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shortylaforge

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Everything posted by shortylaforge

  1. shortylaforge

    Linux server setup howto

    We need the OFP-Linux-Server sources to build them on different kernels, glibc environments. Vote for Source!
  2. shortylaforge

    Slow mission loading on suselinux8.2

    Time to start Mission Download. If it begins its vry fast. But it takes a lot of time TO start. ;(
  3. On our Server: Athlon 2600XP 1024MB @100MBit Switch Port on SuSE Linux 8.2 ...... playin' is great. Constant 50fps But the Mission loading is ;///// U can smoke some ciggs or cook a cup of coffee while waitin. Is it normal on a Linux Server? I Don't really think so. Ive searched this forum without find something like that. I played with parameters MinSize... ect... without success. PS: Its a dedicated root Server without the possibility of changing Linux Version!
  4. shortylaforge

    1.95 problems

    Since the installation of 1.95b my ping grows from 65ms to 500ms Also the Bandwith (600k with 1.94) brakes down to 5-15k with 1.95b installed. We're playin on 1.95b SuSE Linux 8.2, and after i 'repatched' it to 1.94 all works fine.. ??
  5. shortylaforge

    Segmentation fault with linux dedicated

    But it isn't an only SuSE Problem. Ive heared about RedHat 9 ect... Its only a workaround for guys which can't change the Linux Distribution like me.
  6. shortylaforge

    Segmentation fault with linux dedicated

    Problem: Linux Dedicated OFP Server under SuSE8.2 cannot be created. Error: Segmentation fault Solution: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Define dedicated OFP User incl. Home Environment Useradd ofpadmin -m <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Inst. OFPLinux Server like default into $HOME/ofplinux <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Run unshar server-xxx.shar to install and LowerCase the Directory <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Mkdir $HOME/ofplinux/lib <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Copy the following Libs from Suse8.0  /lib to $HOME/ofplinux/lib, and change Ownership to ofpadmin:users ld-linux.so.2 libc.so.6 libnss_dns.so.2 libnss_files.so.2 libresolv.so.2 Don't copy them into /lib !!! Now u must edit the following section in the OFPSERVER Script: Code::: ++++++++++++++++++++++++++++++++++++++++++++++   cd ${OFP_DIR}   echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Starting server (port ${PORT})..."   (export LD_LIBRARY_PATH=/home/ofpadmin/ofplinux/lib;${SERVER} >>${LOGFILE} 2>&1 -server -config=${CONFIG} -port=${PORT} -pid=${PIDFILE})   if [ -f ${RUNFILE} ]; then echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server died, waiting to restart..." unset LD_LIBRARY_PATH sleep 5s   else echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server shutdown intentional, watchdog terminating" unset LD_LIBRARY_PATH   fi done   ;; ++++++++++++++++++++++++++++++++++++++++++++++ Run the Server with user: Ofpadmin And Startscript:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ofpserver start DON'T DO THIS WITH UR ROOT ACCOUNT!!!!! PS: I upload the Source Files this evening onto my WebSpace. This 'workaround' is equivalent to other Linux Distributions. Ive tested the Server 8h, and it works fine *gg*. @BIS: plz. upgrade the SERVER binary to libc 2.3.2 Thats it folks!! Regards, Shortylaforge OFP rulez!!!
  7. shortylaforge

    ?! build ur own ammunition !?

    No one who can give a sample Config.cpp and simple p3d to see how it works? I also cannot change the MODEL in any Bullet type ammo, why? The only class which isn't Creatable is the Default class in cfgammo section. I create something like this: ///////////////////////////////////////////////////////////////////// class CfgAmmo { class Default {}; class LaserAmmo: default { model=\deltaflyer\deltaflyer; hit=1600;indirectHit=1000;indirectHitRange=5; explosive=1; visibleFire=16; audibleFire=16; visibleFireTime=3; // how long is it visible minRange=10;minRangeProbab=0.10; midRange=50;midRangeProbab=0.38; maxRange=200;maxRangeProbab=0.04; cartridge="FxCartridge"; cost = 0.7; soundFly[]={\deltaflyer\blaster.wav,1,1}; soundEngine[]={\deltaflyer\blaster.wav,1,1}; soundHit[]={\deltaflyer\blaster.wav,1,1}; simulation=shotBullet; simulationStep=0.05; }; }; //// And it works. But i can't change the ammo Model. The entry model=... doesn't works here. SH.... ;p(
  8. I have built a Tie Fighter up to 99%, but I need some help to configure my new Bullet Model in the Config.CPP. Here's the Weapons Part of my CPP: ///////////////////////////////////////////////////////////////////////////////// class CfgPatches { class Tie_Fighter { units[] = {Tie_Fighter}; weapons[] = {}; requiredVersion = 1.40; }; class lasergun { units[] = {}; weapons[] = {lasergun}; requiredVersion = 1.40; }; }; class CfgAmmo { class Default {}; class BulletSingle: default { model = "\Tie_Fighter\laser_ammo"; Â Â }; class ExplosiveBullet: BulletSingle {}; class Bullet30: ExplosiveBullet {}; class laserbullet: Bullet30 { hit=30; indirectHit=10; explosive=0; soundFly[]={\Tie_Fighter\blaster.wav,1,1}; soundEngine[]={\Tie_Fighter\blaster.wav,1,1}; soundHit[]={}; }; }; class CfgWeapons { class Default {}; class MGun: Default {}; class MachineGun7_6: MGun {}; class MachineGun30: MachineGun7_6 {}; class lasergun: MachineGun30 { proxyShape="\Tie_Fighter\laser_ammo"; displayName="Laser Gun"; displayNameMagazine="20mm canon"; shortNameMagazine="20mm mag"; ammo=laserbullet; count=3000; reloadTime=0.090000; initSpeed=700; sound[]={"\Tie_Fighter\blaster.wav",3.162278,1}; soundContinuous=0; flashSize=0.000000; maxLeadSpeed=450; optics=1; // model = "\Tie_Fighter\laser_ammo"; }; }; //////////////////////////////////////////////////////////////////////////////// If i define a Weapon proxy (Look @ Bold text) for my Laser Cannon OFP searches the modell in /data3d/... and not in my Addon Folder !!! ==> OFP crashes.... If i define a known proxy in OË› and config.cpp like proxy:Mav.1 it works fine, but not with my 3D Model.... ***AAaaarrrgghhh*** Is this really normal in OFP ?? How should i define my own Weapon Proxy with its own model ? PS: The Config in OË› isn't my Problem i think. Can U help me??
  9. shortylaforge

    ?! build ur own ammunition !?

    If i changed the Class from bullet to rocket thy fly backwards out of my vehicle (center). LOL I define a proxyshape for my Quanten-Torpedos.. and the first one looks fine. But if i press the Fire Button they come out of my back ;p==)) //////////////////////////////////////////////////////////////////// class CfgAmmo { class Default {}; class AT3: Default {}; class CarlGustav: AT3 {}; class AA : CarlGustav {}; class LaserAmmo : AA { proxyShape="\Tie_Fighter\LaserAmmo"; reloadTime=0.05; maneuvrability=15.0; irLock=false; airLock=false; laserLock=false; initTime=0.05; maxleadspeed=4000; ThrustTime=0.01; visibleFire=0; audibleFire=0; visibleFireTime=0; minRange=1;minRangeProbab=0.30; midRange=600;midRangeProbab=0.80; maxRange=2000;maxRangeProbab=0.50; maxControlRange=2000; thrust=7000; maxSpeed=700; hit=1900;indirectHit=800;indirectHitRange=2.5; model="\Tie_Fighter\LaserAmmo"; }; }; class CfgWeapons { class Default {}; class MGun: Default {}; class MachineGun7_6: MGun {}; class MachineGun30: MachineGun7_6 {}; class lasergun: MachineGun30 { displayName="Laser Gun"; displayNameMagazine="20mm canon"; shortNameMagazine="20mm mag"; ammo=LaserAmmo; count=3000; reloadTime=0.120000; initSpeed=700; sound[]={"\Tie_Fighter\blaster.wav",3.162278,1}; soundContinuous=0; flashSize=0.000000; maxLeadSpeed=450; optics=1; model="\Tie_Fighter\LaserAmmo"; }; }; class CfgNonAIVehicles { class ProxyWeapon {}; class ProxyLaserAmmo : ProxyWeapon {model = "\Tie_Fighter\LaserAmmo.p3d"; simulation = "maverickweapon";} }; ///////////////////////////////////////////////////////////////////7 And the define of weapon and magazines in the vehicle section.. Whats wrong??
  10. shortylaforge

    Tie fighter addon.. sound sucks. ?config.cpp prob?

    Ive repaired the "out of order" wav with Cool Edit.. Thx..
  11. Ive build a Tie Fighter from Star Wars up to 85% rdy. Now i want to built the Sound Engine. Ive got a WAV File 11KHz 16Bit ... , place it in the *.pbo and configure the *.cpp like: soundengine={.......db-10,1} It still works, but it sounds like my Grandpa ;o))) *hust* Whats the Problem? I try to cut the wav but it dont helps well... ;o( heres some Jpg :
  12. shortylaforge

    ?! build ur own ammunition !?

    Ive got the solution for this mess: ///////////////////////////////////////////////////////////////////// class CfgNonAIVehicles { class ProxyWeapon {}; class ProxyLaserAmmo : ProxyWeapon {model = "\Tie_Fighter\LaserAmmo.p3d"; simulation = "alwaysshow";} }; ///////////////////////////////////////////////////////////////// after Class CfgVehicles and it works fine.. Thx for all help...
  13. shortylaforge

    ?! build ur own ammunition !?

    Now Ive changed the entry like this: //////////////////////////////////////////////////////////////////// class CfgAmmo { class Default {}; class BulletSingle: default {}; class ExplosiveBullet: BulletSingle {}; class Bullet30: ExplosiveBullet {}; class laserbullet: Bullet30 { hit=30; indirectHit=10; proxyShape="\Tie_Fighter\LaserAmmo"; explosive=0; soundFly[]={\Tie_Fighter\blaster.wav,1,1}; soundEngine[]={\Tie_Fighter\blaster.wav,1,1}; soundHit[]={}; }; }; class CfgWeapons { class Default {}; class MGun: Default {}; class MachineGun7_6: MGun {}; class MachineGun30: MachineGun7_6 {}; class lasergun: MachineGun30 { displayName="Laser Gun"; displayNameMagazine="20mm canon"; shortNameMagazine="20mm mag"; ammo=laserbullet; count=3000; reloadTime=0.120000; initSpeed=700; sound[]={"\Tie_Fighter\blaster.wav",3.162278,1}; soundContinuous=0; flashSize=0.000000; maxLeadSpeed=450; optics=1; model="\Tie_Fighter\LaserAmmo"; }; }; //////////////////////////////////////////////////////////////////// And the OFP Engine told me this: Cannot open object: data3d\laserammo.p3d Whats the Problem? PS: I don't find any Addon that uses its own Proxys. Nothing like proxyshape=myproxy !!!! Only the naming BIS use !!
  14. shortylaforge

    Tie fighter addon.. sound sucks. ?config.cpp prob?

    The Sound itself its not really the Problem. The End of the Sound file sounds like *knack* ;o) And then it loops well because every loop one *knack* ;o( 22050KHz, mono, 16Bit
  15. shortylaforge

    Tie fighter addon.. sound sucks. ?config.cpp prob?

    No one who can fix this Problem? ;o(
  16. shortylaforge

    Textures

    u must define the Folder where Oxygen lives as a Root Folder like subst Z: d:\ofpedit in WinXP or anything Billy like OS else. Now u have OË› under Z:\ the Addon Folders must also under this Subst Vol FE: D:\O2Light.exe d:\MyAddon\blablabla....... Then it works fine.
  17. I'm a OFP Player since Release in Europe.. And the whole day (MP gaming) I wait for Joining Players, changing maps( too small) ect. on every Public OFP Server. Please, I want to join a running game...... BIS,Codemaster is it possible to change MP Code that we can join "online"? For example an entry in Server.cfg to join Online or not... Or Admin can plug Player from Lobby into running game... Plz do it.... MfG, Shortylaforge
  18. shortylaforge

    Mp advantages: joining a running game....

    Thx hugo.. I'm don't alone... in the whole OFP - World...
  19. shortylaforge

    Mp advantages: joining a running game....

    .................. mhhh I think about an option in Server.cfg or an Admin Cmd. Whats wrong with this?? I also think that a tactical shooter must coordinate its pps, but there are many missions like Karrillions great RTS that could be played many hours a round. This a innovative new Maps for OFP and the MP Code (lobby ect.) isn't vry usefull for these types.. Pers.: We must refresh the image of OFP!! Its a vry good game, and I want to "reanimate" it with new features. In German: Mann wacht mal auf! OFP braucht einen Refresh, und hat ihn auch verdient. Ich bin ein sehr großer Fan von OFP und spiele es seit dem Release der ersten Demo..... Es gibt sehr viele neue innovative MAPs (KaRRiLLions RTS3 ist eine der besten) die zumindest eine neue Möglichkeit des "Mitspielens" verdienen. Wenn Ihr alle so altmodisch denkt... Taktik Shooter blabla dann wird sehr bald zumindest in Germany nichts mehr von der Community übrig bleiben. Es gibt ja jetzt schon mehr Server als Player. Schade, wollte damit eigentlich wa sanderes erreichen. Sry, i don't want to disturb u ! Shortylaforge
  20. shortylaforge

    Sound distorting

    Ive pasted this one and it works fine!! ;o) </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> Paste the following into a text file and name it noturbo.reg or somesuch, just get the .reg extension in there: Code Sample Windows Registry Editor Version 5.00 [HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\CreativeTech\Emu10kx\DriverSettings\Wave\Pin#00000002] "Turbo"=dword:00000000 When you have saved the file, double-click it to update the registry. No reboot is necessairy before running OFP.<span id='postcolor'>
  21. shortylaforge

    Ase fix for ofp:resistance

    Plz forgive me, I don't read the complete Thread. Here's another Solution to Add OFP-Resistance into ASE Copy Resistance Icon from Org. CD into ../OFP/Res/ Folder open ../ASE/filters.txt and add following code. Change bold text: ******************************************** Operation Flashpoint Resistance ServerType: OFPR RegKey: HKEY_LOCAL_MACHINE\SOFTWARE\Codemasters\Operation Flashpoint\MAIN ExeName: FlashpointResistance.exe JoinTemplate: {EXEPATH} -connect={ip} -port={port}[ "-password={PASSWORD}"][ "-name={NAME}"] HostTemplate: {EXEPATH} -host[ "-name={NAME}"] Port: 2302 Mutex: SV Icon: e:/spiele/operationflashpoint/res/flashpoint_resistance.ico 1 if servertype == "OFPR" keep 2 if servertype != "OLD" remove 3 if gamename != "opflashr" remove Operation Flashpoint Resistance\game in progress Mutex: OFPRGAME 1 if timeleft <= "0" remove Operation Flashpoint Resistance\waiting for players Mutex: OFPRGAME 1 if timeleft != "0" remove Operation Flashpoint Resistance\unknown Mutex: OFPRGAME Flags: OTHER Operation Flashpoint Resistance\version Group: NUL Operation Flashpoint Resistance\version\1.78 Mutex: OFPRVER Group: OFPRVER 1 if version == "178" keep 2 if gamever != "1.78" remove Operation Flashpoint Resistance\version\1.75 Mutex: OFPRVER Group: OFPRVER 1 if version == "175" keep 2 if gamever != "1.75" remove ******************************************* That's it.. When ASE update's its own filters.txt put in code again. Easy, isn't it ?? *gg*
  22. shortylaforge

    Linux server

    Hi Kegetys, thx for that Idea... **very good Idea** Do you have an active Config. Example. for WINE && OFP ?? ... Is it a stable Config. ? Greetings, Shortylaforge
  23. shortylaforge

    Linux server

    With VMWARE for Linux it works also on a LINUX Server... Just install vmwar with Win98 & DirectX8.0a an voilla --->> Fun ... and it works very fine... But only the Ded. Server.. Have a look @ their Dokumentation on OFP on Linux. I know thats an ...... but it works. !!
  24. shortylaforge

    Pbo sqm sqs ... ect. decrypter?

    Thx for all Activity of yours.!! The UnPBO Tool works fine with newer PBO's. Thats the tool im searchin for a long time ...... You can get the tool directly HERE
  25. Im searchin for a fully functional working Decrypter like cmiss or sqm-uncompiler. These 2 tools don't work fine!! They works with the original missions, but not with self editited ones. The cmiss.exe cuts the last 4-10 lines and the sqm-uncompiler gives out a dump of Numbers like #100 #30 #130 ect. Isn't there a Tool which work with later generated Files??? A "compressed" SQS File doesn't work for 100% A .... missions.sqm cuts only the last few rows... ?? Please help! MfG, Shortylaforge Shortylaforge's little OFP Site
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