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sdes

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About sdes

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  1. Is it possible now to create a reflective glass?
  2. Very nice work Kegetys! I bought a new computer couple weeks ago, now I need to buy a new graphic card. ----------- AMD Athlon XP 2500 @ 3200+ 512 DDR400 GeForce 2 Ti
  3. sdes

    Opf engine based photography 3 -no pics > 100kb

    Sunset: AddOn: My unfinished TV tower
  4. sdes

    Ofp combat photography. No pics over 100kb.

    Civilians are waiting for a bus
  5. sdes

    Ofp combat photography. No pics over 100kb.

    Well, this is not really a combat photo, but anyway. Construction of the new business area.
  6. sdes

    Ofp combat photography. No pics over 100kb.

    It's Skye. But I have added my own skyscrapers to the city. No lag at all.
  7. sdes

    Desert caves

    Nice cave!
  8. sdes

    Ofp combat photography. No pics over 100kb.

    I have imported it from CS. I don't think that I have rights to release it.
  9. sdes

    The jsdf animations.

    http://www.sukkula.net/JSDFcustomanim154.zip
  10. sdes

    Ofp combat photography. No pics over 100kb.

    -Thank god, the hornets are finally here. Last days of the war.
  11. sdes

    Animation problem

    I tried that and it worked! Thank you!
  12. Hello. This is the problem: When I go next to the door that should open, the 'Open Door' Â text does not appear in the action -menu. Only door number two (dvere2) works. I have checked .p3d file many times and there aren't (as far as I know) any problems, so I think that the problem is in Config file. Please can someone tell me what's wrong? Config.cpp <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgModels { class Default {}; class sdes_shop1: Default { sections[]={"dvere1","dvere2","dvere3"}; sectionsInherit=""; }; }; class CfgPatches { class sdes_shop1 { units[] = {sdes_shop1}; weapons[] = {}; requiredVersion = 1.75; }; }; class CfgVehicles { class All {}; class Static: All {}; class Building: Static {}; class NonStrategic: Building {}; class House: NonStrategic {}; class sdes_shop1: House { Â Â Â Â Â Â Â Â vehicleClass="Objects"; model="\sdes_house\shop1"; armor=1000; scope=2; displayName="[SDES]Shop1"; animated=1; class Animations { class dvere1 { type="rotation"; animPeriod=1; selection="dvere1"; axis="osa_dvere1"; angle0=0; angle1=1.6; }; class dvere2 { type="rotation"; animPeriod=1; selection="dvere2"; axis="osa_dvere2"; angle0=0; angle1=1.6; }; class dvere3 { type="rotation"; animPeriod=1; selection="dvere3"; axis="osa_dvere3"; angle0=0; angle1=-1.6; }; }; class UserActions { class OpenDoor1 { displayName="Open Backdoor"; position="osa_dvere1"; radius=2.5; condition="this animationPhase ""dvere1"" < 0.5"; statement="this animate [""dvere1"", 1]"; }; class CloseDoor1 { displayName="Close Backdoor"; position="osa_dvere1"; radius=2.5; condition="this animationPhase ""dvere1"" >= 0.5"; statement="this animate [""dvere1"", 0]"; }; class OpenDoor2 { displayName="Open Door "; position="osa_dvere2"; radius=2.5; condition="this animationPhase ""dvere2"" < 0.5"; statement="this animate [""dvere2"", 1]"; }; class CloseDoor2 { displayName="Close Door"; position="osa_dvere2"; radius=2.5; condition="this animationPhase ""dvere2"" >= 0.5"; statement="this animate [""dvere2"", 0]"; }; class OpenDoor3 { displayName="Open Window"; position="osa_dvere3"; radius=2.5; condition="this animationPhase ""dvere3"" < Â Â Â 0.5"; statement="this animate [""dvere3"", 1]"; }; class CloseDoor3 { displayName="Close Window"; position="osa_dvere3"; radius=2.5; condition="this animationPhase ""Dvere3"" >= 0.5"; statement="this animate [""dvere3"", 0]"; }; }; }; }
  13. sdes

    Seventh

    I think that the artist like Beach Boys have good songs for Vietnam campaign.
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