quiet
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Everything posted by quiet
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Let's work together to find  a good suitable way to get Multiplayer to work better for us all. Keep in mind, ASE can now show 'waiting for players' and 'game in progress' servers, so that makes it much easier to find a game that is about to start. These are my requests - and I hope others add to this thread: Request New Voting Options: Vote to 'kick so and so' - team based and global voting options. Vote to change mode - 'cadet or veteran'. Vote to 'admin a person'. Vote to 'disable or add AI' - this would make teams more balanced. Menu driven vote menu - able to be binded or within the action menu i.e. [ ], middle mouse, backspace key. Server Status Request: For programs like gamespy, ASE, etc, please make the following rulesets: gametype - ctf, dm, coop, etc. time remaining - if game has time limit. time passed - how much time is passed. score remaining - if game has score limit. score within game - to determine how far along. Other options: Suicide option - limit set by admin or vote. A person can suicide so many times in the game, but not excessively so he/she can get out of glitchy situations - I would default it to 3 times. Everyone - please add your ideas to this thread. Please do not complain about the game - this is a positive thread to get this game working better for us all via multiplayer. Thanks! (Edited by quiet at 12:01 am on Oct. 21, 2001)
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Oh and wow, I see a whopping 3 servers with 10 people or more. Maybe you meant these servers are filled with AI! Ah!
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If I uninstall this game and give it to my friend.. will there be a fade issue? I'm guessing there will be no decent MP additions so I'm basically going to give this to a friend. I just want to make sure he won't get fade from it. Thanks.
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Okay genius. I'll have to upgrade from my 1.5 gig athlon and geforce 3 and stay away from my DSL. Do you have any suggestions? Oh, and you're so smart, how do I join a game in progress? Thank you oh wise one. =)
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from RN Malboeuf on 11:34 pm on Oct. 28, 2001 MP is fine, it rocks<span id='postcolor'> Have you been reading the rest of the forum posts at all? ;-) Umm....
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Jackson on 3:48 am on Oct. 29, 2001 Oh well who knows maybe there will be OFP2 with mp. <span id='postcolor'> With the lack of MP support and the refusal to even attempt mid-game join. I doubt many of these current players will purchase another BIS game. Perhaps I'm wrong.
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Sigh, I agree with you Recon. Besides Wolf, Allied Assault, I'm looking at this game. I wrote them a letter too, telling them the importance of mid-game join: http://westwood.ea.com/games/ccuniverse/renegade/english/html/faq/faq.html http://gamespot.com/gamespot/stories/previews/0,10869,2707121,00.html It's not a realism game but for Sci-Fi and C&C fans it's probably pretty cool. (Edited by quiet at 2:57 am on Oct. 28, 2001)
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But look at Wolf's stats: http://www.gamespy.com/stats/ And that's just a test. Once the full game comes out, woah!
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Bronco on 5:14 pm on Oct. 24, 2001 ., Medal of Honor will use the Quake III engine, putting players in the realm of World War II. You'll be storming the beaches of Normandy, driving military vehicles, and busting a few Nazi heads in Medal of Honor: Allied Assault   Hmmmmm  Watch out BIS <span id='postcolor'> Check this out if you have the bandwidth, they are new videos. =) http://195.92.178.248/media2/bridge2.mov Notice in the following where he gets a headshot and shoots a soldier in the leg. =) http://mohaa.ea.com/movies/intelligence/videos/MOHAA.EA.com_M5L3Fail_hi.mov (Edited by quiet at 6:45 am on Oct. 25, 2001) (Edited by quiet at 6:49 am on Oct. 25, 2001)
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Recon on 2:27 pm on Oct. 24, 2001 yeah, looks awesome...don't forget Ghost Recon aslo...just went Gold. Now, I just need to finish up with OFP sp - is it legal to sell your game to someone? Â Cause without a good mp, this game is shelf material <span id='postcolor'> I don't think Ghost Recon has mid-game join. ;-) Or does it? I'm also getting Return To Castle Wolfenstein: http://gamespot.com/gamespot/stories/previews/0,10869,2817411,00.html and for a cool video: http://www.gamespot.com/live/streamer.html?format=asf&speed=100&path=wolfquakecon_pc.asx&title=Return+to+Castle+Wolfenstein+Video+Interview He's playing in single player but it's still neat to the see the game. Also, a cool interview with the CEO of ID Software - gives a lot of insight into RTCW: http://www.gamespot.com/live/streamer.html?format=asf&speed=100&path=hollensheadinterview2.asx&title=Todd+Hollenshead+Video+Interview Then, of course the official trailer: http://www.gamespot.com/live/streamer.html?format=asf&speed=100&path=wolfenstein_pc_trailer.asx&title=Return+to+Castle+Wolfenstein+E3+2001+Trailer I have mine on pre-order. =) (Edited by quiet at 6:11 am on Oct. 25, 2001)
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Dawdler on 2:11 pm on Oct. 21, 2001 OFP is uncomparable to MOHAA. First of all, MOH is during the WW2. Secondly, have you ever tried to create a Q3 map where there are say 40-50 AI soldiers, 10 tanks, a map which takes 20-30 min to run across, some 20-30 towns, an airstrip, 10 large forrests and trees all over the place, probably something like 1000-2000 in total? But you are right, if the entire SDK doesnt come out soon, so I can play I44 on OFP, I will definetly abandon OFP for MOHAA. The last will probably be a lot more fun. And less frustrating to play in MP. <span id='postcolor'> I understand, but did you see the video? It's Private Ryan meets an FPS: http://www.gamespot.com/promos/demoad/index.html?ftp://ftp.zdnet.com/gs/action/mohaa/mohaa_pc_8_wm.zip I love that video.. most of the game is like that, with of course peaceful moments.. check out the other videos: http://gamespot.com/gamespot/filters/products/media/0,11100,457649,00.html
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Hey just got the latest ASE update. Pretty neat, they have a waiting for players filter. Now running a dedicated server is feasible. Just keep refreshing till you can find a dedicated server 'waiting for players' Perhaps more people will be running dedicated servers now.
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Either that or give up and read this: http://www.flashpoint1985.com/cgi-bin/ikonboard/topic.cgi?forum=3&topic=543
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oops.. wrong thread. (Edited by quiet at 11:27 am on Oct. 21, 2001)
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Another request: Server Information Needed: Password - 1 or 0 (yes or no). I tried connecting to a dedicated server but it was password protected. Currently there is no way for a person to know this from ASE or Gamespy. Thanks.
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How do you vote to change a server from veteran into cadet mode and vice versa? Thanks!
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I hate to spam the same thing over and over, but it's important... Mid-game join isn't a big deal anymore: http://www.flashpoint1985.com/cgi-bin/ikonboard/topic.cgi?forum=3&topic=534
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<a href="http://www.udpsoft.com/eye/ That's" target="_blank">http://www.udpsoft.com/eye/ That's</a> where you can download it.. 21 days full use for free than you register.
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I'm trying to convince the author of ASE (he seems to listen a lot) to add an auto refresh list option - so it can tell us when a new server is open to play: http://forum.edome.net/eye/topic.cgi?forum=1&topic=239 Back me up folks! =)
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It could also show the setup limits. For example if it requires 30 flag caps, then it can say.. score 10/30 - total # of caps or amount of kills, etc. If the server is set to unlimited, it can also show that to warn a person. Make them rulesets: Gametime TimeRemaining Max_FlagCaps FlagCaps etc. Dynamically changing rulesets would work with Gamespy3D, GamespyArcade, and ASE - you would merely setup filters based on rule sets. Yes? (Edited by quiet at 6:24 am on Oct. 18, 2001)
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It should have manual add. If it doesn't simply put in an ip for OFP and try to join. It'll fail and you should be able to ALT-ESC from OFP and still have a ZoneAlarm dialogue. I'm uncertain how long ZA keeps the dialogue open, so it may or may not work if you exit OFP and look for the dialogue box. Try these links as well: GSA Firewall settings: <a href="http://www.gamespyarcade.com/support/firewalls.shtml. For" target="_blank">http://www.gamespyarcade.com/support/firewalls.shtml. For</a> setting up your firewall with OFP, go here: <a href="http://www.codemastersusa.com/support/fpfaq.htm I" target="_blank">http://www.codemastersusa.com/support/fpfaq.htm I</a> use Zone Alarm Pro - it allows me to set up specific ports. When I join a client session I open the above stated ports from those links - but when I act as a server I have to go to medium security to be recognized to create a room in GSA. Quiet  - GSA & GS3D Support =) (Edited by quiet at 1:22 am on Oct. 18, 2001)
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Open up ZA. Click on programs. Right click on any program listed. Choose 'add program'. Look for it in the list and change your settings. =)
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Bronco on 10:22 pm on Oct. 17, 2001 Found this info @ <a href="http://www.coldwarflashpoint.com/. "I" target="_blank">http://www.coldwarflashpoint.com/. "I</a> notice there is a new update for GSA. The new update will auto download/install when you run GSA. It adds dedicated server listing for OFP. So now if you run a dedicated server you can get it listing on GSA. In theory, you click on the server and hit the join button, instead of going to a chat room the game will launch. You might have to wait for a new game in limbo". Looks like a step in the right direction. <span id='postcolor'> This was attempted but BIS needs work with GSA better to get it fixed. The dedicated server listings are no longer there. Suma, please help this work with Gamespy Arcade. You can contact me at [email protected] and I will get you in touch with our main GSA person. Thanks!
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Dawdler on 7:14 pm on Oct. 17, 2001 Well if we cant have "joining" what about making us a server list? When you click on "multiplayer" OFP automaticly logs on to a preset server list IP (can change it if you want to make special IP games) Then on each server there one could have the time, like "10 mins to start" or "10 min ingame, 20 min to restart" The time thing is made up of something like the server sets the mission loop, then sets a pause time like 5-10mins. After that time is up, it will leave the east/west choose screen, go into soldier type selection and wait for 2 mins or so, unless every one has pressed ok. Then it just starts the game! After the round is completed it will be repeated. It would also be good to see "current mission:" and "next mission:" IT WILL [TO SOME EXTENT] SOLVE THE PROBLEM!!! And it will not mean any major rewriting in the engine, just the multiplayer part. How about that? <span id='postcolor'> That's a great idea and probably can be done. It would solve what most people are concerned about - joining games that are already in progress. All this server reporting can be done via rulesets to gamespy or any other frontend to inform you of all this information. Simply refresh the server to get the latest info. When you say the soldier selection screen - so it would have a countdown timer? I believe that will work. It'd be nice if there was a voting system for mission types, lengths, etc - see Tribes 2. Probably all the votes for mission set up could be done before a mission starts. Majority always wins. People could just put checkmarks to what they want the times to be like - or the mission map etc - all on a setup screen. If votes are tied it could just go to a default mode. Anyhow, your idea probably will work. I wonder what Suma will say. He mentioned that some games aren't time based - but that's only if they are unlimited, otherwise 99% there is at least a time limit - despite whether flags are capped beforehand. Even if a game is set to unlimited, I'm sure something can be done where the server can inform waiting clients of the score or a warning that it's set to unlimited. I think if it's a dedicated server the admin should be given an option to allow or disallow unlimited timed games - that would solve that problem. If Suma rejects your idea (completely) than I doubt this game has much of a multiplayer future and you will see people playing other games. I hope he realizes we are trying to keep this game popular and worth playing for a long time. It would further sales for BIS because they could make add on and mission packs - since the multiplayer would be a valuable option to single player. What do think of his idea Suma? Thanks! (Edited by quiet at 9:47 pm on Oct. 17, 2001)
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Antichrist on 7:36 am on Oct. 16, 2001 Tribes 2 got what? Respawning vehicles that leave no trace when they're destroyed? Or absolutely static and indestructible terrain, trees and buildings? Or limited areas with borders? U see my point i hope. There is no need to compare OFP to Tribes 2. They're just different. <span id='postcolor'> I see your point. Hrm.. I wonder if they could implement a save game feature for multiplayer. My main concern was if my clan had battles, what if someone drops? Let's say you were fighting it out and lost a clan-mate or two. Host could save game.. restart game back where everything left off and have people join. Would this fix the most important problem - if people drop out yet they can't rejoin? Suma, Would this be possible? This is the main reason I would want mid-game joins - if clan mates came in. Personally I would not want someone from the outside jumping into a game randomly and disrupting strategies. But ... If you could save a multiplayer game and restart with all the same players, that might be a decent work-around. Thanks! (Edited by quiet at 11:15 am on Oct. 16, 2001)