slizeroid
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Everything posted by slizeroid
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hehe cool
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Scripting simulating nos ?
slizeroid replied to Dauragon's topic in OFP : MISSION EDITING & SCRIPTING
Really, thats not how I did it. I got the velocity of the car when the script was initiated and times'd it by 1.5 -
Hi, I was just wondering if there is any way to encrypt script files and .sqm's and such, cuz I am making a demo for my mod and we dont want guys dePbo'ing it and using our scripts or editing the mission (yes, it does sound paranoid but thats the way I am )
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Scripting simulating nos ?
slizeroid replied to Dauragon's topic in OFP : MISSION EDITING & SCRIPTING
Ive made my own NOS script thats alot better (and more complicated, but more cool) its currently in mid stage (cuz I stopped half way through, but now I am startin again) and it will be released soon -
all it is is a hole in the ground where there used to be a river or stream. They are also one of the best natural defenses in Iraq. They are normally like this: Â Â Â Â Â \ Â Â Â Â Â / Â Â Â Â Â Â | Â Â Â Â | Â Â Â Â Â Â | Â Â Â Â | Â Â Â Â Â Â \/ K, that was buggered up
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do any of U guys use the flare gun as a handgun? I did once on a game of an *cough*edited*cough* version of Skye virus and it saved my life!
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BTW will U be adding any wadi's or such to it. That would make it so much better for missions
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yeh thats what I meant, reformatted. Anyways, do U know when the site will be back online?
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Leone, can U send me the OFPGW demo (the latest released one) to me, I wanna make a scud hunt level (like bravo two zero, only with a good outcome) and Ive had my disk defragmented cuz of a virus. If U could send it over MSN messenger or gimme a d/l URL that would be great. My hotmail address is: huntadude@hotmail.com
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also an animation for cleaning your weapon would be good. The original M16 was about as prone to a jam as the old SA80 unless it was thouroughly cleaned atleast every 2 days in vietnam
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Hi Im slizeroid, and I just thought that we should thank all the groundbreaking mods and I have made this thread. I would like to thank: CoC (for the unified artillery project and command engine) BAS (for the JAM project, making it easier for players everywhere) BIS (for making the best gmae ever) Inv1944 (for defining the term detail) SEB (for making the best ever vietnam addon pack) plz add any1 else U think should be comemarated and I may make a hall of fame mission
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Murphys money tutorial!!
slizeroid replied to D.murphy man's topic in OFP : MISSION EDITING & SCRIPTING
DUDE! YOUR THE MAN WHO MADE SKYE VIRUS! I ENVY YOU -
Any tree that can be destroyed by weapons could
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It does, some spec op guys once tried taping weights to the bottom of it to make it more balanced when fired
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Why not have a expansion that gives a 3d map editor so you can do more realistic stuff like street fighting easier and making the height of things to start easier to understand and stuff. Almost like OFP for dummies
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I meant more like a 3d, and easier to script in version of the normal mission editor
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Why not have a expansion that gives a 3d map editor so you can do more realistic stuff like street fighting easier and making the height of things to start easier to understand and stuff. Almost like OFP for dummies
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Can you make a script that creates a unit everytime on dies. I know it may sound like a respawn but I want it to work for every west unit on the map (50+ per side)
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Where can i get hold of
slizeroid replied to lonesoldier's topic in OFP : MISSION EDITING & SCRIPTING
I have just made a good(ish) sound of an incoming arty shell -
The problem is that the chutes wont deploy if you eject and you are under 20 (ft or metres?) from the ground