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quakergamer

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Everything posted by quakergamer

  1. quakergamer

    Aav7

    Hey! We are making a Desert AAVP version (actually it's finished) but I cant get any pics for now. Wehn Ill get back home ill post the latest sshots (without the LAV25 bags, they aren't added yet). We also got a new custom interior: Older pics: Driver view http://www.roughnecks.org/opgwc/screens/aavp_fin2.jpg cargo (Very old picture its changed for now http://www.roughnecks.org/opgwc/screens/aavp_in_1.jpg ExtErior modEl: http://www.roughnecks.org/opgwc/screens/aavp_8.jpg http://www.roughnecks.org/opgwc/screens/aavp_7.jpg http://www.roughnecks.org/opgwc/screens/aavp_9.jpg Thanks!
  2. quakergamer

    1st person view in an apc problem

    OH well thanks for the answer :S
  3. Hello all, What are the selection names for a Jeepclass vehicle to have 4 wheels that will turn when you turn right or left. Thanks! See ya!
  4. quakergamer

    Suggestion on new functions in the config.cpp

    Yes it could work like that too!
  5. Hello, I don't know if anyone told this on the forumn but I am goign to post my suggestion anyway because I've didn't saw it anywhere. I wouldlike that each CfgWeapon or CfgVehicle has this thing included: For the CfgWeapons CanDamage=[air, tank, boat, weapons, missiles] And for the CfgVehicles ReceiveDamage=[air,tank,boat,weapons, missiles] What I mean by this is that we could make weapons that can damage TANKS (such as the M82A1) or others that can't. As well, the vehicles could have extra armor and couldn't be damaged by a weapon (even the M82A1). In this case: ReceiveDamage=[1,1,1,0,1] Even if in our config a weapon can damage tanks and we shoot at a tank with "0" to the ReceiveDamage=[weapons], well It ain't going to work. Thanks!
  6. quakergamer

    Your view distance

    I have mine at 4000 in SP. I got an ATI Radseon 9800 128mb with an Athlon XP 2ghz and 768 MB DDRAM
  7. quakergamer

    Class reloadanimations

    As far as I know, it is possible to impliment it to make a part of your weapon turn when you've shot a bullet. Look at BIS Grenade Launchers!
  8. quakergamer

    Pacific front mod

    What I would like to know is how they amnaged tyo make smaller soldiers. As far as I know if a soldier in OFP is bigger or smaller than the normal soldiers it don't work correctly ... and look on this picture: http://pacificfront.fc2web.com/file/ss/ss2/ss17b.jpg
  9. Hello all, How does the color in OFP work. I saw in multiple places: color="0.00, 0.00, 0.00, 0" Is it with RGB or another method. Please help me! Thanks!
  10. quakergamer

    Iraqi islands

    It's imported in game, just need to texture it
  11. quakergamer

    Iraqi islands

    You can download the add-ons, they work right now. But for the demo we DO NOT want to waste additional bandwith. We can put it online but we won't because if we decide to release OPGWC v1.0 this month we won't have enough bandwith and I know you guyz will hate to have it 100% hosted on file planet :P File planet will be 1 of our mirrors but we will also have it hosted on RN.org ! Thanks!
  12. quakergamer

    Iraqi islands

    We will be running a new beta-testin subscription 2 weeks before version 1.0. The first 15 peoples that register (non-opgwc team) will be able to get 1.0 before the others and tell us what they would like changed / etc. After the 2 weeks we are going to release everything and we hope you guyz will like our work!
  13. quakergamer

    Iraqi t62

    Hey all, I'm almost done with my T62 and I was wondering if anyone could tell me things I could make better,etc. Here are 2 pictures: More avaible at the OPGWC site (Click on the abnner found at my sig). Thanks!
  14. quakergamer

    Multible user actions in one

    Hey, thanks Le_disciple, now I will use it for my MLRS !! I see you used it for the same thing ! See ya
  15. quakergamer

    Quakergamer's challenger

    First of all I just wanted to say the the version 1.2 of the Challenger (not release, the latest one is 1.1) is coming with OPGWC 1.0. Same as for the new UK Intrantry (UK royal marines, UK SAS, etc ...) and new weapons (new SA80 or L86 with fixed scope,etc). We will also include the Landrover in the OPGWC v1.0 (check our site for more information). As for the bugs I will fix those that aren't fixed yet! Thanks for the critics and the comments! See ya
  16. quakergamer

    Interview with marek spanel about ofp2

    Very nice interview! You can learn a lot of new stuff: -Multiple Gunner positions -Animals -New AI -New interface -"Hand to hand" combat Awesome!!
  17. quakergamer

    Canfloat memory points in o2

    Hey all, What is the selection points that I have to put in the Memory LOD for a tank to be able to float. I know in the config I have to add CanFloat=1 but I dont know the memory points. I've looked at the BIS BMP and M113 model with no luck! Thanks!
  18. quakergamer

    British desert soldiers

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (LaPoieto @ 03 May 2003,03:19)</td></tr><tr><td id="QUOTE">Do the regular soldiers have chin straps and goggles or are they remakes of the original US soldiers? <span id='postcolor'> Yes they do. And the model isn't done yet. We are focusing on HMMWV, LAV25 and my AAVP at the moment ( and other *things* ). Final soldiers will come later
  19. quakergamer

    Gulf war armor pack by cobrasquad

    Umm I am sorry to say this but the otehr add-ons (NOT THE MAF ONES) are taken from teh Gulf War demo ... Stealing and stealin
  20. quakergamer

    British desert soldiers

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (LaPoieto @ 02 May 2003,03:09)</td></tr><tr><td id="QUOTE">Your download section still doesn't work, and it is May 1 Â <span id='postcolor'> Don't worry, i'm waiting for the confirmation that I can reopen it
  21. quakergamer

    British desert soldiers

    We know that there are some model errors on the UK SAS and we will fix it as soon as possible . Well thanks for the help Jaguar and everyone!
  22. quakergamer

    British desert soldiers

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (LaPoieto @ 26 April 2003,21:12)</td></tr><tr><td id="QUOTE">Nice units! By the way, this is offtopic but how come none of the downloads work?<span id='postcolor'> We closed our downlaods for this month (till may 1st) because we had lost a lot of bandwith. We had 40 gb bandwith per month and at april 10th, I had 3 GBs Left!! So we closed the downlaods till May 1st . BTW we also posted new pictures of our Hummers, LAV25, US Soldiers and AAVP Go check them out
  23. quakergamer

    British desert soldiers

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ExtracTioN @ April 26 2003,00:53)</td></tr><tr><td id="QUOTE">Pretty cool quakergamer <span id='postcolor'> We got new textures coming aswell. New pictures (With the new textures) should be there soon !!
  24. quakergamer

    British desert soldiers

    New pictures of the UK Royal Mariens found at: http://www.roughnecks.org/opgwc....pid4710 Go and check em, they look great
  25. quakergamer

    Artillery and realistic radios

    Well im 100% sure there WILL BE artillery for OFP2. It is already made for VBS1, how do I know ? They [OFP-Zone] asked BIS some months ago and they said tehy also implemented artillery .
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