quiet
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Everything posted by quiet
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Than what about Tribes 2? It has all the above and mid-game join.
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Question - Are you guys locked into an agreement with Microsoft to only use directplay and no other form of server/client connections? Do the dedicated servers merely allow an in-game lobby yet still utilize directplay? Thanks. (Edited by quiet at 4:28 am on Oct. 16, 2001)
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from GiB SunSeeker on 9:54 pm on Oct. 15, 2001 It would be nice though..... sorry Suma, just trying to help, but how does a game like Red Faction manage to do it. GeoMod technology deforms the map and scenery, and still, a player can connect mid-game <span id='postcolor'> Good question... Hrm.. I hope he responds to this.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Bronco on 8:50 pm on Oct. 15, 2001 How about a smaller Island (death match Island) designed for join in progress games. This could be a small area so less data needs to be transmited to each player as they enter,with or without vehicles. A place where we could jump in and shoot each other. And for a more serious game take the time to setup the game as we do now. The join in progress maps could be included in a patch so everyone has the same map. <span id='postcolor'> Awesome idea. I like it!
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Rambo is correct. Despite how great the game is - and it's an amazing game, people will most likely end up playing other games due to the fact they can't simply join mid-mission. Most of us have time constraints, and being able to join up in a game while it's playing adds to the fact it's for entertainment, not an essential part of our lives. Too bad, this game has great potential. =( (Edited by quiet at 4:28 pm on Oct. 15, 2001)
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It appears you need to run ZA in medium security to have your own server available to the public. If you are trying to join other games, that's a different story. (Edited by quiet at 4:05 pm on Oct. 15, 2001)
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Thank you for the honest response. If that's the case, I suggest one piece of information be transmitted in two different places: Time remaining - for mission - in the in-game lobby. Time remaining transmitted to the master server to show as a ruleset on front ends such as ASE, Gamespy, etc. how long the game has left. Is that possible? Thank you. =)
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Suma, Do you see this thread? I believe this simple feature - and expanding more players would make this game what 'world war 2 online' only could hope. Thanks!
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I say add the feature and just implement a warning about lag... work on the netcode from that point on.
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I apologize for pushing this really hard, but I believe it's a necessity for the game to survive. I've been asking a lot online MP friends if joining mid-game can make or break a game and they basically said if it wasn't for joining mid-game they wouldn't be playing most of their games. I think the dev team here should seriously look into option (joining mid-game) to sustain and encourage (sell more of the game to) a larger base of MP OFP players. Thank you.
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Yes, this sure would be nice. Or if it can't be done, at least report to server front end programs the time left in a game so people aren't stuck in the in-game lobby. But in-game joining is the only true answer. Just consider it reinforcements, which is pretty realistic for wartime simulations.
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One thing you could do is have it so if someone wants to join mid-game it turns into a vote. Then if teams are unbalanced that person joins that particular team - then another dialogue comes up where the leader of that team decides that person's role. Or to keep the game fair, if it's a non-coop (though I think coop should respawn) you have it so that person who joins mid game is not close to his other comrades - at least that way it appears the person is being deployed from a far off location. Good or bad idea? (Edited by quiet at 11:05 pm on Oct. 14, 2001)
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That's very true, especially if you something goes wrong a person needs to be able to reconnect. Also, a suicide feature (even if admin only level) would be nice if there are problems of getting stuck. But mid-game join is a necessity if you want this game to become more popular or keep an audience.
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Agreed! It can be made server or vote optional but as you it's the way to go.