smogmorph
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Everything posted by smogmorph
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Poet @ 27 April 2003,14:48)</td></tr><tr><td id="QUOTE">My chances ... Â ?<span id='postcolor'> Are good. It includes 3 mp missions, nothing extraordinary.
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According to INV44 team, we got another 30 minute-wait.
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Clouds.sqs gives me this message. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">'_duration = 0 /|#|/ How long the cloud will last (in seconds)': error invalid number in expression<span id='postcolor'> Cloud.sqs gives me this message. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">'drop ["cl_basic", "Billboard", 1, _duration, [_pos2, pos2, pos3], [0,0,0], 0, 1.275, 1, 0, [_puff4], [_middle], [0], 0.0, 0.0, "", "", _cloud]|/#|/': error invalid number in expression<span id='postcolor'>
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Reports from mirc saying they are making the .exe file now.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> Release Imminent The addon pack is done. All tested and stable. We had some last minute bugs but we fixed them. We are just waiting for SFG to come online to make the exe install, upload it and then we will post some mirrors <span id='postcolor'> yay!
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I don't think you got what I meant.. I live in GMT +1, the clock is now 00.06. The deadline was April 26th, EST GMT -5, which means the clock must be 18.06 there now. And by that we can easliy see that they still have 5 hours and 54 minutes left  .
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The "CloudS.sqs" is a lag machine but "Cloud.sqs" creates no lag, though it gives me a pretty long error message. But it works..
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Well they did say that it was gonna be released on the 26th of April EST GMT -5.. which means they've still got 4 - 6 hours, depending on where in Europe you live. If the demo ain't released by then, hell will be unleashed. THE SKY WILL RAIN MONKEYS! THE SEAS WILL BECOME AS BLOOD!..
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Yeah, I've been waiting all day but now I'm loosing my patience.. Where's the demo you lardo (don't ban me )
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Any progress?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (smogmorph @ April 25 2003,21:25)</td></tr><tr><td id="QUOTE">Not much can stop this, not even a solid mountain wall, I flew right into it and survived.<span id='postcolor'> No one really did pay attention to what I said. It's really hard to crash this thing, no matter how hard I try I can't make it crash.
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Awesome! Best airplane-addon ever! Not much can stop this, not even a solid mountain wall, I flew right into it and survived.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (CuteQA @ April 22 2003,20:19)</td></tr><tr><td id="QUOTE">i found a bug! when u shoot an unmanned mh-47 with AA, it still release flares. Also, same thing happen when it on the ground <span id='postcolor'> Well.. why would you wanna shoot an AA missle at the chopper whilst on ground
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (KTM_Calle @ April 22 2003,17:23)</td></tr><tr><td id="QUOTE">I drove a KLR250 into the back of the chopper and loaded into a crate, then i took off and paradropped it a bit up in the air, so far so good, it landed and i landed myself to check it out and VOILA! TWO MOTORCYCLES! I can bet my penis i only loaded ONE into that chopper  <span id='postcolor'> I'll bet your penis too. I was able to make 25 motorcycles out of one after a couple of drops.
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Nobody said anything, shut the hell up, sir!
smogmorph replied to OmniMax's topic in OFP : MISSION EDITING & SCRIPTING
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (OmniMax @ April 21 2003,12:47)</td></tr><tr><td id="QUOTE">1. at first, I wanted to make all the players get inside the blackhawk. Big mistake. The helicopter takes off and just hovers even though I have a 'get in' and 'load' waypoints sync'd. You either get in fast enough or it just hovers. Sometimes it will come back and land though. Annoyance factor high.<span id='postcolor'> This is how I solve this problem: Put this in the choppers Init field "This setfuel 0" Put this on the activation field of the GetIn wp "NameOfChoppers setfuel 1" This prevents it from taking off before everyone's onboard. -
Update pack available at ofp.gamezone.cz </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">CAT_SHIT_ONE_MM released several fixes and added some stuffs to his Southern Afghanistan island, here is a pack of several .rar files that you'll need to add in the dpbo-ised previous version of his map. If you don't know how to do there is a readme inside the pack. Also, if it's still too complex for you or if you have a fast connection the updated island will be released soon! <span id='postcolor'> UPDATE PACK 1 Edit: When I tried this out I noticed that the cute little town where Nagual's mission takes place has been removed (why?). Maybe I did something wrong, if not I really hope that it returns in another update.
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Oh, I never thought of using that command because I thought it would disable the AIs ability to shoot. I just tried it and it works out great, now I can get on with my mission. Thanks a bunch all of you .
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Is there any way I can force the leader of the group to issue a stop order for the whole group?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jimboh @ April 18 2003,19:53)</td></tr><tr><td id="QUOTE">er...you could shoot em in the head...and its a one shot kill... <span id='postcolor'> Actually, it's a two shot kill.. I haven't been able to kill them with a one shot kill while using any of the BIS weapons.
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These models are really good, just not as good as BAS(sorry ). Oh, I don't think their armor should be able to withstand 25 bullets from a M16.. you might wanna do something about that.
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It's not that easy. Even though the leader isn't moving, he's still giving out orders to the rest of the men, then they run away from the formation and gets slaughtered by enemy tanks. At best, maybe 1 or 2 soldiers survives the first encounter with enemy troops. Then there's a whole other town to clear...
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Woah! Talk about baggy clothing! These guys are so damn huge that they might be mistaken with weird-coloured boulders in the battlefield. I really like the shoes
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Careless soldiers do not fire their weapons
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After searching the ofpec forums I found out that enabling "move" is impossible if disabled This completely screws up my mission plan. I would be forever thankful if someone found a way to solve this..
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No flag with bas delta and rangers
smogmorph replied to Dr Venkman's topic in ADDONS & MODS: DISCUSSION
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (BAS-Damocles @ April 18 2003,14:31)</td></tr><tr><td id="QUOTE">I think all of you are going to be extremely pleased with our release of this helicopter<span id='postcolor'> And I think you posted in the wrong thread