Jump to content

rrores

Member
  • Content Count

    19
  • Joined

  • Last visited

  • Medals

Posts posted by rrores


  1. I do not write in ingles, I hope that it is understood.

    So that he walks to switchplayer well, the soldier must be local to the PC of the PLAYER. He is to say that createUnit in the same PC is due to use that tries to change of personage.

    for PCs non server:

    _ sold =... createUnit...;

    selectPlayer _ sold;

    smile_o.gif


  2. Thanks smile_o.gif

    other mode? (no inglish banghead.gif)

    in INITIALIZATION of UH60:

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addEventHandler ["getin", {[driver (_this select 0)] JOIN group p1; ACC = (_this select 0) addAction ["Land", "land.sqs"]}]; this addEventHandler ["getout", {if ((_this select 2) == p1) then {[driver (_this select 0)] JOIN grpNULL; (_this select 0) removeAction ACC}}]

    Land.sqs:

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

    (_this select 0) land "land";

    greetings

×