Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

skinmez

Member
  • Content Count

    28
  • Joined

  • Last visited

  • Medals

Everything posted by skinmez

  1. skinmez

    ww2 ironsights

    Yes they are. And they got a nice muzzleflash too...
  2. skinmez

    Muzzleflash problem

    Hi there I'm making some custom ironsights but i have some problems with the muzzleflash being on the wrong side if the rifle. Somehow it doesn't matter if i place the "zasleh" face infront or behind the actual ironsight cause it always flashes on the wrong side in game. It looks right when i view it in buldozer. in game... in buldozer Why? If someone have an idea, please help me out...
  3. Hello Im doing a P-40 WarHawk (or TomaHawk II if british) and i like to know what you think so far. The model is about 75% done and i will do a couple of nice textures to. Question: Is there a way to like flatten a .p3d model so you get one or a couple of meshes. It's alot easier to texture it then. I used to do that when i was skinning for Q3 and UT3. Please make a comment on what you think. If you like it or dislike it or whatever... Be nice though It's my first. Actually it's my first model ever, any category...
  4. Are these troops going to be updated to use JAM or can i do it myself ?? If there aint to hard that is...
  5. skinmez

    Bas rangers & deltas

    Yepp... This can be locked now as i've got the answer i was looking for. Sorry for not have searched enough... ;)
  6. skinmez

    Music & sound addon

    Hey Bratty... You're alive!!! I've tried to contact you from time to time. I might need some help on my bf-109. But now it's a little late, so i try MSN sometime soon. By the way, thanks for the help. I'll try and change some things in my config.
  7. Hi there I'm trying to do a Music and Sound addon for me to use in missions but i can't get the config right because i suck at scripting. Anyway... What i want is to have the sounds and music files in the editor list where all the other sounds are but how? I have a folder named skinmez and two sub folders, music and sound. All the music files are in .ogg format and in the music folder and the sounds in the sound folder. Than i just .PBO:ed the whole thing but i think it has something to do with my config because i cant find the sounds or the music in the editor. My config... class CfgMusic { class ambbattle1 { name = "ambbattle1"; sound[] = {\skinmez\Music\ambbattle1.ogg, db+10, 1.0}; }; class ambbattle2 { name = "ambbattle2"; sound[] = {\skinmez\Music\ambbattle2.ogg, db+10, 1.0}; }; class ambbattle3 { name = "ambbattle3"; sound[] = {\skinmez\Music\ambbattle3.ogg, db+10, 1.0}; }; class ambbattle4 { name = "ambbattle4"; sound[] = {\skinmez\Music\ambbattle4.ogg, db+10, 1.0}; }; } class CfgSound { class alert1 { name = "alert1"; sound[] = {\skinmez\sound\alert1.ogg, db+10, 1.0}; }; class alert2 { name = "alert2"; sound[] = {\skinmez\sound\alert2.ogg, db+10, 1.0}; }; class alert3 { name = "alert3"; sound[] = {\skinmez\sound\alert3.ogg, db+10, 1.0}; }; class alert4 { name = "alert4"; sound[] = {\skinmez\sound\alert4.ogg, db+10, 1.0}; }; class alert5 { name = "alert5"; sound[] = {\skinmez\sound\alert5.ogg, db+10, 1.0}; }; class attack1 { name = "attack1"; sound[] = {\skinmez\sound\attack1.ogg, db+10, 1.0}; }; class attack2 { name = "attack2"; sound[] = {\skinmez\sound\attack2.ogg, db+10, 1.0}; }; class attack3 { name = "attack3"; sound[] = {\skinmez\sound\attack3.ogg, db+10, 1.0}; }; class attack4 { name = "attack4"; sound[] = {\skinmez\sound\attack4.ogg, db+10, 1.0}; }; class attack5 { name = "attack5"; sound[] = {\skinmez\sound\attack5.ogg, db+10, 1.0}; }; class attack6 { name = "attack6"; sound[] = {\skinmez\sound\attack6.ogg, db+10, 1.0}; }; class attack7 { name = "attack7"; sound[] = {\skinmez\sound\attack7.ogg, db+10, 1.0}; }; class attack8 { name = "attack8"; sound[] = {\skinmez\sound\attack8.ogg, db+10, 1.0}; }; class attack9 { name = "attack9"; sound[] = {\skinmez\sound\attack9.ogg, db+10, 1.0}; }; class attack10 { name = "attack10"; sound[] = {\skinmez\sound\attack10.ogg, db+10, 1.0}; }; class attackg1 { name = "attackg1"; sound[] = {\skinmez\sound\attackg1.ogg, db+10, 1.0}; }; class attackg2 { name = "attackg2"; sound[] = {\skinmez\sound\attackg2.ogg, db+10, 1.0}; }; class attackg3 { name = "attackg3"; sound[] = {\skinmez\sound\attackg3.ogg, db+10, 1.0}; }; class attackg4 { name = "attackg4"; sound[] = {\skinmez\sound\attackg4.ogg, db+10, 1.0}; }; class attackg5 { name = "attackg5"; sound[] = {\skinmez\sound\attackg5.ogg, db+10, 1.0}; }; class attackg6 { name = "attackg6"; sound[] = {\skinmez\sound\attackg6.ogg, db+10, 1.0}; }; class attackg7 { name = "attackg7"; sound[] = {\skinmez\sound\attackg7.ogg, db+10, 1.0}; }; class attackg8 { name = "attackg8"; sound[] = {\skinmez\sound\attackg8.ogg, db+10, 1.0}; }; class attackg9 { name = "attackg9"; sound[] = {\skinmez\sound\attackg9.ogg, db+10, 1.0}; }; class attackg10 { name = "attackg10"; sound[] = {\skinmez\sound\attackg10.ogg, db+10, 1.0}; }; class attackg11 { name = "attackg11"; sound[] = {\skinmez\sound\attackg11.ogg, db+10, 1.0}; }; class attackg12 { name = "attackg12"; sound[] = {\skinmez\sound\attackg12.ogg, db+10, 1.0}; }; class attackg13 { name = "attackg13"; sound[] = {\skinmez\sound\attackg13.ogg, db+10, 1.0}; }; class attackg14 { name = "attackg14"; sound[] = {\skinmez\sound\attackg14.ogg, db+10, 1.0}; }; class attackg15 { name = "attackg15"; sound[] = {\skinmez\sound\attackg15.ogg, db+10, 1.0}; }; class attackg16 { name = "attackg16"; sound[] = {\skinmez\sound\attackg16.ogg, db+10, 1.0}; }; class attackg17 { name = "attackg17"; sound[] = {\skinmez\sound\attackg17.ogg, db+10, 1.0}; }; class attackg18 { name = "attackg18"; sound[] = {\skinmez\sound\attackg18.ogg, db+10, 1.0}; }; class attackg19 { name = "attackg19"; sound[] = {\skinmez\sound\attackg19.ogg, db+10, 1.0}; }; class attackg20 { name = "attackg20"; sound[] = {\skinmez\sound\attackg20.ogg, db+10, 1.0}; }; class attackg21 { name = "attackg21"; sound[] = {\skinmez\sound\attackg21.ogg, db+10, 1.0}; }; class attackg22 { name = "attackg22"; sound[] = {\skinmez\sound\attackg22.ogg, db+10, 1.0}; }; class attackg23 { name = "attackg23"; sound[] = {\skinmez\sound\attackg23.ogg, db+10, 1.0}; }; class attackg24 { name = "attackg24"; sound[] = {\skinmez\sound\attackg24.ogg, db+10, 1.0}; }; class attackg25 { name = "attackg25"; sound[] = {\skinmez\sound\attackg25.ogg, db+10, 1.0}; }; class attackg26 { name = "attackg26"; sound[] = {\skinmez\sound\attackg26.ogg, db+10, 1.0}; }; class cover1 { name = "cover1"; sound[] = {\skinmez\sound\cover1.ogg, db+10, 1.0}; }; class cover2 { name = "cover2"; sound[] = {\skinmez\sound\cover2.ogg, db+10, 1.0}; }; class cover3 { name = "cover3"; sound[] = {\skinmez\sound\cover3.ogg, db+10, 1.0}; }; class cover4 { name = "cover4"; sound[] = {\skinmez\sound\cover4.ogg, db+10, 1.0}; }; class cover5 { name = "cover5"; sound[] = {\skinmez\sound\cover5.ogg, db+10, 1.0}; }; class cover6 { name = "cover6"; sound[] = {\skinmez\sound\cover6.ogg, db+10, 1.0}; }; class cover7 { name = "cover7"; sound[] = {\skinmez\sound\cover7.ogg, db+10, 1.0}; }; class cover8 { name = "cover8"; sound[] = {\skinmez\sound\cover8.ogg, db+10, 1.0}; }; class cover9 { name = "cover9"; sound[] = {\skinmez\sound\cover9.ogg, db+10, 1.0}; }; class cover10 { name = "cover10"; sound[] = {\skinmez\sound\cover10.ogg, db+10, 1.0}; }; class cover11 { name = "cover11"; sound[] = {\skinmez\sound\cover11.ogg, db+10, 1.0}; }; class coverg1 { name = "coverg1"; sound[] = {\skinmez\sound\coverg1.ogg, db+10, 1.0}; }; class coverg2 { name = "coverg2"; sound[] = {\skinmez\sound\coverg2.ogg, db+10, 1.0}; }; class coverg3 { name = "coverg3"; sound[] = {\skinmez\sound\coverg3.ogg, db+10, 1.0}; }; class coverg4 { name = "coverg4"; sound[] = {\skinmez\sound\coverg4.ogg, db+10, 1.0}; }; class dir1 { name = "dir1"; sound[] = {\skinmez\sound\dir1.ogg, db+10, 1.0}; }; class dir2 { name = "dir2"; sound[] = {\skinmez\sound\dir2.ogg, db+10, 1.0}; }; class panic1 { name = "panic1"; sound[] = {\skinmez\sound\panic1.ogg, db+10, 1.0}; }; }
  8. Hi all I started this just to get some practice and it starting to look like it should. Please ignore the textures, they are just something i threw together so i can see the progress better. I have started to do all the lods and and put the right names to all the parts of the plane. A question: I have never done any lods before so.... Do i need to name the lods with some specific names or what? Â And how many faces should there be in the last lod? Â The models first lod have somewhere around 3000 faces. Messerschmitt bf-109
  9. skinmez

    Messerschmitt bf-109

    Don't worry. I'm working on it... Have been gone fishing for a couple of days but i'm back and doing all i can.
  10. skinmez

    Messerschmitt bf-109

    Hehe.. That was fast work...Thanks alot... But the picture was just an exemple of what i was looking for. But what about if i do a texture as i want it to look like and you help me get the background full transparent and the edges fading to transparent (hope thats possible). If you're willing i send you a picture in a very near future... I got to go to bed now. My girlfriend is screaming and i'm a bit drunk (starting my vacation today) so i wont be doing any textures tonight...
  11. skinmez

    Messerschmitt bf-109

    I'm trying to do some muzzleflash textures for the bf-109 but it always come out wrong. I can't do transparant textures with my PS 7.0 (i have test it in OFP). I've got some info from a AIA member and it worked quite good but it didn't look good enough in game. So i'm turning to you guys. I need a muzzle flash texture that simulates a 20mm machine gun which mean it's got to be big. It has to be yellow (almost like a fire), well it really looks like a flame thrower burst and much bright white in the middle and the texture has to be faded at the edges (transparent yellow).... If anybody is willing to try it out...please help me and send the best you can come up with...Something like this: Â Picture but much brighter in the middle. The texture should be 128*128 or 256*256. And ofcourse i need textures for the 13 mm machine guns but i think i can use the same as the 20mm... and then there is the gunsight, windows and cockpit but i think i might ask subfaction to help me on this part. So subfaction, when you got the time and if you see this you know i need some help ps: Hey BraTTy. I've tried to reach you through MSN but i'm not able to do that. Is this your mail: [email protected] ?. If so, i'm doing something wrong couse i get an error everytime i try to send you a message...
  12. skinmez

    Messerschmitt bf-109

    Yeah i know the textures look a little bit like a colorful icecream or something ;). But i'm doing new ones which will be a little more greyish and battle thorne. I have three different schemes i wanna do. Russia 1943, Sicily summer 1943 and Germany 1945.
  13. skinmez

    Messerschmitt bf-109

    Wow. That looks great... I will add you to my list as soon as i got my msn going (today...).
  14. skinmez

    Messerschmitt bf-109

    BraTTy and i are already on the same team ww2ec so i think that he will help me out in the best of ways. I'm working on a Spitfire MK IX at the same time with the Messerschmitt. So my goal is to release them at the same time with atleast 2 missions to cover both sides. I think FW200 is doing a FW190 so i will wait and see about that.
  15. skinmez

    Messerschmitt bf-109

    Well, the model is complete but some changes might happen and some details maybe added. The model have change some from the screen shot earlier in the post and i've added some gunpods now. But there is work left. I've just begun to do all LOD's and then there is config scripting, making some nice textures, testing and more... So i can't tell right now. But i will finnish it... Feel like showing us some new pics?  You got us addicted, now you have to feed us  .  And if you need some people to test I'm sure you can find some <---------------------------- Well, it's hard to see any differens but there are gunpods now. New wings cause i wanted to add some wheelwells. Did those bulging parts behind the machine guns. And some other stuff i can't rememer.... Picture
  16. skinmez

    Messerschmitt bf-109

    Well, the model is complete but some changes might happen and some details maybe added. The model have change some from the screen shot earlier in the post and i've added some gunpods now. But there is work left. I've just begun to do all LOD's and then there is config scripting, making some nice textures, testing and more... So i can't tell right now. But i will finnish it...
  17. skinmez

    Messerschmitt bf-109

    Hi Bratty Yeah i'm still with the team. I just sent you a mail about some LOD stuff. I'm currently working on this bf-109 and a Spitfire MK IX (which i'm not gonna show till i threw some textures on it) to give the Messerschmitt a match. It would be great to team up. Since i already was gonna ask you later to help me with animations and config stuff.
  18. skinmez

    Messerschmitt bf-109

    Naa i take it as a compliment. I haven't played Il2 sturmovik so i can't judge it apperance...
  19. skinmez

    Messerschmitt bf-109

    It's supposed to be a BF-109G but i couldn't find any good blueprint or pictures of the gunpods so i placed the cannons on the wings till i find some pictures... The BF-109G Stats ___ Type: Single-seat fighter and fighter-bomber -Dimensions- Span: 32' 6.5" Length: 28' 8" Height: 8' 6" Weight empty: 5,900 lbs. Engine: Daimler-Benz DB 605A-1 1,475 hp 12 cylinder inverted vee, liquid cooled. Armanent: Two 13 mm machine guns, one hub-firing 20 mm cannon and, two 20mm cannon in underwing pods. -Performance- Maximum speed: 387 mph Range: 425 miles Service ceiling: Approximately 38,500
  20. skinmez

    Best add-ons list

    This is hands down the best MOD done so far. There is nothing that is even close to this when we talk about the amount of units, quality, special scripts and more... Finnish Defence Forces
  21. skinmez

    P-40 warhawk (my first addon)

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Great work skinmez, expecially on the textures. I have to get myself a Wacom board, but I heard they're expensive. <span id='postcolor'> No not that expensive. I got mine, a Graphire2 for about 100 dollars. And there is a clear differens to draw with it than use a mouse. So i must say it's worth it.
  22. skinmez

    P-40 warhawk (my first addon)

    Yes thats my P-40 Tomahawk model, but with textures done by FW200. Both are going to be relesed as WW2EC addons since i joined them.
  23. skinmez

    P-40 warhawk (my first addon)

    Well i have some photos that i looket at and they have the japanese flags on it. Infact all my pictures of the P-40 with this scheme has the japanese flags...
  24. skinmez

    P-40 warhawk (my first addon)

    I got my new Wacomtable today so the first texture i've done is for the Warhawk and it's supposed to be the famous Flying Tigers scheme. And here it is... http://www.skinmez.150m.com/images....rs).jpg 156kb.........Read forum rules
  25. skinmez

    P-40 warhawk (my first addon)

    well now the plane starting to take the shape i want to. Just the landing gear, inner cockpit and textures left to do. And that stupid config. Comments are wellcome
×