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rbeni12

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Everything posted by rbeni12

  1. rbeni12

    I am making new us army soldier...

    I know...I fixed it.
  2. rbeni12

    I am making new us army soldier...

    It's just a weapon proxy. It will have u.s. weapons .
  3. rbeni12

    I am making new us army soldier...

    Here's a bigger pic.: Over 100kb.-click on the link
  4. here's the script and the error massege: error: dwrnammp1\config.cpp/CfgVehicles/:'d' encountered instead of '{' config: // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class DWRnammp1 { units[] = {nm1,nm2}; weapons[] = {}; requiredVersion = 1.91; requiredAddons[] = {"BIS_Resistance","KM_M136AT4"}; }; }; class CfgVehicles { class All{}; class AllVehicles:All{}; class Land:AllVehicles{}; class Man:Land{}; class Soldier:Man{}; class SoldierWB:Soldier{}; class SoldierWG: SoldierWB{}; class SoldierWMG: SoldierWB{}; class SoldierWLAW: SoldierWB{}; class SoldierWAT: SoldierWLAW{}; class SoldierWAA: SoldierWLAW{}; class SoldierWMortar: SoldierWG{}; class OfficerWNight: SoldierWB{}; class SoldierWSniper: SoldierWB{}; class OfficerW: SoldierWB{}; class SoldierWMedic: SoldierWB{}; class nm1 : SoldierWB displayName="RifleMan"; vehicleClass = "NATOMOD (Arctic)"; model="\DWRNamMP1\nammp1"; cost=400000 sensitivity=1.25; accuracy=3.500000; nightVision=1; camouflage=0.750000; armor=5; armorStructural=2.0; armorHead=0.7; armorBody=5.5; armorHands=0.5; armorLegs=0.5; weapons[]={"C8XM16A2","Throw","Put","StrokeGun","Stroke Fist"}; magazines[]={"C8XM16Mag","C8XM16Mag","C8XM16Mag","HandGrenade" ,"HandGrenade","HandGrenade"}; }; }; }; class nm2 : SoldierWAT displayName="Anti-Tank"; vehicleClass = "NATOMOD (Arctic)"; model="\DWRNamMP1\nammp1"; cost=400000 sensitivity=1.25; accuracy=3.500000; nightVision=1; camouflage=0.750000; armor=5; armorStructural=2.0; armorHead=0.7; armorBody=5.5; armorHands=0.5; armorLegs=0.5; weapons[]={"C8XM16A2","Throw","Put","StrokeGun","Stroke Fist","KM_M136AT4"}; magazines[]={"C8XM16Mag","C8XM16Mag","C8XM16Mag","KM_M136AT4Mag&amp ;quo t;}; }; }; class nm2 : OfficerWNight displayName="Officer"; vehicleClass = "NATOMOD (Arctic)"; model="\DWRNamMP1\nammp1"; cost=400000 sensitivity=1.25; accuracy=3.500000; nightVision=1; camouflage=0.750000; armor=5; armorStructural=2.0; armorHead=0.7; armorBody=5.5; armorHands=0.5; armorLegs=0.5; weapons[]={"C8XM16A2","Throw","Put","StrokeGun","Stroke Fist","Binocular"}; magazines[]={"C8XM16Mag","C8XM16Mag","C8XM16Mag","SmokeShell", "SmokeShell"}; }; }; class nm3 : SoldierWMedic displayName="Medic"; vehicleClass = "NATOMOD (Arctic)"; model="\DWRNamMP1\nammp1"; cost=400000 sensitivity=1.25; accuracy=3.500000; nightVision=1; camouflage=0.750000; armor=5; armorStructural=2.0; armorHead=0.7; armorBody=5.5; armorHands=0.5; armorLegs=0.5; weapons[]={"STGNSOPMODM4A1","Throw","Put","StrokeGun"," StrokeFist"}; magazines[]={"STGNSOPMODM4A1","STGNSOPMODM4A1","STGNSOPMODM4A1","Ha ndGrenade","HandGrenade", "HandGrenade"}; }; }; class CfgGroups { class West { name="West"; class NATOMOD { name="NATOMODUNITS"; class MOUNT { name="10TH MOUNTDIVISION"; class Unit0 { name="1"; side=1; vehicle="DWRnammp1"; rank="Colonel"; position[]={0,5,0}; }; }; }; };
  5. rbeni12

    Help!!!!!!!!!!!! with

    I made , It says [error message]: Config dwrnammp1\config.cpp: some input after EndOfFile
  6. Here's the script and the error massege: error: dwrnammp1\config.cpp/CfgVehicles/:'d' encountered instead of '{' config: // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class DWRnammp1 { units[] = {nm1,nm2}; weapons[] = {}; requiredVersion = 1.91; requiredAddons[] = {"BIS_Resistance","KM_M136AT4"}; }; }; class CfgVehicles { class All{}; class AllVehicles:All{}; class Land:AllVehicles{}; class Man:Land{}; class Soldier:Man{}; class SoldierWB:Soldier{}; class SoldierWG: SoldierWB{}; class SoldierWMG: SoldierWB{}; class SoldierWLAW: SoldierWB{}; class SoldierWAT: SoldierWLAW{}; class SoldierWAA: SoldierWLAW{}; class SoldierWMortar: SoldierWG{}; class OfficerWNight: SoldierWB{}; class SoldierWSniper: SoldierWB{}; class OfficerW: SoldierWB{}; class SoldierWMedic: SoldierWB{}; class nm1 : SoldierWB displayName="RifleMan"; vehicleClass = "NATOMOD (Arctic)"; model="\DWRNamMP1\nammp1"; cost=400000 sensitivity=1.25; accuracy=3.500000; nightVision=1; camouflage=0.750000; armor=5; armorStructural=2.0; armorHead=0.7; armorBody=5.5; armorHands=0.5; armorLegs=0.5; weapons[]={"C8XM16A2","Throw","Put","StrokeGun","Stroke Fist"}; magazines[]={"C8XM16Mag","C8XM16Mag","C8XM16Mag","HandGrenade" ,"HandGrenade","HandGrenade"}; }; }; }; class nm2 : SoldierWAT displayName="Anti-Tank"; vehicleClass = "NATOMOD (Arctic)"; model="\DWRNamMP1\nammp1"; cost=400000 sensitivity=1.25; accuracy=3.500000; nightVision=1; camouflage=0.750000; armor=5; armorStructural=2.0; armorHead=0.7; armorBody=5.5; armorHands=0.5; armorLegs=0.5; weapons[]={"C8XM16A2","Throw","Put","StrokeGun","Stroke Fist","KM_M136AT4"}; magazines[]={"C8XM16Mag","C8XM16Mag","C8XM16Mag","KM_M136AT4Mag&quo t;}; }; }; class nm2 : OfficerWNight displayName="Officer"; vehicleClass = "NATOMOD (Arctic)"; model="\DWRNamMP1\nammp1"; cost=400000 sensitivity=1.25; accuracy=3.500000; nightVision=1; camouflage=0.750000; armor=5; armorStructural=2.0; armorHead=0.7; armorBody=5.5; armorHands=0.5; armorLegs=0.5; weapons[]={"C8XM16A2","Throw","Put","StrokeGun","Stroke Fist","Binocular"}; magazines[]={"C8XM16Mag","C8XM16Mag","C8XM16Mag","SmokeShell", "SmokeShell"}; }; }; class nm3 : SoldierWMedic displayName="Medic"; vehicleClass = "NATOMOD (Arctic)"; model="\DWRNamMP1\nammp1"; cost=400000 sensitivity=1.25; accuracy=3.500000; nightVision=1; camouflage=0.750000; armor=5; armorStructural=2.0; armorHead=0.7; armorBody=5.5; armorHands=0.5; armorLegs=0.5; weapons[]={"STGNSOPMODM4A1","Throw","Put","StrokeGun"," StrokeFist"}; magazines[]={"STGNSOPMODM4A1","STGNSOPMODM4A1","STGNSOPMODM4A1","Ha ndGrenade","HandGrenade", "HandGrenade"}; }; }; class CfgGroups { class West { name="West"; class NATOMOD { name="NATOMODUNITS"; class MOUNT { name="10TH MOUNTDIVISION"; class Unit0 { name="1"; side=1; vehicle="DWRnammp1"; rank="Colonel"; position[]={0,5,0}; }; }; }; };
  7. Here's the script and the error massege: error: dwrnammp1\config.cpp/CfgVehicles/:'d' encountered instead of '{' config: // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class DWRnammp1 { units[] = {nm1,nm2}; weapons[] = {}; requiredVersion = 1.91; requiredAddons[] = {"BIS_Resistance","KM_M136AT4"}; }; }; class CfgVehicles { class All{}; class AllVehicles:All{}; class Land:AllVehicles{}; class Man:Land{}; class Soldier:Man{}; class SoldierWB:Soldier{}; class SoldierWG: SoldierWB{}; class SoldierWMG: SoldierWB{}; class SoldierWLAW: SoldierWB{}; class SoldierWAT: SoldierWLAW{}; class SoldierWAA: SoldierWLAW{}; class SoldierWMortar: SoldierWG{}; class OfficerWNight: SoldierWB{}; class SoldierWSniper: SoldierWB{}; class OfficerW: SoldierWB{}; class SoldierWMedic: SoldierWB{}; class nm1 : SoldierWB displayName="RifleMan"; vehicleClass = "NATOMOD (Arctic)"; model="\DWRNamMP1\nammp1"; cost=400000 sensitivity=1.25; accuracy=3.500000; nightVision=1; camouflage=0.750000; armor=5; armorStructural=2.0; armorHead=0.7; armorBody=5.5; armorHands=0.5; armorLegs=0.5; weapons[]={"C8XM16A2","Throw","Put","StrokeGun","Stroke Fist"}; magazines[]={"C8XM16Mag","C8XM16Mag","C8XM16Mag","HandGrenade" ,"HandGrenade","HandGrenade"}; }; }; }; class nm2 : SoldierWAT displayName="Anti-Tank"; vehicleClass = "NATOMOD (Arctic)"; model="\DWRNamMP1\nammp1"; cost=400000 sensitivity=1.25; accuracy=3.500000; nightVision=1; camouflage=0.750000; armor=5; armorStructural=2.0; armorHead=0.7; armorBody=5.5; armorHands=0.5; armorLegs=0.5; weapons[]={"C8XM16A2","Throw","Put","StrokeGun","Stroke Fist","KM_M136AT4"}; magazines[]={"C8XM16Mag","C8XM16Mag","C8XM16Mag","KM_M136AT4Mag&quo t;}; }; }; class nm2 : OfficerWNight displayName="Officer"; vehicleClass = "NATOMOD (Arctic)"; model="\DWRNamMP1\nammp1"; cost=400000 sensitivity=1.25; accuracy=3.500000; nightVision=1; camouflage=0.750000; armor=5; armorStructural=2.0; armorHead=0.7; armorBody=5.5; armorHands=0.5; armorLegs=0.5; weapons[]={"C8XM16A2","Throw","Put","StrokeGun","Stroke Fist","Binocular"}; magazines[]={"C8XM16Mag","C8XM16Mag","C8XM16Mag","SmokeShell", "SmokeShell"}; }; }; class nm3 : SoldierWMedic displayName="Medic"; vehicleClass = "NATOMOD (Arctic)"; model="\DWRNamMP1\nammp1"; cost=400000 sensitivity=1.25; accuracy=3.500000; nightVision=1; camouflage=0.750000; armor=5; armorStructural=2.0; armorHead=0.7; armorBody=5.5; armorHands=0.5; armorLegs=0.5; weapons[]={"STGNSOPMODM4A1","Throw","Put","StrokeGun"," StrokeFist"}; magazines[]={"STGNSOPMODM4A1","STGNSOPMODM4A1","STGNSOPMODM4A1","Ha ndGrenade","HandGrenade", "HandGrenade"}; }; }; class CfgGroups { class West { name="West"; class NATOMOD { name="NATOMODUNITS"; class MOUNT { name="10TH MOUNTDIVISION"; class Unit0 { name="1"; side=1; vehicle="DWRnammp1"; rank="Colonel"; position[]={0,5,0}; }; }; }; };
  8. rbeni12

    Mod/addon site links~! :d

    NATOMOD http://natomod.bixerver.com
  9. rbeni12

    --help--

    //Nejake zakladni definice / some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 //pravda nebo lez / true or lie #define true 1 #define false 0 //viditelnost / visibility #define private 0 #define protected 1 #define public 1 class CfgPatches { class m2nm { units[]={m2nm}; weapons[]={m2ammo,m2mg}; worlds[]={}; requiredVersion=1.91; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class LandVehicle: AllVehicles {}; class Tank: LandVehicle {}; class APC: Tank {}; class M113: APC {}; class M2StaticMG: M113 {}; class m2nm: M2StaticMG { displayName ="M2MG"; weapons[] = {"m2mg"}; magazines[] ={"m2ammo"}; }; }; class Cfgmodels { class Default {}; class Weapon : Default {}; class m2mn: weapon {}; }; class CfgAmmo { class Default {}; class BulletSingle: Default {}; class BulletSniper: BulletSingle {}; class Bullet12_7W: BulletSniper {}; class m2ammo: Bullet12_7W { hit=12; minRange=100; midRange=200; maxRange=1000; }; }; class CfgWeapons { class Default {}; class MGun: Default {}; class Riffle: MGun {}; class MachineGun7_6: Riffle {}; class MachineGun12_7: MachineGun7_6 {}; class m2mg: MachineGun12_7 { displayName ="M2"; displayNameMagazine = ".50"; ammo="m2ammo"; sound[]={"\C8X_M16A2\Sounds\cal.50.wav",db0,1}; count=100; reloadMagazineSound[]={"\m2nm\m2RL.ogg",0.3,1}; model="m2nm/M2_mg"; }; }; help plzzz
  10. rbeni12

    --help--

    Ohhh... Thx next time I will be more careful
  11. rbeni12

    --help--

    PLZ HELP
  12. rbeni12

    --help--

    it says: Cannot open object data3d\m2nm/m2_mg.p3d Here's the config: //Nejake zakladni definice / some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 //pravda nebo lez / true or lie #define true 1 #define false 0 //viditelnost / visibility #define private 0 #define protected 1 #define public 1 class CfgPatches { class m2nm { units[]={m2nm}; weapons[]={m2mg}; worlds[]={}; requiredVersion=1.91; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class LandVehicle: AllVehicles {}; class Tank: LandVehicle {}; class APC: Tank {}; class M113: APC {}; class M2StaticMG: M113 {}; class m2nm: M2StaticMG { displayName ="M2MG"; weapons[] = {m2mg}; magazines[] ={m2mg}; }; }; class Cfgmodels { class Default {}; class Weapon : Default {}; class m2mg: weapon {}; }; class CfgAmmo { class Default {}; class BulletSingle: Default {}; class BulletSniper: BulletSingle {}; class Bullet12_7W: BulletSniper {}; class m2ammo: Bullet12_7W { hit=12; minRange=100; midRange=200; maxRange=1000; }; }; class CfgWeapons { class Default {}; class MGun: Default {}; class Riffle: MGun {}; class MachineGun7_6: Riffle {}; class MachineGun12_7: MachineGun7_6 {}; class m2mg: MachineGun12_7 { displayName ="M2"; displayNameMagazine = ".50"; ammo="m2ammo"; sound[]={"\C8X_M16A2\Sounds\cal.50.wav",db0,1}; count=100; reloadMagazineSound[]={"\m2nm\m2RL.ogg",0.3,1}; model="m2nm/M2_mg"; }; }; I do I need to do...?
  13. rbeni12

    --help--

    WOW THX a lot !!! I release my pack soon (NATOMOD)
  14. rbeni12

    --help--

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (CrunchyFrog @ 03 May 2003,12:17)</td></tr><tr><td id="QUOTE">Ey, If your gonna release it, please tag it<span id='postcolor'> OK
  15. rbeni12

    --help--

    I get the same message (I modifed the upper post config.cpp) "Model Special" I can't shoot ....I can read: "M2 0" it means 0 ammo How can I fix this??? plz post the fixed config.cpp THX
  16. rbeni12

    --help--

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (BratZ @ 02 May 2003,14:57)</td></tr><tr><td id="QUOTE">After you fix any syntax errors add this: class Cfgmodels { class Default {}; Â Â Â Â class Weapon : Default {}; Â Â Â Â class m2mn: weapon {}; }; Will get rid of the modelspecial message<span id='postcolor'> THX I try then I post
  17. rbeni12

    --help--

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DeadMeatXM2 @ 02 May 2003,11:20)</td></tr><tr><td id="QUOTE">You keep chopping and changeing between m2mg and m2nm... you will want to make them all m2nm or m2mgnm to start with...(to prevent addon issues, really you should use a 3 letter tag, to prevent your addons causing classhes with other addons) Other than that, whats the problem?? Not working ingame? Not appearing in the editor?? CTD? or an error message??<span id='postcolor'> I had an error message: Config: "" encountered instead of '{' Now I can't fire but I corrected someething on the config .cpp
  18. rbeni12

    >>>help plz<<<

    I made a unit of a 1.46 unit I added a pistol to it but I can't see it (I see it on 1.75 addons) .... Can you help me how to make it 1.85. compatible???
  19. rbeni12

    >>>help plz<<<

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (King Homer @ 01 May 2003,10:24)</td></tr><tr><td id="QUOTE">What u want to make? A pistol or a M2 mg? <span id='postcolor'> MG (M2)
  20. rbeni12

    >>>help plz<<<

    PLZ HELP
  21. rbeni12

    >>>help plz<<<

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (rbeni12 @ April 13 2003,12:48)</td></tr><tr><td id="QUOTE">CAn you help me with config.cpp too? Here's it I can't shoot with the M2 I made What's the problem??? // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class DAVAGL { units[] = {}; weapons[] = {DAVAGL}; requiredVersion = 1.27; }; class DAVMK19MOD3 { units[] = {DAVMK19MOD3}; weapons[] = {}; requiredVersion = 1.27; }; }; class CfgAmmo { class default {}; class BulletSingle : default{}; class BulletSingleW: BulletSingle {}; class DAVGrenAGL : BulletSingleW { hit=20;         cost=60; indirectHit=0.5; indirectHitRange=0.400000;         minRange=0.5; minRangeProbab=0.800000; midRange=300; midRangeProbab=0.350000; maxRange=1000; maxRangeProbab=0.080000;         soundHit1[]={"weapons\bulletricochet1",0.031623,1};         soundHit2[]={"weapons\bulletricochet2",0.031623,1};         soundHit3[]={"weapons\bulletricochet3",0.031623,1};         soundHitMan1[]={"weapons\bullethitman1",0.012589,1};         soundHitMan2[]={"weapons\bullethitman2",0.012589,1};         soundHitArmor1[]={"weapons\small_impact1",0.031623,1};         soundHitArmor2[]={"weapons\Big_Impact2",0.031623,1};         soundHitBuilding1[]={"weapons\bulletricochet4",0.031623,1};         soundHitBuilding2[]={"weapons\bulletricochet5",0.031623,1};         hitGround[]={"soundHit1",0.330000,"soundHit2",0.330000,"soundHit3",0.330 000};         hitMan[]={"soundHitMan1",0.500000,"soundHitMan2",0.500000};         hitArmor[]={"soundHitArmor1",0.700000,"soundHitArmor2",0.300000};         hitBuilding[]={"soundHitBuilding1",0.500000,"soundHitBuilding2",0.500000}; tracerColor[]={0.800000,0.000000,0.000000,1.000000}; }; }; class CfgWeapons { class Default{}; class MGun: Default{}; class MachineGun7_6: MGun{}; class MachineGun12_7: MachineGun7_6{}; class Browning: MachineGun12_7{}; class DAVAGL: Browning {  ammo="DAVGrenAGL";          soundContinuous=false;  displayName="M2";  displayNameMagazine="Magazine Box";  shortNameMagazine="MK19AGL";          reloadMagazineSound[]={"\C8X_M16A2\Sounds\reload.wav",db-40,1};  count=100;  initSpeed=1000;  reloadTime=1.580000;  maxLeadSpeed=853.4;  modes[]= {"Single","FullAuto"};          };          class Single  {      ammo="DAVGrenAGL";              aiRateOfFire=5.0; // delay between shots at given distance      aiRateOfFireDistance=2287; // at shorter distance delay goes lineary to zero      sound[]={"\C8X_M16A2\Sounds\cal.50.wav",db0,1};              soundContinuous=0;  dispersion=0.002000;  displayName="Single Fire";  };    class FullAuto  {  ammo="DAVGrenAGL";  multiplier=1;  burst=1;  displayName="Auto Fire";      sound[]={"\C8X_M16A2\Sounds\cal.50.wav",db0,1};  autoFire=1;              aiRateOfFire=5.0;      aiRateOfFireDistance=2287; }; }; class CfgVehicles { class All{}; class AllVehicles:All{}; class Land: AllVehicles{}; class LandVehicle: Land{}; class Tank: LandVehicle{};  class APC: Tank{}; class M113:APC{}; class M2StaticMG: M113{}; class DAVMK19MOD3: M2StaticMG {  displayName="M2";  cost=13000;  weapons[]={"DAVAGL"};  magazines[]={"DAVAGL","DAVAGL","DAVAGL"}; }; }; class CfgNonAIVehicles { class ProxyWeapon{}; class ProxyDAVAGL: ProxyWeapon{}; }; <span id='postcolor'> I got an error message: No Entry ConfigBin/CfgWeapons/DAVAGL.Single
  22. rbeni12

    >>>help plz<<<

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vixer @ April 13 2003,22:45)</td></tr><tr><td id="QUOTE">i dont think a pistol will work in 1.46, the pistols came with 1.75 and the animations are not yet in 1.46<span id='postcolor'> OK I make my soldier 1.75 ....
  23. rbeni12

    >>>help plz<<<

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vixer @ April 13 2003,22:45)</td></tr><tr><td id="QUOTE">i dont think a pistol will work in 1.46, the pistols came with 1.75 and the animations are not yet in 1.46<span id='postcolor'> I know....I'm trying it with 1.90 ...I see the M2 machine gun but I can't fire
  24. rbeni12

    Addons at ease!

    When it's going to be released ? I think this is a good idea BIS:). but it have some problems .....
  25. rbeni12

    Addons at ease

    When it's going to be released ? I think this is a good idea BIS:). but it have some problems .....
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