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skinmez

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About skinmez

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  1. skinmez

    ww2 ironsights

    Yes they are. And they got a nice muzzleflash too...
  2. skinmez

    Muzzleflash problem

    Hi there I'm making some custom ironsights but i have some problems with the muzzleflash being on the wrong side if the rifle. Somehow it doesn't matter if i place the "zasleh" face infront or behind the actual ironsight cause it always flashes on the wrong side in game. It looks right when i view it in buldozer. in game... in buldozer Why? If someone have an idea, please help me out...
  3. skinmez

    Bas rangers & deltas

    Yepp... This can be locked now as i've got the answer i was looking for. Sorry for not have searched enough... ;)
  4. Are these troops going to be updated to use JAM or can i do it myself ?? If there aint to hard that is...
  5. skinmez

    Music & sound addon

    Hey Bratty... You're alive!!! I've tried to contact you from time to time. I might need some help on my bf-109. But now it's a little late, so i try MSN sometime soon. By the way, thanks for the help. I'll try and change some things in my config.
  6. Hi there I'm trying to do a Music and Sound addon for me to use in missions but i can't get the config right because i suck at scripting. Anyway... What i want is to have the sounds and music files in the editor list where all the other sounds are but how? I have a folder named skinmez and two sub folders, music and sound. All the music files are in .ogg format and in the music folder and the sounds in the sound folder. Than i just .PBO:ed the whole thing but i think it has something to do with my config because i cant find the sounds or the music in the editor. My config... class CfgMusic { class ambbattle1 { name = "ambbattle1"; sound[] = {\skinmez\Music\ambbattle1.ogg, db+10, 1.0}; }; class ambbattle2 { name = "ambbattle2"; sound[] = {\skinmez\Music\ambbattle2.ogg, db+10, 1.0}; }; class ambbattle3 { name = "ambbattle3"; sound[] = {\skinmez\Music\ambbattle3.ogg, db+10, 1.0}; }; class ambbattle4 { name = "ambbattle4"; sound[] = {\skinmez\Music\ambbattle4.ogg, db+10, 1.0}; }; } class CfgSound { class alert1 { name = "alert1"; sound[] = {\skinmez\sound\alert1.ogg, db+10, 1.0}; }; class alert2 { name = "alert2"; sound[] = {\skinmez\sound\alert2.ogg, db+10, 1.0}; }; class alert3 { name = "alert3"; sound[] = {\skinmez\sound\alert3.ogg, db+10, 1.0}; }; class alert4 { name = "alert4"; sound[] = {\skinmez\sound\alert4.ogg, db+10, 1.0}; }; class alert5 { name = "alert5"; sound[] = {\skinmez\sound\alert5.ogg, db+10, 1.0}; }; class attack1 { name = "attack1"; sound[] = {\skinmez\sound\attack1.ogg, db+10, 1.0}; }; class attack2 { name = "attack2"; sound[] = {\skinmez\sound\attack2.ogg, db+10, 1.0}; }; class attack3 { name = "attack3"; sound[] = {\skinmez\sound\attack3.ogg, db+10, 1.0}; }; class attack4 { name = "attack4"; sound[] = {\skinmez\sound\attack4.ogg, db+10, 1.0}; }; class attack5 { name = "attack5"; sound[] = {\skinmez\sound\attack5.ogg, db+10, 1.0}; }; class attack6 { name = "attack6"; sound[] = {\skinmez\sound\attack6.ogg, db+10, 1.0}; }; class attack7 { name = "attack7"; sound[] = {\skinmez\sound\attack7.ogg, db+10, 1.0}; }; class attack8 { name = "attack8"; sound[] = {\skinmez\sound\attack8.ogg, db+10, 1.0}; }; class attack9 { name = "attack9"; sound[] = {\skinmez\sound\attack9.ogg, db+10, 1.0}; }; class attack10 { name = "attack10"; sound[] = {\skinmez\sound\attack10.ogg, db+10, 1.0}; }; class attackg1 { name = "attackg1"; sound[] = {\skinmez\sound\attackg1.ogg, db+10, 1.0}; }; class attackg2 { name = "attackg2"; sound[] = {\skinmez\sound\attackg2.ogg, db+10, 1.0}; }; class attackg3 { name = "attackg3"; sound[] = {\skinmez\sound\attackg3.ogg, db+10, 1.0}; }; class attackg4 { name = "attackg4"; sound[] = {\skinmez\sound\attackg4.ogg, db+10, 1.0}; }; class attackg5 { name = "attackg5"; sound[] = {\skinmez\sound\attackg5.ogg, db+10, 1.0}; }; class attackg6 { name = "attackg6"; sound[] = {\skinmez\sound\attackg6.ogg, db+10, 1.0}; }; class attackg7 { name = "attackg7"; sound[] = {\skinmez\sound\attackg7.ogg, db+10, 1.0}; }; class attackg8 { name = "attackg8"; sound[] = {\skinmez\sound\attackg8.ogg, db+10, 1.0}; }; class attackg9 { name = "attackg9"; sound[] = {\skinmez\sound\attackg9.ogg, db+10, 1.0}; }; class attackg10 { name = "attackg10"; sound[] = {\skinmez\sound\attackg10.ogg, db+10, 1.0}; }; class attackg11 { name = "attackg11"; sound[] = {\skinmez\sound\attackg11.ogg, db+10, 1.0}; }; class attackg12 { name = "attackg12"; sound[] = {\skinmez\sound\attackg12.ogg, db+10, 1.0}; }; class attackg13 { name = "attackg13"; sound[] = {\skinmez\sound\attackg13.ogg, db+10, 1.0}; }; class attackg14 { name = "attackg14"; sound[] = {\skinmez\sound\attackg14.ogg, db+10, 1.0}; }; class attackg15 { name = "attackg15"; sound[] = {\skinmez\sound\attackg15.ogg, db+10, 1.0}; }; class attackg16 { name = "attackg16"; sound[] = {\skinmez\sound\attackg16.ogg, db+10, 1.0}; }; class attackg17 { name = "attackg17"; sound[] = {\skinmez\sound\attackg17.ogg, db+10, 1.0}; }; class attackg18 { name = "attackg18"; sound[] = {\skinmez\sound\attackg18.ogg, db+10, 1.0}; }; class attackg19 { name = "attackg19"; sound[] = {\skinmez\sound\attackg19.ogg, db+10, 1.0}; }; class attackg20 { name = "attackg20"; sound[] = {\skinmez\sound\attackg20.ogg, db+10, 1.0}; }; class attackg21 { name = "attackg21"; sound[] = {\skinmez\sound\attackg21.ogg, db+10, 1.0}; }; class attackg22 { name = "attackg22"; sound[] = {\skinmez\sound\attackg22.ogg, db+10, 1.0}; }; class attackg23 { name = "attackg23"; sound[] = {\skinmez\sound\attackg23.ogg, db+10, 1.0}; }; class attackg24 { name = "attackg24"; sound[] = {\skinmez\sound\attackg24.ogg, db+10, 1.0}; }; class attackg25 { name = "attackg25"; sound[] = {\skinmez\sound\attackg25.ogg, db+10, 1.0}; }; class attackg26 { name = "attackg26"; sound[] = {\skinmez\sound\attackg26.ogg, db+10, 1.0}; }; class cover1 { name = "cover1"; sound[] = {\skinmez\sound\cover1.ogg, db+10, 1.0}; }; class cover2 { name = "cover2"; sound[] = {\skinmez\sound\cover2.ogg, db+10, 1.0}; }; class cover3 { name = "cover3"; sound[] = {\skinmez\sound\cover3.ogg, db+10, 1.0}; }; class cover4 { name = "cover4"; sound[] = {\skinmez\sound\cover4.ogg, db+10, 1.0}; }; class cover5 { name = "cover5"; sound[] = {\skinmez\sound\cover5.ogg, db+10, 1.0}; }; class cover6 { name = "cover6"; sound[] = {\skinmez\sound\cover6.ogg, db+10, 1.0}; }; class cover7 { name = "cover7"; sound[] = {\skinmez\sound\cover7.ogg, db+10, 1.0}; }; class cover8 { name = "cover8"; sound[] = {\skinmez\sound\cover8.ogg, db+10, 1.0}; }; class cover9 { name = "cover9"; sound[] = {\skinmez\sound\cover9.ogg, db+10, 1.0}; }; class cover10 { name = "cover10"; sound[] = {\skinmez\sound\cover10.ogg, db+10, 1.0}; }; class cover11 { name = "cover11"; sound[] = {\skinmez\sound\cover11.ogg, db+10, 1.0}; }; class coverg1 { name = "coverg1"; sound[] = {\skinmez\sound\coverg1.ogg, db+10, 1.0}; }; class coverg2 { name = "coverg2"; sound[] = {\skinmez\sound\coverg2.ogg, db+10, 1.0}; }; class coverg3 { name = "coverg3"; sound[] = {\skinmez\sound\coverg3.ogg, db+10, 1.0}; }; class coverg4 { name = "coverg4"; sound[] = {\skinmez\sound\coverg4.ogg, db+10, 1.0}; }; class dir1 { name = "dir1"; sound[] = {\skinmez\sound\dir1.ogg, db+10, 1.0}; }; class dir2 { name = "dir2"; sound[] = {\skinmez\sound\dir2.ogg, db+10, 1.0}; }; class panic1 { name = "panic1"; sound[] = {\skinmez\sound\panic1.ogg, db+10, 1.0}; }; }
  7. skinmez

    Messerschmitt bf-109

    Don't worry. I'm working on it... Have been gone fishing for a couple of days but i'm back and doing all i can.
  8. skinmez

    Messerschmitt bf-109

    Hehe.. That was fast work...Thanks alot... But the picture was just an exemple of what i was looking for. But what about if i do a texture as i want it to look like and you help me get the background full transparent and the edges fading to transparent (hope thats possible). If you're willing i send you a picture in a very near future... I got to go to bed now. My girlfriend is screaming and i'm a bit drunk (starting my vacation today) so i wont be doing any textures tonight...
  9. skinmez

    Messerschmitt bf-109

    I'm trying to do some muzzleflash textures for the bf-109 but it always come out wrong. I can't do transparant textures with my PS 7.0 (i have test it in OFP). I've got some info from a AIA member and it worked quite good but it didn't look good enough in game. So i'm turning to you guys. I need a muzzle flash texture that simulates a 20mm machine gun which mean it's got to be big. It has to be yellow (almost like a fire), well it really looks like a flame thrower burst and much bright white in the middle and the texture has to be faded at the edges (transparent yellow).... If anybody is willing to try it out...please help me and send the best you can come up with...Something like this: Â Picture but much brighter in the middle. The texture should be 128*128 or 256*256. And ofcourse i need textures for the 13 mm machine guns but i think i can use the same as the 20mm... and then there is the gunsight, windows and cockpit but i think i might ask subfaction to help me on this part. So subfaction, when you got the time and if you see this you know i need some help ps: Hey BraTTy. I've tried to reach you through MSN but i'm not able to do that. Is this your mail: brat_vermont@hotmail.com ?. If so, i'm doing something wrong couse i get an error everytime i try to send you a message...
  10. skinmez

    Messerschmitt bf-109

    Yeah i know the textures look a little bit like a colorful icecream or something ;). But i'm doing new ones which will be a little more greyish and battle thorne. I have three different schemes i wanna do. Russia 1943, Sicily summer 1943 and Germany 1945.
  11. skinmez

    Messerschmitt bf-109

    Wow. That looks great... I will add you to my list as soon as i got my msn going (today...).
  12. skinmez

    Messerschmitt bf-109

    BraTTy and i are already on the same team ww2ec so i think that he will help me out in the best of ways. I'm working on a Spitfire MK IX at the same time with the Messerschmitt. So my goal is to release them at the same time with atleast 2 missions to cover both sides. I think FW200 is doing a FW190 so i will wait and see about that.
  13. skinmez

    Messerschmitt bf-109

    Well, the model is complete but some changes might happen and some details maybe added. The model have change some from the screen shot earlier in the post and i've added some gunpods now. But there is work left. I've just begun to do all LOD's and then there is config scripting, making some nice textures, testing and more... So i can't tell right now. But i will finnish it... Feel like showing us some new pics?  You got us addicted, now you have to feed us  .  And if you need some people to test I'm sure you can find some <---------------------------- Well, it's hard to see any differens but there are gunpods now. New wings cause i wanted to add some wheelwells. Did those bulging parts behind the machine guns. And some other stuff i can't rememer.... Picture
  14. skinmez

    Messerschmitt bf-109

    Well, the model is complete but some changes might happen and some details maybe added. The model have change some from the screen shot earlier in the post and i've added some gunpods now. But there is work left. I've just begun to do all LOD's and then there is config scripting, making some nice textures, testing and more... So i can't tell right now. But i will finnish it...
  15. skinmez

    Messerschmitt bf-109

    Hi Bratty Yeah i'm still with the team. I just sent you a mail about some LOD stuff. I'm currently working on this bf-109 and a Spitfire MK IX (which i'm not gonna show till i threw some textures on it) to give the Messerschmitt a match. It would be great to team up. Since i already was gonna ask you later to help me with animations and config stuff.
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