rjjr
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Everything posted by rjjr
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How do you get an AI squad to move to a waypoint only after triggered by a trigger
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Great Work ECP Team However I do have one problem. The config for the mod is in cpp form and not bin form, When I try to convert it I get a property error. Can you guys tell me how to fix this. Ps. the only problem this causes are missing ground textures from every island except desert island
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Nice Mod ECP but I have a problem, their is no config in Bin form for this mod just the cpp version. When I try to turin it into a bin file I get a property error. The only problem I get from this is that their are no ground textures for any of the islands. Anyone know how to fix it I already re-downloaded the installers but this does not solve the problem
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After reading this thread it's sad to say some of [uS] throw casualty numbers around like their are no people behind each digit. However I do realize the point that some of you are trying to reach. In my opinion the media does more harm than good to any war effort. They speculate over live television over possible attack plans and attack points and with less censorship even at times help the enemy spread their message to more people. Although most either don't know or can't admit it, the media as a whole (not just specific reporters) like it when soldiers die. It helps thier ratings. Since Fallujah the number of American deaths have fallen and so has the coverage of the Iraq war. The only thing we ever hear about are bambings and Americans being wounded or killed. At first I believed that that was all that happened in Iraq until I met a few soldiers who gave me a totally different perspective on the situation. You would they were talking about a completely different country than the news. I probably got off topic their but felt it needed to be said.
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thanks
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can you relese an updated sebnam pack with updated soldier and weapon models. I tried but the cong is far too different from the bis config and it makes it difficult to determine what I need to change. Also how do you add things to a config without getting errors.
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funny that's the same thing ECP Just joking
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its kind of late to ask for additions. Lets wait until 5.0 is released and ask for changes in 5.1
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Does this have any possible chance of actually being released?? Please be straight with everyone.
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good gun, but also who's marine addon is that, they also look nice
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How do you have a group move to a waypoint only after actvated by trigger?
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One question how do you use the beach landing script
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I've been trying to get the AI to fire the howitzers in game without a foward observer or radio command sice I think it would be better to have them do it by trigger but nothing seems to work. Would appreciate help
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Does it really matter. Thiers no money involved and all credit is given to the creator. Dont start shit like this.
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Is thier an editable config for this mod. I like it but i really want to change the weapons and models of the russian and american soldiers
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can someone tell me how to use the animation that makes captured soldiers put thier hands on thier head and keep them thier
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BREAK THE GLASS please
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Pappy I have one question where in your config can I find where you got the guns to use the smoke effects when fired? (M16 and AK's) ect.
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Hey I have a simple question that I can't find the answer too. How do you install dxdll. Yes I have read the readme but it doesn't specify and yes I have thlatest card thing
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In mission editor thier will big big letters on the tool bar side (where you can click preview) that says either easy or advanced. If it says easy then click on itto make it say advanced. That way you will have the option of selecting "flying" when you place a chopper or plane. May sound simple but I didn't notice that until 3 months ago and I've had OFP for two years.
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no no its not that I'm trying to make it run in the first place. For example do i need to make it run as a mod or do i have to do someting else. Doesn't really specify in the readme.
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need help just saw this and i still can't figure out how to insatll this thing. I read the readme but nothing seems to work
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How do you lower lets say tank traps or sandbags so that troops can fire over them? Thanks for any help in advance
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Can someone tell me how to use CoC artilery units fire at a target witout me having to be the forward observer. Is thier a built in script I could use?
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thanks