rwillis
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Everything posted by rwillis
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It looks like in 1.03 thatyou'll be able to turn off the grass by lowering terrain detail to it's lowest setting. From the patch notes:
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but it affect the overall terrain details too i think(i wish to play with normal terrain details which makes the island more life like yet didnt lags that much due to the stupid grass) It doesn't seem to make the game look bad for me. I just turn terrain detail on very low, texture detail on very high, object detail on very high, and give it a 2500 draw distance, and the game look very good.
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Sounds like a good deal then.
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check if entire group is dead
rwillis replied to rwillis's topic in ARMA - MISSION EDITING & SCRIPTING
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How do I check if an entire enemy group is dead through script? I tried <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{!alive _x} count enemysquad == 0 where enemysquad is the name of the group, but it seems to want an array to check there. Is there a way for me to check if the group is dead without having to name every soldier in the group?
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How do I know when to use "call" to call a SQF function file over using "execVM" to call a SQF script file? Or basicly, what's the difference between SQF scripts and functions and how do I know when to use one over the other?
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Is there a .p3d model export plugin for Maya? Â If so, where can I find it? If not, how do I get my models into the p3d format?
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ok
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I had the same problem, not sure if it's a bug but it looked like it was getting stuck in a house for me. Â To fix it I just deleted it and highlighted the waypoint sequence it was in before, then made a new waypoint, then give it the wp number it had before
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COOP- How to start playable units in choppers
rwillis replied to jimbojones's topic in ARMA - MISSION EDITING & SCRIPTING
thank you sir To the original poster: Putting <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{_x moveInCargo vehiclename} forEach units this; into the group leader's init field will automatically make their group enter into the cargo of vehiclename -
COOP- How to start playable units in choppers
rwillis replied to jimbojones's topic in ARMA - MISSION EDITING & SCRIPTING
Does <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"_x moveincargo choppername" foreach units this not work anymore? -
Useful tips for script editing
rwillis replied to sbsmac's topic in ARMA - MISSION EDITING & SCRIPTING
where do I put the -window flag to make the game run in windowed mode? -
all of those you listed and more
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you seem dedicated to making one so sure -signed
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I have a trigger that's set to do this when activated: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">trigger1 = execVM "firstTrigger.sqf"; in which the file firstTrigger.sqf contains: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">? vehicle player != player : hint "Player is in a vehicle"; When the trigger becomes activated it gives me a generic error of having an invalid number in the expression or something. It DOES work when I use this instead in the trigger when it's activated: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">exec "firstTrigger.sqs"; in which firstTrigger.sqs contains the same exact information as firstTrigger.sqf from above How do I make it work using the .sqf format? Â Is there something else I have to include in the sqf file?
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SQF call error and a waypoint question
rwillis replied to rwillis's topic in ARMA - MISSION EDITING & SCRIPTING
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SQF functions over SQF scripts?
rwillis replied to rwillis's topic in ARMA - MISSION EDITING & SCRIPTING
Thanks! Â This is what we need more of in the biki... Â more examples. So that checks every 30 seconds to see if that unit died? -
Problem patching german download version
rwillis replied to Renegade87's topic in ARMA - TROUBLESHOOTING
I have the downloaded version and when I tried to apply patch 1.02 it didn't fully update (It gave me a lot of .pbo errors), but it would still let me play normally. Although, the campaigns suddenly disappeared and I could not play them. To fix it, I just simply uninstalled the game, deleted all the folders for it, and reinstalled it. I also noticed that when I reinstalled, I didn't have to re-enter my activation key (required for Dl'able version). So just uninstall the game, delete all the old folders, and reinstall it. Once it's re-installed apply patch 1.02. If it still doesn't work, download the patch from another location and try it again. -
SQF functions over SQF scripts?
rwillis replied to rwillis's topic in ARMA - MISSION EDITING & SCRIPTING
So should we only use .sqf files now (instead of the old .sqs ones)? -
Problem patching german download version
rwillis replied to Renegade87's topic in ARMA - TROUBLESHOOTING
I got the same errors with the pbos when patching to 1.02. Â My game still works though, although i don't think it actually updated to version 1.02 because it says it's version 1.01.5094. I have the downloaded version. Â Kindof afraid to update again;/ EDIT: I just reinstalled the game and applied patch 1.02 and it now works fine. -
Rainbow Six and Armed Assault are two different beasts. Rainbow six has more detailed models, special effects, and is more arcade-like, while Armed Assault has more functionality. You can do more in Armed Assault because everything's on a much larger scale. In Rainbow Six, you can't "shoot and go anywhere you see", but you can be wowed by the amazing visuals (and skyboxes) in Rainbow Six. Both are great games, but can't be compared like they're the same type of game.
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This might already be planned to be put in, but I think it would make people more aware there's a patch if there was an in-game notice showing the player that a new patch update is available... Also, a link to the patch from this in-game notice too.
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SQF functions over SQF scripts?
rwillis replied to rwillis's topic in ARMA - MISSION EDITING & SCRIPTING
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Running it on my Dell M70 laptop it runs pretty smooth. The setup is: 2 GHZ 2 GB RAM Nvidia Quadro FX Go1400 graphics card I keep the draw distance at about 900 meters and the rest of the settings on very low. I also keep the resolution to 1600 x 1200. It looks like it gets a framerate of mid-20s. On my Desktop at home the setup is: 3 GHZ 1 GB RAM Nvidia Fx 6800 I keep the draw distance at about 1400 meters with 1600x1200 resolution with normal settings and it also runs smoothly.
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Right now it's feature complete with a pretty good amount of bugs. The bugs WILL be fixed though (or at least most of them) and Armed Assault will really be awesome when they do. I'm glad 505 games isn't releasing it until early next year, especially to the UK.