reedkiller
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Everything posted by reedkiller
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I can't find a link, but in the 1970s the americans developed a "anti-personel" mobile nuclear grenade launcher anyway back to topic.......
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Anyone who has ever shot a un-armed AI in OFP can not have a good argument against this addon.
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OK, I have a few complaints.... This is a *low quality addon* for many reasons: 1) Causes lag on low end PC's 2) Unfair file size for 56k users 3) Should have been released with demo mission 4) unbalances the game (he who has the battery has the world) 5) Scripts may cause conflict with other mods/addons 6) could do with some new animations 7) I have to create *another* mod folder --("C:/Flashpoint/batmod") 9) Textures go funny when you look at it from 900m away hehe - just kidding THIS IS A GREAT ADDON I think i got killed by one I put it in a mission and then spent a few hours looking at it before i got shot *Could anyone convert the BIS missions to include this addon?*
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many people have problems with Kegety's Sky pack. I can help! -- The most common problem is you'r version of windows not working with the installer. I have made a VERY MINOR change to fix this problem. E-mail me at REEDKILLER@hotmail.com and I will give you this file and any other help with the pack. I would really like it if someone could host the new files for me. (I have premission). Hope I can help you people! REEDKILLER
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Woo and YaY! This, Gentlemen, is the dawn of a new age a bold new age of animation and we few stand on the edge of it. I wish it had a slower walking animation - it is allways in a hurry. the textures could be improved
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I heard that it wont work with windows 9x can some one comfirm this?
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BUG: I am VERY VERY sorry if this has been mentioned but when i run up to some desert bushes they go "odd" and deformed Great Map BAS!
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hmmm the old modem obviously knows what it is downloading because it has settled at 5.1kbps (althow this usually means i will get a corrupt zip)
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can we have a few seconds silence to remember those of us (like myself) who have 56k at 2.5kbps. Our prayers go out to them. My they rest in peace whilst the steam driven modem just manages to get up to 1% before it is disconnected for no apparent reason.
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sorry to drag this topic from the depths of the forum, but i am really intrested in any progress that has been made
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hmm, cant find the corn fields in the editor. Anyone know how/if i can get them in the editor??
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I cnat belive people would give you hate mail?! What kind of ppl do that??!
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All the fix does is allow 98/me users to use your pack! I see no reason not to update it
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I am rather annoyed with Kegetys, on 2 occasions I have given him the 98/Me fix and asked him to include it with his pack and not to credit me. I recived a reply from him but no action has been taken. --- please do not e-mail me requesting the fix anymore as i have lost it ---
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Wwiiec generic europe map beta
reedkiller replied to waffendennis's topic in ADDONS & MODS: COMPLETE
I find this map to be of low quailty (not suprising seeing as its beta) the are issues with the brige, edges, arcutecture and land to adress. Good luck with the net version -
I enjoy flying this with NO fuel, not more!!!! For a laugh i fitted it out with a few AA missiles from a F15, a counter mesure system and nitro and then pited it against a few jets
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The markings are correct (assuming the tank is post D-day) Any chance of a flame version of this tank (there was one as far as I know)
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sorry for going off-topic, but Kegetys is quite right. As the air ship passes through the air (as air ships often do) allot of static builds up. When the ships docked a contact is dropped to the ground and the static is dispersed. In the hindemburgs case part of the ship was not connected to the wire that was dropped down. Over a few flights the static got dangerously high when the wire was dropped down the difference in static between the isolated section and the rest of the ship was sufficiently high to cause a spark. This ignited the highly flammable paint and canvas witch burnt with surprising speed. Even without the gas the ship would have burnt to the ground.
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I want a test mission! Some thing like: Intro: Camera zooms in on a can Mission starts You see a can Mission ends Outro: camera goes round a can I cant wait for the next version. I hope they include the late war cans in the darker green texture (1944-1962). They could also improve the can model. Has anyone thought about doing a British, Russian and American can pack? would it be possible to have a damage system for the can that is like the tanks? (i.e. if you hit a thin part of the can it will do more damage) Apart from all that this is a great add-on! The creator has done for the WW2 OFP community what BIS did for the modern warfare OFP community! Thankyou
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Realistic aa guns
reedkiller replied to Spetsgruppa Alfa's topic in OFP : MISSION EDITING & SCRIPTING
DKM advise you not to "addweapon" with there addons in the readme -
The fix is out Find it at: THE BEST OFP NEWS SITE
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after a quick respawn script I have a great SP game
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Turning church bells off how ?
reedkiller replied to terox's topic in OFP : MISSION EDITING & SCRIPTING
Explosives. -
Thanks for the response - I used "unitname addeventhandler ["hit",{unitname setdammage 0.00001 }] ; unitname addeventhandler ["dammaged",{unitname setdammage 0.00001 }]" I also used "setpos" to send the unit to a respawn ,"playmove" to show a death animation and I reset the ammo loadout This also allows you dammage you car/tank/air as long as you dont die! thanks!!!!
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I would be very grateful to any person who could create a script that simulates re-spawn in single player. Currently I use a trigger with "Getdammage unitname > 0.8" and then "unitname set dammage 0 ; unitname setpos...." This is however flawed as it does not work well if you die in a car and it does not work if you have a very violent and quick death I.E Blown to hell PLEASE HELP Thankyou