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rrores
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Posts posted by rrores
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if (alive player) then {_number = 0}; if (_number == 0) then {hint "Zero"}; //ERROR IN ARMA1 ALSO
IN ARMA2: single I want to know if the functions return null values
thanks
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DIDN'T WORK:Becouse the variable has to be initialized BEVORE then {};
if (alive player) then {_number = 0};
if (number == 0) then {hint "Zero"};
(thanks to respond)
that does not work either in arma1.
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Hi
_func = { _return = nil; _return }; _var = [] call _func; if !(isNil "_var") then { ................... };
this gives error?
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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
onmapsingleclick "if (!_alt && !_shift)then{hint ""only click""}; if (_alt && !_shift)then{hint ""ALT""}; if (!_alt && _shift)then{hint ""SHIFT""}; if (_alt && _shift)then{hint ""ALT and SHIFT""}";
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PLEASE, to make it compatible with DEDICATED SERVER
Thanks
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No. This is not a 3DEditor. This is for read and write in the disc.
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hi
good work!
it works in dedicated server?
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I do not write in ingles, I hope that it is understood.
So that he walks to switchplayer well, the soldier must be local to the PC of the PLAYER. He is to say that createUnit in the same PC is due to use that tries to change of personage.
for PCs non server:
_ sold =... createUnit...;
selectPlayer _ sold;
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thank you very much, I work well
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Hello
I create a single mission with the side the west.
In order to be able to create units of the east use CREATECENTER (before createUnit).
Result: the units of the east do not attack
somebody knows that it happens?
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thanks, very practice
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hello
that function does createDisplay?
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map drawLine [position1, position2, color]in a script. or someit.
one example?
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Hello
somebody knows as DRAWLINE works?
_controlMap DRAWLINE [getpos player, getpos UNIT2, [1, 0, 0, 1]]
? ? ?
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Thanks
other mode? (no inglish
)
in INITIALIZATION of UH60:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addEventHandler ["getin", {[driver (_this select 0)] JOIN group p1; ACC = (_this select 0) addAction ["Land", "land.sqs"]}]; this addEventHandler ["getout", {if ((_this select 2) == p1) then {[driver (_this select 0)] JOIN grpNULL; (_this select 0) removeAction ACC}}]
Land.sqs:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
(_this select 0) land "land";
greetings
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Hi
crew UH60 join group p1 (?)
Arma 2 Forward Compatibility
in ARMA - MISSION EDITING & SCRIPTING
Posted
In ARMA1 also is ERROR.