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robertso

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Everything posted by robertso

  1. robertso

    OPF Cooperative missions

    Hello, i have been looking for some nice non addon cooperative missions to play with my friends, I would be very grateful if someone could post some download link for some coop mission pack. Thanks. P.S. I have already downloaded and completed most of missions availiable in http://ofp.gamepark.cz/ so thats not an option.
  2. robertso

    FFUR-SLX 2007 2.0

    Just spotted some minor bugs, nothing important though 1) Russian Makarov pistol still hasnt got sound 2) Binoculars sometimes appear as knife or shovel P.S. Thunderbird where did you get the russian radio chatter sounds (those in helicopters)?
  3. robertso

    FFUR-SLX 2007 2.0

    For those who still have the "colorful squares" problem, I suggest updating your video card drivers, as Thunderbird said. It helped me, everything works fine now.
  4. robertso

    FFUR-SLX 2007 2.0

    I have been playing FFUR since like the first releases and i have never encountered with problem like this before except the same thing was with falklands mod and nothing is wrong with my video card either.
  5. robertso

    FFUR-SLX 2007 2.0

    I just downloaded and installed the new FFUR 2.0 and I also applied the hotfix patch but i see no textures just colorful squares on all surfaces like this : Anyone knows whats wrong?
  6. robertso

    FFUR/SLX 2007

    I think there is no need to make sidearms more stronger, that issue has been fixed since the last version of FFUR and now it only takes like 1 or 2 shots to kill somebody.
  7. robertso

    FFUR/SLX 2007

    Yes on some tanks they do eject, but on FFUR these empty shells are as big as from .30 cal machine gun not 125 mm gun as they should be.
  8. robertso

    FFUR/SLX 2007

    I dont know why did TB replaced the airstrike like it was in early FFUR versions with this Artillery, I kind a liked the airstrike better because it had that very nice jet fighter flyby sound and explosion sounds were better as well. But these are just my thoughts, nothing really important.
  9. robertso

    FFUR/SLX 2007

    The not having control over the player thing stinks, in the battlefield i get killed all the time, because that moron decides to prone every time someone fires a round from 1000 metres, but the most annoying thing is that he suddenly gets tired and starts to gasp like a tired dog, and that makes the soldier worthless, because its impossible to hit any target further than 30 metres, i think my grandpa can shoot better than that.
  10. robertso

    FFUR/SLX 2007

    Two minor bugs: Seems that russian makarov PM pistol doesnt have a sound, and empty shells in prone position still fly sky high.
  11. robertso

    FFUR/SLX 2007

    Yup the useless pistol thing has always been the most annoying thing in FFUR, though great to hear about the new patch release.
  12. So this is probably a really easy thing, but I didnt find any info on it, so how do you make waypoints loop? (for example soldiers patroling around a house) Placing the first and the last waypoint one on another somehow doesnt work.
  13. robertso

    Looping waypoints?

    Thanks macser no problems anymore!
  14. robertso

    Looping waypoints?

    Thanks again Karantan ! And maybe could you also explain me how to use triggers heres the situation: I want the blue guy to go to his waypoint when the trigger is being activated by the green guy. The waypoint and the trigger are synchronised.
  15. So i created a mission. I wanted to make it without any addons except editorupdate, but somehow one addon shows up in the mission.sqm, its some kind of objects pack. Probably by accident i put some object from that pack. So i wanted to know how do you tell which object comes from which addon, and if possible how do you remove them. My mission is fairly large with very many objects, so its really hard to find out which is the gotdamn object. P.S. Just removing the names from mission.sqm doesnt fix the problem.
  16. robertso

    Removing addons

    Thanks!
  17. robertso

    Removing addons

    Thanks for suggestions, i decided to remove all addons and do as Metal Heart said to prevent this form happening again, so does anyone know where can i find a list of orginal addons which orginally came with patch 1.96 Or maybe someone could make a screenshot of his addon folder with no additional addons installed?
  18. robertso

    Removing addons

    As i thought, there are no magic easy way to do this, thanks for support anyway.
  19. robertso

    FFUR/SLX 2007

    Exactly, if you look at bradley from both sides its armor has a large flat area easy to hit, but if you look at any tank you notice that usually its armor is made in some angle, so making the round change its direction and making it not to penetrate tanks armor, but in bradleys case any round hitting the flat surface has big possibility of penetration. By the way whats the patch release date?
  20. robertso

    FFUR/SLX 2007

    Must agree you with this, first of all Bradley is an APC not a tank and its early versions had protection of only 14.5 mm AP, later versions like M3A2 have protection of 30 mm AP, but T-80 has 125 mm gun, which is one of the largest caliber guns fitted to tanks, (Abrams has only 120 mm) and I think Bradley wont stand a chance against T-80.
  21. Yesterday i checked out the new FFUR 2007 mod, all in all it is a great mod, the best mod you can get for a computer that is too weak for Armed Assault. Everything seemed nice except one thing- the bullet damage, you have to shoot several times to kill a bad guy, not like in good old flashpoint, even with m-16 you have to put 2-3 rounds in to a bad guy to kill him, even worse with pistols, you have to put 3-5 rounds in to an unarmed civillian to kill him, so my question is - is it possible to change the damage back like it was in flashpoint? Do you have to change some lines in some kind of config files or what?
  22. robertso

    FFUR/SLX 2007

    TB maybe you should consider improving 2S6M Tunguska, fist of all because it doesnt have working AA rockets, and second very often when you try to get in player just appears under the vehicle stuck with no way to get out. Also kiowa handling seems a bit strange.
  23. robertso

    Texview problem

    Im not that stupid of course i changed the path and yes i guess i will just leave like it is, thanks for the link, i just dont know why I didnt think of looking for commands in O2 thread.
  24. robertso

    Texview problem

    So i want to make textures for my addon. I have them in .jpg format and i want to put them into O2. For that purpouse i downloaded Texview 1.1. Its readme says that it supports several formats like .tga .jpg and other. But when i ran the program and opened my .jpg files nothing showed up, it worked fine with .tga files, so i decided to download some kind of converter to convert .jpg to .tga files. I got one freeware converter, it worked well, except when i realised that the program makes those .tga files way too heavy, it made 17 mb .tga file out of 2 mb .jpg file. So my question is is it possible to get Texview working with .jpg files, or somebody could suggest me some normal freeware converter.
  25. robertso

    Texview problem

    I dont know it didnt work for me. EDIT: Are there any list for key commands in O2 because i find difficult to find out how to move camera in 3d view.
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