Hello.
This is the problem:
When I go next to the door that should open, the 'Open Door' Â text does not appear in the action -menu. Only door number two (dvere2) works. I have checked .p3d file many times and there aren't (as far as I know) any problems, so I think that the problem is in Config file. Please can someone tell me what's wrong?
Config.cpp
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
class CfgModels
{
class Default {};
class sdes_shop1: Default
{
sections[]={"dvere1","dvere2","dvere3"};
sectionsInherit="";
};
};
class CfgPatches
{
class sdes_shop1
{
units[] = {sdes_shop1};
weapons[] = {};
requiredVersion = 1.75;
};
};
class CfgVehicles
{
class All {};
class Static: All {};
class Building: Static {};
class NonStrategic: Building {};
class House: NonStrategic {};
class sdes_shop1: House
{
        vehicleClass="Objects";
model="\sdes_house\shop1";
armor=1000;
scope=2;
displayName="[SDES]Shop1";
animated=1;
class Animations
{
class dvere1
{
type="rotation";
animPeriod=1;
selection="dvere1";
axis="osa_dvere1";
angle0=0;
angle1=1.6;
};
class dvere2
{
type="rotation";
animPeriod=1;
selection="dvere2";
axis="osa_dvere2";
angle0=0;
angle1=1.6;
};
class dvere3
{
type="rotation";
animPeriod=1;
selection="dvere3";
axis="osa_dvere3";
angle0=0;
angle1=-1.6;
};
};
class UserActions
{
class OpenDoor1
{
displayName="Open Backdoor";
position="osa_dvere1";
radius=2.5;
condition="this animationPhase ""dvere1"" < 0.5";
statement="this animate [""dvere1"", 1]";
};
class CloseDoor1
{
displayName="Close Backdoor";
position="osa_dvere1";
radius=2.5;
condition="this animationPhase ""dvere1"" >= 0.5";
statement="this animate [""dvere1"", 0]";
};
class OpenDoor2
{
displayName="Open Door ";
position="osa_dvere2";
radius=2.5;
condition="this animationPhase ""dvere2"" < 0.5";
statement="this animate [""dvere2"", 1]";
};
class CloseDoor2
{
displayName="Close Door";
position="osa_dvere2";
radius=2.5;
condition="this animationPhase ""dvere2"" >= 0.5";
statement="this animate [""dvere2"", 0]";
};
class OpenDoor3
{
displayName="Open Window";
position="osa_dvere3";
radius=2.5;
condition="this animationPhase ""dvere3"" < Â Â Â 0.5";
statement="this animate [""dvere3"", 1]";
};
class CloseDoor3
{
displayName="Close Window";
position="osa_dvere3";
radius=2.5;
condition="this animationPhase ""Dvere3"" >= 0.5";
statement="this animate [""dvere3"", 0]";
};
};
};
}