quakergamer
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Everything posted by quakergamer
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Is it possible to set the firing point on a plane.
quakergamer replied to quakergamer's topic in OFP : CONFIGS & SCRIPTING
Thank you guys I've fixed my problem ! See ya. BTW now try to answer my question on vejskovky selection, heehhe GL ! -
Is it possible to set the firing point on a plane.
quakergamer posted a topic in OFP : CONFIGS & SCRIPTING
Hello everyone, I wanted to know if there is a way to set the firing point of a plane in O2 (Firing point = white dot where the bullet/ missile aims.) Thank you very much! See ya -
F22 raptor - air superiority plane -
quakergamer replied to quakergamer's topic in ADDONS & MODS: DISCUSSION
OK Here is a status update! If you can get any screenshots havocsquad of the cockpit it would help me a lot so please do it . Also about the moving engine nozzles I can put them but it would start shakin like the Flaps on the A10 ,etc. It wouldn't look that good so what should I do ? -
F22 raptor - air superiority plane -
quakergamer replied to quakergamer's topic in ADDONS & MODS: DISCUSSION
You are making so much for the community, so the community can make something for you. Â I am sure this will be a great addon. Take your time to make the quality like DKM Comanche. Would be nice to see those two in combat together. MfG Lee Yup, actually I got permission to modify some of the DKM scripts. I will use some lines of the Commanche AI script and the BAY script for the F22! I will also post pics of a beta cockpit (that will get redone when I find better pics) tomorroW! -
F22 raptor - air superiority plane -
quakergamer replied to quakergamer's topic in ADDONS & MODS: DISCUSSION
I am planning on making more than just black and this camo. Maybe a desert one (Even if it dosent exist yet...) Also thanks for hte pics Lee_H._Oswald! *EDIT* The last picture you've posted is awesome. I will use it for texturing some of the aprts. The rest of the textures I will make them! Thanks for the support everyone! -
F22 raptor - air superiority plane -
quakergamer replied to quakergamer's topic in ADDONS & MODS: DISCUSSION
OK I will need some help for now ... I am searching for the best HIGH-RESOLUTION pictures of a F22 cockpit. If you have any of the Nova Logic F22 games could you take a screenshot in the highest resoluion of the cockpit so I can model mine and texture it :S! Thanks! -
F22 raptor - air superiority plane -
quakergamer replied to quakergamer's topic in ADDONS & MODS: DISCUSSION
Yes I've did. I've made all the 3 missile bays. Right, Left and bottom ... -
F22 raptor - air superiority plane -
quakergamer replied to quakergamer's topic in ADDONS & MODS: DISCUSSION
Well actually that's what is happening : http://www.lmaeronautics.com/gallery....nic.mpg And RaptorAce check your PMs ! -
Can someone tell where can i find a realistic m249
quakergamer replied to rbeni12's topic in ADDONS & MODS: DISCUSSION
Well what would you say if I said ive made my own model and asked permission to use DeadMe@t's M249 textures ? If thats waht you call stolen well I don't see why you arent saying anything about the High Detail Weapon pack ... -
F22 raptor - air superiority plane -
quakergamer replied to quakergamer's topic in ADDONS & MODS: DISCUSSION
There is no way you can make it to open automatically when you fire a missile. To sxep: Interior and retractable gears are there, don't worry ;0. And Jamming system is done, I've forgot to list it there. Actually you could use the fired eventhandler and make the animation activate as the weapon fires. The problem I see tho, is that depending on the animation period...the bay doors will prolly still be opening when the weapon fires,need some way to delay the firing of the weapon while the bay opens. May be possible with the weapons cfg..the inittime and such, but I havent played with that much in the sense of delaying them Great job and looks great! Well thats what im wondering :S. InitTime is AFTER the missile is launched, when the missile is going to start moving. I've already tried that, if you know any way let me know! See ya -
F22 raptor - air superiority plane -
quakergamer replied to quakergamer's topic in ADDONS & MODS: DISCUSSION
@Quakergamer: Well maybe its posible because you know the SCUD launcher right? well if you press the fire button the rocket will first go to a stand by animation and then he fires it so maybe if you use it and edit it in some kind of way you can manage to automate the Baydoor so when you press fire the baydoor opens and shsssssssssss rocket is out. just my idea  P.S: Wy dont you open a new post with the name: OFPGWC Update Topic so yuo can post all your updates in that post  Well the scud can't move when the animation is playing ,etc :S . I might find a way yes! And this plane isn't part of the OPGWC MOD, F22 wasn't used in any of the Gulf War :P. But I might start a topic for the other things I am making for the MOD who knows ;0 ? -
F22 raptor - air superiority plane -
quakergamer replied to quakergamer's topic in ADDONS & MODS: DISCUSSION
I don't know about the movable engine. I would need pictures and some more information :S. AS for the missile bays, here is a picture with the missile bays opened! -
F22 raptor - air superiority plane -
quakergamer replied to quakergamer's topic in ADDONS & MODS: DISCUSSION
There is no way you can make it to open automatically when you fire a missile. To sxep: Interior and retractable gears are there, don't worry ;0. And Jamming system is done, I've forgot to list it there. -
Why would someone download a virus and infect his computer :P ?
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Finnish defence forces mod 1.0 released!
quakergamer replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
Hello all! I have tried the MOD and I msut say I like it very much! Very good work on everything in there! Also It looks like i have the same problem other peoples have too. I Crash after about 10-15 minutes :S! Thanks! -
Hey Rifleman, Nice work on these, you may want to update them when the 2nd version of the HMMWV pack appears. GalcomT is working very hard to fiish the 2nd version and we released pictures today on the OPGWC website! Great work again! Looking further to see them! See ya
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Hello all, In teh config.cpp in the class UserActions { }; You can set multiple user actions with a condition. How can I set the condition to be condition= "altitude this > 1 and altitude this < 400"; Basically, the altitude of the plane is between 1 and 400 ... Also how can I set the speed in a script. I've tried multiple things but I get an error each time :S. Thanks !!
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Set speed & condition field in config.cpp
quakergamer replied to quakergamer's topic in OFP : CONFIGS & SCRIPTING
Whatevers in the ComReference is all we got Looks like I will have to use set velocity! -
Set speed & condition field in config.cpp
quakergamer replied to quakergamer's topic in OFP : CONFIGS & SCRIPTING
Thanks! I will also search aswell. But isn't there a setSpeed or something :S ? -
hello all, Does anyone know how I can UNHIDE a hidden selection and then after some seconds Hide IT again trough a script ? If it's possible or anyone know tell me! Thanks
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Thank you very very very much Bratz, It fianlly works!! Awesome work too See ya
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I know how to set a texture and hide it. The problem is that I want it to unhide it and then hide it again ( SO i can make flashing panels on my plane :P ). Hope you get what I mean!
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Hey! We are making a Desert AAVP version (actually it's finished) but I cant get any pics for now. Wehn Ill get back home ill post the latest sshots (without the LAV25 bags, they aren't added yet). We also got a new custom interior: Older pics: Driver view http://www.roughnecks.org/opgwc/screens/aavp_fin2.jpg cargo (Very old picture its changed for now http://www.roughnecks.org/opgwc/screens/aavp_in_1.jpg ExtErior modEl: http://www.roughnecks.org/opgwc/screens/aavp_8.jpg http://www.roughnecks.org/opgwc/screens/aavp_7.jpg http://www.roughnecks.org/opgwc/screens/aavp_9.jpg Thanks! Jeez I find that particularly impolite, what you're doing OPGWC Â Â Using someone else's thread to advertise your addon, and to be honest, the ToW one looks better... Someoen asked if there will be a desert version and Ive answered him :P. That's all...
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Hello all, I am having a quite big problem for an APC. I want the DRIVER of the APC and the Cargo positions to use the View Cargo LOD and the Gunner to use the View Gunner LOD. I can't manage to do that and If I use the View Driver LOD everythign works fine for the Driver and Cargo view but the GUnner view uses the Driver view :S. Tell me if there's a way to fix that (BTW its a wheeled APC so I am using the Jeep Class). Thanks!
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Well we can't really know but you should upgrade your 3D card or add more ram! It may work but you will have slow loading times and low FPS/ resolution! See ya