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reaptor

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About reaptor

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  1. reaptor

    Swedish Forces Pack 4 Released!

    There is a swedish voice pack, but it hasen't got anything to do with SFP. I will get you a link to it. Uhm... Link That only replaces the editor names with swedish one, and don't alter the sound.
  2. reaptor

    Swedish Forces Pack 4 Released!

    There is a swedish voice pack, but it hasen't got anything to do with SFP. I will get you a link to it. Edit: From the SFP 3.0 Readme: The problem is, that this link is dead. I will see if I can get you another one.
  3. I want two diffrent things for my MP mission: 1:I want a trigger to be activated if the resistance side kills any civilian units. 2:I want anyone on the resistance side to be able to walk to any civilian and make him stop and switch animation to "FXStandSurDown" via the action menu. It would also be good if the arrested unit would switch animation to "FXStandSurDead" when killed. Can anyone help me?
  4. reaptor

    Mushrooms!

    Well, both the mushrooms featured in this addon is poisonous. Even though the Fly Agaric isn't that lethal, it contains some agents that gives some unpleasants experince. (http://museum.gov.ns.ca/poison/magic.htm) The destroying angel on the other side is higly lethal, 30 grams is enough. The mushrooms I plan to make is: *Death Cap *Some type of "magical" mushrooms *Penny Bun And as I stated before, I may do eatable versions, but the mushrooms is mostly meant to be nice folige on islands.
  5. reaptor

    Mushrooms!

    I've been working on these for a time. Download link to the 0.5 beta: http://files.upl.silentwhisper.net/upload1/Reap_Mushrooms1.rar The .p3d files is in ODOL format, for the island makers. This is an addon for OFP, containing 2 diffrent type of mushrooms, Destroying Angel and Fly Agaric (I think that Fly Agaric is the right english name). The mushrooms can be find under: Empty ---> Mushrooms Each of the two mushrooms comes in two diffrent versions: A single mushroom or a bunch with three. The mushrooms may dissapear if you go some steps backwards, but if you just go some steps more backwards, they will apear again, and they will not dissapear any more. This bug will be fixed in the next version. If you want to steal this addon, do it, but I will cry a bit if you don't give me a bit of credit. I may also add a eatable version later, and some extra mushrooms. Use this at your own litte risk. ///Reaptor (Is a bit tiered now, sorry for the spelling.)
  6. I got two problems with my mushroom addon (Read more here: http://www.flashpoint1985.com/cgi-bin....828930) I don't now if it's relateded with the config or the model, but I take it here. The first problem is that mushrooms destroy in the same way as a house. I wan't it to fall to the ground like a tree. Even though you don't see much diffrent on such a small object as a mushroom, the sound of a tree falling to the ground sounds better than the sound from a destroying house. The second thing, is the following: When I stands next to a mushroom, I can see it. But when I take just like 5 steps backwards, it just dissapears. Is that becouse the mushroom is so smal or what?
  7. reaptor

    Mushroom!

    And here we go again.
  8. reaptor

    Mushroom!

    Another progress update.
  9. reaptor

    Mushroom!

    Things to do: -Make so the mushroom will behave as a tree when destroyed. -Fix so that the mushroom don't dissapear when taking a few steps backwards. -Maybe add a version that you can eat, and then see small and pink elephants. =)
  10. reaptor

    Mushroom!

    Something I made when I was bored. I don't think that anyone has any use of it, at all. But you will atleast be able to go Mushroom hunting in OFP. Maybe somebody could make a poisning script that made you die when eating the wrong mushroom?
  11. Yes, I know that this is my third topic here on a very short time, and my second that contains the word "Simulating". I would like east to be informed of the pilots (West side, given the name: PD) position every time he sends a message in the global channel. It dosen´t really matter in which way east will be given the informationm of his position, the only thing that maters is that his position must be given in the form "Db27", where db is the letters that repensent the map cell left-right and 27 repesent the number of his position in Up-Down.
  12. I am making a MP mission, where a rescue team had to rescue a downed pilot, and east had to stop them. As the pilot is on west and the rescue team is on resistance side, they will have to communicate with the global channel, which also east can hear. (read more: http://swepack.game-host.org/forum....start=0 ) Everything worked fine, until the pilot and the rescue team started to use codes. Then they almost winned every time, and it was a bit unfair for the east side. As an atempt to balance it, I would like to give the east side a tracking dog. http://ofp.gamezone.cz/index.php?showthis=5222 I want the dog to follow the pilot, but don´t walk all the way to him, but stop about 100 meters away from him. I would also do so the east can control the dog via the action menu, so they could tell the dog to stop and after that to countinue with its search.
  13. Is there anyway to enforce the use pilots to driving the choppers? Like in the WGL Bastige mission, when the choppers crashed when non-pilots than pilots tried to drive them, but non-pilots still could be in cargo. I´ve searched the forum, but couldn´t find an answer.
  14. reaptor

    Swedish Forces Pack 4 Released!

    There isn´t a Gripen there, yes, but we have the Viggens planes. Even though Viggen is older and on the way out of service, it works for me, atleast until somone get me a Gripen (Or I do one myself). There is a campaign on the way, I think it will be peacekeeping on Nogova.
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