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-=2RTR=- Somnus

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About -=2RTR=- Somnus

  • Rank
    Sergeant

core_pfieldgroups_3

  • Occupation
    Freelancer

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  • Biography
    10 years as a Professional Soldier, Ex-British Army, Tank Commander, Infantry, Other stuff... 6 Operational tours, Afghan, Iraq, Africa? Kosovo?
  • Youtube
    https://www.youtube.com/channel/UCTL53jfEWMdRNKKv2-1bWpw
  1. -=2RTR=- Somnus

    East Wind Rearmed

    Okee dokee... No dramas mate... I appreciate the heads-up... All the best!
  2. -=2RTR=- Somnus

    East Wind Rearmed

    I know the Author may have moved on, but has anyone found a replacer with these? They are perfect for replacing the vanilla factions...
  3. Okay, I have been trying to figure this out for about three days... I am batting a 45 IQ, so bare with me... I wanted to have a script that worked with the populate with civilians module. Basically you plunk down a trigger that is attached to the player and goes where he goes, so the area can be adjusted... This script randomly turns a set X number of the civilians within the trigger to armed insugence, either by spawning an ammo crate that they can retrieve weapons from, or just spawns them with weapons out of sight. There would be a percentage chance of this happening every X minutes that would also be designated by the player. Intrinsically, you'd be able to just build a patrol camp, load up your lads, plunk the trigger, and module down and off you pop... Nice and simple and easy to setup... Maybe this already exhists, but I haven't found it yet... Cheers for any help... Your all legend! -=2RTR=- Somnus
  4. @SaOk... You little legend! Cheers again for all your hard work...
  5. Thanks SaOk for the Kunduz update... Looking forward to it...
  6. Okay... First off sorry about this because I'm sure it has been asked... But, after back tracking 16 pages I lost the will to live... Can we play this on Kunduz? and what is the island name to add to the file for Kunduz... eg... "WholeLottaAltis.Chernarus.pbo"... Cheers slexy peeps...
  7. -=2RTR=- Somnus

    Speed Of Sound Pure

    I loved SOS... Such an accurate mod... I also used to play the JSRS mod, eventually chose yours though... I tried this one... Love a lot about it... But, some of the rifle sounds are a bit quiet and limp compared to the real world weapons I've played with... Also I have absolutely no audio from my dismounts (squad mates)... *SAD HANDS*... Cheers for all the stellar work mate... Your mods completely change the dynamics of this game...
  8. Bummer... I'm in the same boat mate... Any joy in finding a resource?
  9. Several mission are close to this, but eventually end... HUNTER SIX (brilliant) and Insurgency Generator (Brilliant)... But, my idea is thus, as I am terrible at scripting I either would need someone to hold my hand through the creation or someone can take this on themselves... This is the idea... Altis... You start with a static (location never changes) Special Forces Patrol Base (UK FOB)... Built up and good all around defences... (ALTIS GRID 099 193, North of Galati) On this camp you have access to Arsenal via a large pallet. You can advance time via sleeping, this will also save your game, in a bedroll that would be placed in one of the small barracks like in HUNTER SIX. While on this camp you can go to the INT Officer and he will give you a randomly placed and generated Search and Rescue (SAR) Operation, or a Search and Destroy (SAD) Operation... SAR = Randomly placed, random number of hostages, with random enemies holding them, anywhere on the map in and around a building. SAD = Randomly placed, either insurgent supply convoy that has broken down, or random insurgent cell leader that can be taken out by a Sniper pair, Laser guided bomb, or Snatch Operation. These Operations can be, in the case of the convoy, random vehicles from 2-6 transport, possibly with random troop transports making up it's numbers. These can occur on any road on Altis. As for the insurgent cell leader, this could kick off with a VBED in a town, and after you arrive on scene of the attack, a local tells you were the leader is, then you hit a randomly placed group of insurgents and kill the leader with either a long range shot, laser guided bomb, or snatch operation... If you arrest him via a snatch operation he will tell you of a large training area where you can find 20-30 enemy. After you accept an operation, a briefing with a picture of the targets will be added and an area marked, then you will be given a random number of laser guided bombs on standby via a flight of CAS aircraft, this could be from 0-4, 2000 pound bombs. You are with the UK SF or CTRG. and you are helping the AAF. AAF and CIVPOP are performing usual duties around ALTIS... Random Civi's and AAF VCP's dotted around map. You have Heli support in both CAS and Transport, all vanilla assets, for maximum compatibility... Suggest: RAH 66 (Sorry 99), for CAS and Littlebird with benches for Transport. This would thus give us infinite replay and missions... I have tried this myself and failed since the Alpha was released... My eyes go square trying to sort out the scripts and thus have not sorted this out on my own... Even if anyone else could help me with the scripts, that would be outstanding... Thanks to anyone that helps, or builds this idea... I can also help in the idea areas and or for advising... I did ten years as a sabre squadron soldier (Brits), multiple tours, blah blah blah... Cheers...
  10. -=2RTR=- Somnus

    [SP] Insurgency generator

    @Sixth Been playing this mission since it first came out, very cool... I had an idea... I am terrible at scripting and you clearly are very good... Thus here's an idea for a completely new mission... When you have time and maybe need something to build... Altis... You start with a static (location never changes) Special Forces Patrol Base (FOB)... Built up and good all around defences... (ALTIS GRID 099 193, North of Galati) On this camp you have access to Arsenal via a large pallet. You can advance time via sleeping, in a bedroll that would be placed in one of the small barracks like in HUNTER SIX. While on this camp you can go to the INT Officer and he will give you a randomly placed and generated Search and Rescue (SAR) Operation, or a Search and Destroy (SAD) Operation... SAR = Randomly placed, random number of hostages, with random enemies holding them, anywhere on the map in and around a building. SAD = Randomly placed, either insurgent supply convoy that has broken down, or random insurgent cell leader that can be taken out by a Sniper pair, Laser guided bomb, or Snatch Operation. These Operations can be, in the case of the convoy, random vehicles from 2-6 transport, possibly with random troop transports making up it's numbers. These can occur on any road on Altis. As for the insurgent cell leader, this could kick off with a VBED in a town, and after you arrive on scene of the attack, a local tells you were the leader is, then you hit a randomly placed group of insurgents and kill the leader with either a long range shot, laser guided bomb, or snatch operation... If you arrest him via a snatch operation he will tell you of a large training area where you can find 20-30 enemy. After you accept an operation, a briefing with a picture of the targets will be added and an area marked, then you will be given a random number of laser guided bombs on standby via a flight of CAS aircraft, this could be from 0-4, 2000 pound bombs. You are with the UK SF or CTRG. and you are helping the AAF. You have Heli support in both CAS and Transport, all vanilla assets, for maximum compatibility... This would give us infinite replay and still keep in line with your original mission too... I have tried this myself and failed since the Alpha was released... My eyes go square trying to sort out the scripts and thus have not sorted this out on my own... Even if anyone else could help me with the scripts if Sixth is doing better things, that would be outstanding... But, again... Love the mission... Thanks for the effort...
  11. I had something similar... My Heli touched undercarriage for a millisecond and I was whisked 3km away to where some stupid civi died and thus had to walk back to my helicopter only to have it and my squad mate get zapped into oblivion by a roaming BMP... *sad hands* So far for me the only slightly annoying thing is the forced cut-scenes... The best solution I can think of... Is reward more points for completing missions, BUT make us travel to an island or isolated area immune to enemies to get a debrief from the POC (point of contact) who gave us the mission... This would work more like Skyrim... And all other RPG's to date... Still favorite mission... By far...
  12. @Burnes15th Send me a PM with your email mate... I'd love to help further on the CR2... I'd also like to work on the exterior textures in Mudbox if you have the raw meshes (.obj,etc)... Thats awesome you got the "FIN" in there... Nice one... gonna launch and play around with your current build... Legend!
  13. @SaOk Kewl... Maybe a solution could be having a static camp set up on an island that is immune to enemy spawns and heavily defended with AA and Support... So you warp to that island and have to make your way from there, like as if you got transport to it via boat or heli? A rebel island, this could also double as a safe zone while we sort out our team? Just thinking out loud...
  14. Again, mate... Keep up the great work, hopefully you'll get the "Make Arma not War" thingy... After logging many, many hours... I have to say one niggling thing keeps creeping up for me... I will be in the middle of a contact (fight) and complete a task, then the forced cut-scene will happen and afterwards I will get shot by the enemy I was fighting... This happens quite a bit and as I don't use the respawn because it messes with some shtuff I have to reload... Maybe having a point to go to and then start a conversation with the person you have to meet up with would be a good alternative... It also slows the mission down and allows us to finish dealing with the enemy threat before it costs us... Anyhoo... Love the addition of the RHS content... Bloody brilliant!
  15. Nice one... Erm... Bless the little donkey wholopers socks (KRH)... But I'm almost certain it says "FIN" in the tell-back... I could always ask my mate who is running his own Troop now... Lucky tw@t... Anyways... The GPS day sight is almost right above the gunners seat... So the position is pretty accurate... If you can see the MRS mirror on the end of the main armament then the sight is in a pretty accurate spot... As for the FIN rounds I would tack off almost any drop closer then 2000m, and if the engine allows loose the trace burn. As stated at that range you have a 2 foot dispersion and that really makes no difference to a modest, incredible gunnery God like myself... If you have any more questions please feel free to PM me, more then willing to help... Also if you have the raw meshes... As in their .obj or anything I would love to throw it into Mudbox and texture em... I was suppose to go to an art school before I decided to travel the world blowing people up instead... Hoofin!
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