shortylaforge
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We need the OFP-Linux-Server sources to build them on different kernels, glibc environments. Vote for Source!
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Slow mission loading on suselinux8.2
shortylaforge replied to shortylaforge's topic in TROUBLESHOOTING
Time to start Mission Download. If it begins its vry fast. But it takes a lot of time TO start. ;( -
On our Server: Athlon 2600XP 1024MB @100MBit Switch Port on SuSE Linux 8.2 ...... playin' is great. Constant 50fps But the Mission loading is ;///// U can smoke some ciggs or cook a cup of coffee while waitin. Is it normal on a Linux Server? I Don't really think so. Ive searched this forum without find something like that. I played with parameters MinSize... ect... without success. PS: Its a dedicated root Server without the possibility of changing Linux Version!
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Since the installation of 1.95b my ping grows from 65ms to 500ms Also the Bandwith (600k with 1.94) brakes down to 5-15k with 1.95b installed. We're playin on 1.95b SuSE Linux 8.2, and after i 'repatched' it to 1.94 all works fine.. ??
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But it isn't an only SuSE Problem. Ive heared about RedHat 9 ect... Its only a workaround for guys which can't change the Linux Distribution like me.
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Problem: Linux Dedicated OFP Server under SuSE8.2 cannot be created. Error: Segmentation fault Solution: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Define dedicated OFP User incl. Home Environment Useradd ofpadmin -m <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Inst. OFPLinux Server like default into $HOME/ofplinux <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Run unshar server-xxx.shar to install and LowerCase the Directory <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Mkdir $HOME/ofplinux/lib <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Copy the following Libs from Suse8.0  /lib to $HOME/ofplinux/lib, and change Ownership to ofpadmin:users ld-linux.so.2 libc.so.6 libnss_dns.so.2 libnss_files.so.2 libresolv.so.2 Don't copy them into /lib !!! Now u must edit the following section in the OFPSERVER Script: Code::: ++++++++++++++++++++++++++++++++++++++++++++++   cd ${OFP_DIR}   echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Starting server (port ${PORT})..."   (export LD_LIBRARY_PATH=/home/ofpadmin/ofplinux/lib;${SERVER} >>${LOGFILE} 2>&1 -server -config=${CONFIG} -port=${PORT} -pid=${PIDFILE})   if [ -f ${RUNFILE} ]; then echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server died, waiting to restart..." unset LD_LIBRARY_PATH sleep 5s   else echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server shutdown intentional, watchdog terminating" unset LD_LIBRARY_PATH   fi done   ;; ++++++++++++++++++++++++++++++++++++++++++++++ Run the Server with user: Ofpadmin And Startscript:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ofpserver start DON'T DO THIS WITH UR ROOT ACCOUNT!!!!! PS: I upload the Source Files this evening onto my WebSpace. This 'workaround' is equivalent to other Linux Distributions. Ive tested the Server 8h, and it works fine *gg*. @BIS: plz. upgrade the SERVER binary to libc 2.3.2 Thats it folks!! Regards, Shortylaforge OFP rulez!!!
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?! build ur own ammunition !?
shortylaforge replied to shortylaforge's topic in OFP : CONFIGS & SCRIPTING
No one who can give a sample Config.cpp and simple p3d to see how it works? I also cannot change the MODEL in any Bullet type ammo, why? The only class which isn't Creatable is the Default class in cfgammo section. I create something like this: ///////////////////////////////////////////////////////////////////// class CfgAmmo { class Default {}; class LaserAmmo: default { model=\deltaflyer\deltaflyer; hit=1600;indirectHit=1000;indirectHitRange=5; explosive=1; visibleFire=16; audibleFire=16; visibleFireTime=3; // how long is it visible minRange=10;minRangeProbab=0.10; midRange=50;midRangeProbab=0.38; maxRange=200;maxRangeProbab=0.04; cartridge="FxCartridge"; cost = 0.7; soundFly[]={\deltaflyer\blaster.wav,1,1}; soundEngine[]={\deltaflyer\blaster.wav,1,1}; soundHit[]={\deltaflyer\blaster.wav,1,1}; simulation=shotBullet; simulationStep=0.05; }; }; //// And it works. But i can't change the ammo Model. The entry model=... doesn't works here. SH.... ;p( -
?! build ur own ammunition !?
shortylaforge replied to shortylaforge's topic in OFP : CONFIGS & SCRIPTING
If i changed the Class from bullet to rocket thy fly backwards out of my vehicle (center). LOL I define a proxyshape for my Quanten-Torpedos.. and the first one looks fine. But if i press the Fire Button they come out of my back ;p==)) //////////////////////////////////////////////////////////////////// class CfgAmmo { class Default {}; class AT3: Default {}; class CarlGustav: AT3 {}; class AA : CarlGustav {}; class LaserAmmo : AA { proxyShape="\Tie_Fighter\LaserAmmo"; reloadTime=0.05; maneuvrability=15.0; irLock=false; airLock=false; laserLock=false; initTime=0.05; maxleadspeed=4000; ThrustTime=0.01; visibleFire=0; audibleFire=0; visibleFireTime=0; minRange=1;minRangeProbab=0.30; midRange=600;midRangeProbab=0.80; maxRange=2000;maxRangeProbab=0.50; maxControlRange=2000; thrust=7000; maxSpeed=700; hit=1900;indirectHit=800;indirectHitRange=2.5; model="\Tie_Fighter\LaserAmmo"; }; }; class CfgWeapons { class Default {}; class MGun: Default {}; class MachineGun7_6: MGun {}; class MachineGun30: MachineGun7_6 {}; class lasergun: MachineGun30 { displayName="Laser Gun"; displayNameMagazine="20mm canon"; shortNameMagazine="20mm mag"; ammo=LaserAmmo; count=3000; reloadTime=0.120000; initSpeed=700; sound[]={"\Tie_Fighter\blaster.wav",3.162278,1}; soundContinuous=0; flashSize=0.000000; maxLeadSpeed=450; optics=1; model="\Tie_Fighter\LaserAmmo"; }; }; class CfgNonAIVehicles { class ProxyWeapon {}; class ProxyLaserAmmo : ProxyWeapon {model = "\Tie_Fighter\LaserAmmo.p3d"; simulation = "maverickweapon";} }; ///////////////////////////////////////////////////////////////////7 And the define of weapon and magazines in the vehicle section.. Whats wrong?? -
Tie fighter addon.. sound sucks. ?config.cpp prob?
shortylaforge replied to shortylaforge's topic in OFP : CONFIGS & SCRIPTING
Ive repaired the "out of order" wav with Cool Edit.. Thx.. -
?! build ur own ammunition !?
shortylaforge replied to shortylaforge's topic in OFP : CONFIGS & SCRIPTING
Ive got the solution for this mess: ///////////////////////////////////////////////////////////////////// class CfgNonAIVehicles { class ProxyWeapon {}; class ProxyLaserAmmo : ProxyWeapon {model = "\Tie_Fighter\LaserAmmo.p3d"; simulation = "alwaysshow";} }; ///////////////////////////////////////////////////////////////// after Class CfgVehicles and it works fine.. Thx for all help... -
?! build ur own ammunition !?
shortylaforge replied to shortylaforge's topic in OFP : CONFIGS & SCRIPTING
Now Ive changed the entry like this: //////////////////////////////////////////////////////////////////// class CfgAmmo { class Default {}; class BulletSingle: default {}; class ExplosiveBullet: BulletSingle {}; class Bullet30: ExplosiveBullet {}; class laserbullet: Bullet30 { hit=30; indirectHit=10; proxyShape="\Tie_Fighter\LaserAmmo"; explosive=0; soundFly[]={\Tie_Fighter\blaster.wav,1,1}; soundEngine[]={\Tie_Fighter\blaster.wav,1,1}; soundHit[]={}; }; }; class CfgWeapons { class Default {}; class MGun: Default {}; class MachineGun7_6: MGun {}; class MachineGun30: MachineGun7_6 {}; class lasergun: MachineGun30 { displayName="Laser Gun"; displayNameMagazine="20mm canon"; shortNameMagazine="20mm mag"; ammo=laserbullet; count=3000; reloadTime=0.120000; initSpeed=700; sound[]={"\Tie_Fighter\blaster.wav",3.162278,1}; soundContinuous=0; flashSize=0.000000; maxLeadSpeed=450; optics=1; model="\Tie_Fighter\LaserAmmo"; }; }; //////////////////////////////////////////////////////////////////// And the OFP Engine told me this: Cannot open object: data3d\laserammo.p3d Whats the Problem? PS: I don't find any Addon that uses its own Proxys. Nothing like proxyshape=myproxy !!!! Only the naming BIS use !! -
I have built a Tie Fighter up to 99%, but I need some help to configure my new Bullet Model in the Config.CPP. Here's the Weapons Part of my CPP: ///////////////////////////////////////////////////////////////////////////////// class CfgPatches { class Tie_Fighter { units[] = {Tie_Fighter}; weapons[] = {}; requiredVersion = 1.40; }; class lasergun { units[] = {}; weapons[] = {lasergun}; requiredVersion = 1.40; }; }; class CfgAmmo { class Default {}; class BulletSingle: default { model = "\Tie_Fighter\laser_ammo"; Â Â }; class ExplosiveBullet: BulletSingle {}; class Bullet30: ExplosiveBullet {}; class laserbullet: Bullet30 { hit=30; indirectHit=10; explosive=0; soundFly[]={\Tie_Fighter\blaster.wav,1,1}; soundEngine[]={\Tie_Fighter\blaster.wav,1,1}; soundHit[]={}; }; }; class CfgWeapons { class Default {}; class MGun: Default {}; class MachineGun7_6: MGun {}; class MachineGun30: MachineGun7_6 {}; class lasergun: MachineGun30 { proxyShape="\Tie_Fighter\laser_ammo"; displayName="Laser Gun"; displayNameMagazine="20mm canon"; shortNameMagazine="20mm mag"; ammo=laserbullet; count=3000; reloadTime=0.090000; initSpeed=700; sound[]={"\Tie_Fighter\blaster.wav",3.162278,1}; soundContinuous=0; flashSize=0.000000; maxLeadSpeed=450; optics=1; // model = "\Tie_Fighter\laser_ammo"; }; }; //////////////////////////////////////////////////////////////////////////////// If i define a Weapon proxy (Look @ Bold text) for my Laser Cannon OFP searches the modell in /data3d/... and not in my Addon Folder !!! ==> OFP crashes.... If i define a known proxy in OË› and config.cpp like proxy:Mav.1 it works fine, but not with my 3D Model.... ***AAaaarrrgghhh*** Is this really normal in OFP ?? How should i define my own Weapon Proxy with its own model ? PS: The Config in OË› isn't my Problem i think. Can U help me??
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Tie fighter addon.. sound sucks. ?config.cpp prob?
shortylaforge replied to shortylaforge's topic in OFP : CONFIGS & SCRIPTING
The Sound itself its not really the Problem. The End of the Sound file sounds like *knack* ;o) And then it loops well because every loop one *knack* ;o( 22050KHz, mono, 16Bit -
Tie fighter addon.. sound sucks. ?config.cpp prob?
shortylaforge replied to shortylaforge's topic in OFP : CONFIGS & SCRIPTING
No one who can fix this Problem? ;o( -
u must define the Folder where Oxygen lives as a Root Folder like subst Z: d:\ofpedit in WinXP or anything Billy like OS else. Now u have OË› under Z:\ the Addon Folders must also under this Subst Vol FE: D:\O2Light.exe d:\MyAddon\blablabla....... Then it works fine.