ripper998
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the only thing you do when you open up the mission in the editor is change the mission.sqm file. Once you have edited it to your liking, you need to make sure that all the other files from domination are there as well before you can PBO it. What I do is just un-pbo domination, copy EVERYTHING to where I can edit it in the game, once I finish editing it, I then copy EVERYTHING back to my dominaiton directory and repbo it. Should be good to go then.
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To the first question, what we did was completely take out the patrols by going to where you set the arrays of the make up of the patrols and set them all to 0.
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Well, from just taking a look in the domination PBO one of the scripts you would need is the x_scripts/x_addsoilder.sqf file. The others commands would be in the x_setup.sqf and most likely init.sqf file.
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Fake Flir script for Arma 2?
ripper998 replied to p75's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
OMG Great script. EXACTLY what we wanted -
also, I noticed one of the options is to add another of MHQ. How do you add in a third MHQ after placing the HQ LAV in the Editor and copying in the exec stuff for MHQ2? In essence, I want to have one MHQ at the airstrip, one of the Carrier, and one we take on the missions with us. That way we can transport between them.
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its in the AI version of his mission.
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Xeno, thanks for showing us how to add the option to make something liftable with the wreck chopper. However how do we show the marker on the map to where it is? I dont see were to it in the vehimarker scripts.
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Actually that would be a redirect or something similar and it would have to be built into the game itself and the netcode. Unfortuantely Arma 2 as did Arma 1 not offer this option to download from a server or another place a mod. They would have to know they needed the mod in order to join in. ---------- Post added at 08:34 PM ---------- Previous post was at 08:32 PM ---------- Its a bug that has to do with patrols. We have fixed it on our server by turning off the random patrols the mission puts in. One of my co server admins has done this. What it is, sometimes a tank or a BMP will come running thru the base doing a randomly generated patrol. This usally happens about 6 hours into the mission we noticed. If the patrol takes it through the Air Base it will destroy only the wreck repair and the helo repair with its HE/Main gun thus not leaving rubble behind. When I get home and talk to my co-server admin I will post up where the code is to change that if Xeno doesnt get to it first.
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Xeno, Another question, now that I have the F-16 spawning as a reward vehicle at the end of a main mission, how would I change it to be a wreck that is transportable if it is destroyed. I just took one up that we won, and it was shot down over a town, but its not showing on the map as a wreck to be repaired.
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well, I think one problem you guys are having is domination was really meant for a dedicated server to be run on persitant. At least in Arma 1.
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Domination + airbase with F-16 Mod
ripper998 replied to fidai's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
first, in the editor when you place the F-16s instead of BLUFOR or OPFOR you need to select Empty. Just double click anywhere to pull up the units list and select empty. Are you editing the AI version of the mission or the non ai version? Thats what is causing the 30 ai to appear. -
Awesome job Xeno, well deserved for all your hard work......now why would you leave your work uncompleted with only one more release. This is your ticket my friend!!!!
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Think I found it, its the i_common file correct?
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Xeno, I had a quick questions. As new vehicles and weapons come out, my squad (we run domination only on a private server) would like to add them as rewards when you finish clearing a town and not just add them at the start. So like instead of an A-10 or AV8B, if we had an F-16 mod in, a F-16 would be a choice as well. I know there is a vehicle array but how would we add these new vehicles in to the reward list?
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Its the T10, latest build you have, and its just the Helo repair and Wreck repair building. The Vehicle repair and Jet service buildings always have ruins to repair from. ---------- Post added at 06:43 PM ---------- Previous post was at 06:42 PM ---------- I agree, it sucks that it doesnt reload your clips if your missing some, but thats the way it has always been. Xeno has stated that he wishes to play more of the game and working new missions and not updating just this one.