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shortylaforge

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About shortylaforge

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  1. shortylaforge

    Linux server setup howto

    We need the OFP-Linux-Server sources to build them on different kernels, glibc environments. Vote for Source!
  2. shortylaforge

    Slow mission loading on suselinux8.2

    Time to start Mission Download. If it begins its vry fast. But it takes a lot of time TO start. ;(
  3. On our Server: Athlon 2600XP 1024MB @100MBit Switch Port on SuSE Linux 8.2 ...... playin' is great. Constant 50fps But the Mission loading is ;///// U can smoke some ciggs or cook a cup of coffee while waitin. Is it normal on a Linux Server? I Don't really think so. Ive searched this forum without find something like that. I played with parameters MinSize... ect... without success. PS: Its a dedicated root Server without the possibility of changing Linux Version!
  4. shortylaforge

    1.95 problems

    Since the installation of 1.95b my ping grows from 65ms to 500ms Also the Bandwith (600k with 1.94) brakes down to 5-15k with 1.95b installed. We're playin on 1.95b SuSE Linux 8.2, and after i 'repatched' it to 1.94 all works fine.. ??
  5. shortylaforge

    Segmentation fault with linux dedicated

    But it isn't an only SuSE Problem. Ive heared about RedHat 9 ect... Its only a workaround for guys which can't change the Linux Distribution like me.
  6. shortylaforge

    Segmentation fault with linux dedicated

    Problem: Linux Dedicated OFP Server under SuSE8.2 cannot be created. Error: Segmentation fault Solution: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Define dedicated OFP User incl. Home Environment Useradd ofpadmin -m <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Inst. OFPLinux Server like default into $HOME/ofplinux <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Run unshar server-xxx.shar to install and LowerCase the Directory <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Mkdir $HOME/ofplinux/lib <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Copy the following Libs from Suse8.0  /lib to $HOME/ofplinux/lib, and change Ownership to ofpadmin:users ld-linux.so.2 libc.so.6 libnss_dns.so.2 libnss_files.so.2 libresolv.so.2 Don't copy them into /lib !!! Now u must edit the following section in the OFPSERVER Script: Code::: ++++++++++++++++++++++++++++++++++++++++++++++   cd ${OFP_DIR}   echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Starting server (port ${PORT})..."   (export LD_LIBRARY_PATH=/home/ofpadmin/ofplinux/lib;${SERVER} >>${LOGFILE} 2>&1 -server -config=${CONFIG} -port=${PORT} -pid=${PIDFILE})   if [ -f ${RUNFILE} ]; then echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server died, waiting to restart..." unset LD_LIBRARY_PATH sleep 5s   else echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server shutdown intentional, watchdog terminating" unset LD_LIBRARY_PATH   fi done   ;; ++++++++++++++++++++++++++++++++++++++++++++++ Run the Server with user: Ofpadmin And Startscript:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ofpserver start DON'T DO THIS WITH UR ROOT ACCOUNT!!!!! PS: I upload the Source Files this evening onto my WebSpace. This 'workaround' is equivalent to other Linux Distributions. Ive tested the Server 8h, and it works fine *gg*. @BIS: plz. upgrade the SERVER binary to libc 2.3.2 Thats it folks!! Regards, Shortylaforge OFP rulez!!!
  7. shortylaforge

    ?! build ur own ammunition !?

    No one who can give a sample Config.cpp and simple p3d to see how it works? I also cannot change the MODEL in any Bullet type ammo, why? The only class which isn't Creatable is the Default class in cfgammo section. I create something like this: ///////////////////////////////////////////////////////////////////// class CfgAmmo { class Default {}; class LaserAmmo: default { model=\deltaflyer\deltaflyer; hit=1600;indirectHit=1000;indirectHitRange=5; explosive=1; visibleFire=16; audibleFire=16; visibleFireTime=3; // how long is it visible minRange=10;minRangeProbab=0.10; midRange=50;midRangeProbab=0.38; maxRange=200;maxRangeProbab=0.04; cartridge="FxCartridge"; cost = 0.7; soundFly[]={\deltaflyer\blaster.wav,1,1}; soundEngine[]={\deltaflyer\blaster.wav,1,1}; soundHit[]={\deltaflyer\blaster.wav,1,1}; simulation=shotBullet; simulationStep=0.05; }; }; //// And it works. But i can't change the ammo Model. The entry model=... doesn't works here. SH.... ;p(
  8. shortylaforge

    ?! build ur own ammunition !?

    If i changed the Class from bullet to rocket thy fly backwards out of my vehicle (center). LOL I define a proxyshape for my Quanten-Torpedos.. and the first one looks fine. But if i press the Fire Button they come out of my back ;p==)) //////////////////////////////////////////////////////////////////// class CfgAmmo { class Default {}; class AT3: Default {}; class CarlGustav: AT3 {}; class AA : CarlGustav {}; class LaserAmmo : AA { proxyShape="\Tie_Fighter\LaserAmmo"; reloadTime=0.05; maneuvrability=15.0; irLock=false; airLock=false; laserLock=false; initTime=0.05; maxleadspeed=4000; ThrustTime=0.01; visibleFire=0; audibleFire=0; visibleFireTime=0; minRange=1;minRangeProbab=0.30; midRange=600;midRangeProbab=0.80; maxRange=2000;maxRangeProbab=0.50; maxControlRange=2000; thrust=7000; maxSpeed=700; hit=1900;indirectHit=800;indirectHitRange=2.5; model="\Tie_Fighter\LaserAmmo"; }; }; class CfgWeapons { class Default {}; class MGun: Default {}; class MachineGun7_6: MGun {}; class MachineGun30: MachineGun7_6 {}; class lasergun: MachineGun30 { displayName="Laser Gun"; displayNameMagazine="20mm canon"; shortNameMagazine="20mm mag"; ammo=LaserAmmo; count=3000; reloadTime=0.120000; initSpeed=700; sound[]={"\Tie_Fighter\blaster.wav",3.162278,1}; soundContinuous=0; flashSize=0.000000; maxLeadSpeed=450; optics=1; model="\Tie_Fighter\LaserAmmo"; }; }; class CfgNonAIVehicles { class ProxyWeapon {}; class ProxyLaserAmmo : ProxyWeapon {model = "\Tie_Fighter\LaserAmmo.p3d"; simulation = "maverickweapon";} }; ///////////////////////////////////////////////////////////////////7 And the define of weapon and magazines in the vehicle section.. Whats wrong??
  9. shortylaforge

    Tie fighter addon.. sound sucks. ?config.cpp prob?

    Ive repaired the "out of order" wav with Cool Edit.. Thx..
  10. shortylaforge

    ?! build ur own ammunition !?

    Ive got the solution for this mess: ///////////////////////////////////////////////////////////////////// class CfgNonAIVehicles { class ProxyWeapon {}; class ProxyLaserAmmo : ProxyWeapon {model = "\Tie_Fighter\LaserAmmo.p3d"; simulation = "alwaysshow";} }; ///////////////////////////////////////////////////////////////// after Class CfgVehicles and it works fine.. Thx for all help...
  11. shortylaforge

    ?! build ur own ammunition !?

    Now Ive changed the entry like this: //////////////////////////////////////////////////////////////////// class CfgAmmo { class Default {}; class BulletSingle: default {}; class ExplosiveBullet: BulletSingle {}; class Bullet30: ExplosiveBullet {}; class laserbullet: Bullet30 { hit=30; indirectHit=10; proxyShape="\Tie_Fighter\LaserAmmo"; explosive=0; soundFly[]={\Tie_Fighter\blaster.wav,1,1}; soundEngine[]={\Tie_Fighter\blaster.wav,1,1}; soundHit[]={}; }; }; class CfgWeapons { class Default {}; class MGun: Default {}; class MachineGun7_6: MGun {}; class MachineGun30: MachineGun7_6 {}; class lasergun: MachineGun30 { displayName="Laser Gun"; displayNameMagazine="20mm canon"; shortNameMagazine="20mm mag"; ammo=laserbullet; count=3000; reloadTime=0.120000; initSpeed=700; sound[]={"\Tie_Fighter\blaster.wav",3.162278,1}; soundContinuous=0; flashSize=0.000000; maxLeadSpeed=450; optics=1; model="\Tie_Fighter\LaserAmmo"; }; }; //////////////////////////////////////////////////////////////////// And the OFP Engine told me this: Cannot open object: data3d\laserammo.p3d Whats the Problem? PS: I don't find any Addon that uses its own Proxys. Nothing like proxyshape=myproxy !!!! Only the naming BIS use !!
  12. I have built a Tie Fighter up to 99%, but I need some help to configure my new Bullet Model in the Config.CPP. Here's the Weapons Part of my CPP: ///////////////////////////////////////////////////////////////////////////////// class CfgPatches { class Tie_Fighter { units[] = {Tie_Fighter}; weapons[] = {}; requiredVersion = 1.40; }; class lasergun { units[] = {}; weapons[] = {lasergun}; requiredVersion = 1.40; }; }; class CfgAmmo { class Default {}; class BulletSingle: default { model = "\Tie_Fighter\laser_ammo"; Â Â }; class ExplosiveBullet: BulletSingle {}; class Bullet30: ExplosiveBullet {}; class laserbullet: Bullet30 { hit=30; indirectHit=10; explosive=0; soundFly[]={\Tie_Fighter\blaster.wav,1,1}; soundEngine[]={\Tie_Fighter\blaster.wav,1,1}; soundHit[]={}; }; }; class CfgWeapons { class Default {}; class MGun: Default {}; class MachineGun7_6: MGun {}; class MachineGun30: MachineGun7_6 {}; class lasergun: MachineGun30 { proxyShape="\Tie_Fighter\laser_ammo"; displayName="Laser Gun"; displayNameMagazine="20mm canon"; shortNameMagazine="20mm mag"; ammo=laserbullet; count=3000; reloadTime=0.090000; initSpeed=700; sound[]={"\Tie_Fighter\blaster.wav",3.162278,1}; soundContinuous=0; flashSize=0.000000; maxLeadSpeed=450; optics=1; // model = "\Tie_Fighter\laser_ammo"; }; }; //////////////////////////////////////////////////////////////////////////////// If i define a Weapon proxy (Look @ Bold text) for my Laser Cannon OFP searches the modell in /data3d/... and not in my Addon Folder !!! ==> OFP crashes.... If i define a known proxy in OË› and config.cpp like proxy:Mav.1 it works fine, but not with my 3D Model.... ***AAaaarrrgghhh*** Is this really normal in OFP ?? How should i define my own Weapon Proxy with its own model ? PS: The Config in OË› isn't my Problem i think. Can U help me??
  13. shortylaforge

    Tie fighter addon.. sound sucks. ?config.cpp prob?

    The Sound itself its not really the Problem. The End of the Sound file sounds like *knack* ;o) And then it loops well because every loop one *knack* ;o( 22050KHz, mono, 16Bit
  14. shortylaforge

    Tie fighter addon.. sound sucks. ?config.cpp prob?

    No one who can fix this Problem? ;o(
  15. shortylaforge

    Textures

    u must define the Folder where Oxygen lives as a Root Folder like subst Z: d:\ofpedit in WinXP or anything Billy like OS else. Now u have OË› under Z:\ the Addon Folders must also under this Subst Vol FE: D:\O2Light.exe d:\MyAddon\blablabla....... Then it works fine.
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