""dvere2"" < 0.5"; statement="this animate [""dvere2"", 1]"; }; class CloseDoor2 { displayName="Close Door"; position="osa_dvere2"; radius=2.5; condition="this animationPhase ""dvere2"" >= 0.5"; statement="this animate [""dvere2"", 0]"; }; class OpenDoor3 { displayName="Open Window"; position="osa_dvere3"; radius=2.5; condition="this animationPhase ""dvere3"" < Â Â Â 0.5"; statement="this animate [""dvere3"", 1]"; }; class CloseDoor3 { displayName="Close Window"; position="osa_dvere3"; radius=2.5; condition="this animationPhase ""Dvere3"" >= 0.5"; statement="this animate [""dvere3"", 0]"; }; }; }; }
  12. sdes

    Animation problem

    I tried that and it worked! Thank you!
  13. sdes

    Ladders

    Hi. How can I add ladders to the building? I have writed next code to .cpp: ladders[]={"start","end"}; and added Memory LOD with start and end spots to the model. The problem is, that when I add the building to the map and start to play OFP,the game crashes. I hope that someone can help me. Thanks.
  14. sdes

    Seventh

    I think that the artist like Beach Boys have good songs for Vietnam campaign.
  15. sdes

    Ofp combat photography. No pics over 100kb.

    That's a very good picture. That red colour is fascinating
  16. sdes

    Ofp combat photography. No pics over 100kb.

    It's Skye, but the water is only a box with the texture on it.
  17. sdes

    Ofp combat photography. No pics over 100kb.

    This is not a combat photo. Relaxing->
  18. sdes

    Ladders

    Well, it worked fine. But I had to move them because the ladders were not straight. Thanks anyway for you comment.
  19. sdes

    Ladders

    Colonel Klink, that worked. Thanks to all of you.
  20. sdes

    Ladders

    Yes, the points are directly above each others. I'm gedding mad  pic http://www.sukkula.net/ladder.GIF
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