quakergamer
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Everything posted by quakergamer
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well for sure there wont be a "invisible wall" for planes because it would look stupid seeing planes stop in the air and explode. Maybe they will put warning zones where u get shot down if u pass it "?
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Leone and his secrets weapons :P. Nice work on the Patriot Launcher, add some nice scripting and it will be a #1 add-on .
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The F22 Raptor has been released. It has 2 Versions, one with Sidewinders and one with Hellfires. More load outs will come in future versions. Â Here is a list of all the features: -Realistic Grey Scheme and Black version -Canopy Script -Take Off Script, easier to take off -Landing Brake script -DKM Radar Jammer Script -Working HUD, with multiples instruments -Damage warnings with alarms and a panel displaying the status on each part of the F22. -Incoming missile warning with countermeasures -Altitude Warning -Stall Warning -Realistic Open / Close Bays Commands used to launch the missiles. -AI Script (Based on DKM's Commanche Script) used for the AI to open the bays, use the Radar Jammer, etc! -Multiplayer Tested & Working -Moving Engine Nozzles, made as realistic as OFP Can. -Engine Exhaust. -Realistic Cockpit and new Raise Gears animations! -More than 10 Realistic F22 Engine, Gears, Bays and Warnings sounds! Cockpit: http://www.evilmadman.com/newfiles/quakergamer/F22_Promo1.jpg DOWNLOADS HERE OFP.INFO MIRROR BLACKDOG's FTP Thanks to: -The DKM MOD, specially DKM-Carnage and DKM-Rastavovich for their help with the scripts and the HUD Instruments based on their Bronco. -Colonel Klink for their awesome tutorials -Vit, I have based the Take-Off Script on his Afterburner script -Horus for the textures -Blackdog for the hosting, should be soon on ofp.info REMEMBER THAT THIS IS A BETA VERSION AND MIGHT HAVE BUGS!
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Hello all, where do I define the PBO name of my island so that it path the textures correctly ? Thanks!
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I got the same problems
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Very nice job DKM. I like the effect you've added to the cannon and the suspension system when at 0 altitude. Nice HUD also . Very nice for a beta!! See ya, thanks for this nice add-on!
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F22 raptor released!! [beta 1]
quakergamer replied to quakergamer's topic in ADDONS & MODS: COMPLETE
The grey F22 always worked its the black one that had problems . And for next version I got some new versions ready including one with 4 sidewinders and 6 AIm120C and another one with 4 Sidewinders, 2 AIM120C in the bay, 4 on the exterior and 2 GBU32 . That's it, see ya -
F22 raptor released!! [beta 1]
quakergamer replied to quakergamer's topic in ADDONS & MODS: COMPLETE
OK, I want to know what load outs anyone here want for Beta 2. You can use how many different missiles types you want but it has to be realistic! -
F22 raptor released!! [beta 1]
quakergamer replied to quakergamer's topic in ADDONS & MODS: COMPLETE
Yes it's the black one that dosen't work correctly. So just use the navy blue until BETA2 is out -
F22 raptor released!! [beta 1]
quakergamer replied to quakergamer's topic in ADDONS & MODS: COMPLETE
Look what Sxep said :P -
F22 raptor released!! [beta 1]
quakergamer replied to quakergamer's topic in ADDONS & MODS: COMPLETE
Yup, and looks like its happening on one of the 2 versions. The editing man told me that it was working correctly on the black one. Anyway I have already fixed those bugs and if I manage to fix all the bugs maybe BETA2 today -
F22 raptor released!! [beta 1]
quakergamer replied to quakergamer's topic in ADDONS & MODS: COMPLETE
EDIT: Here is what I have fixed for BETA2 -Incoming Missile Bug Fixed -RadarJammer when used by AI now works correctly -Bigger Wheels -Geometry problem fixed I am still trying to fix the brake, the radar jammer and improve the flight characteristics! -
F22 raptor released!! [beta 1]
quakergamer replied to quakergamer's topic in ADDONS & MODS: COMPLETE
how does this work on your plane exactly? Also, can you post a list of the other loadouts planned please! It basically works with flaps. Also I am planning on using multiple missiles on the same F22 like AIM9 & AIM120 AMRAAM using Col. Klink Tutorial . I had problems with this and it would have taken me another week or so to redo everything :S thats why I've released it today. As for the loadouts, I haven't anything planned yet, everything that would be realistic and useful will be doone. (And for sure there will be a AIM9 w& AIm120) -
Let's wait for OFP 2 :S.
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Very nice work BraTTy, I love this plane a lot, besides the bugs that peoples posted there, I've didn't found any different so fix them and do an 1.1 version ! Again, an awesome plane, download it NOW!
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Where do we define the pbo name
quakergamer replied to quakergamer's topic in OFP : MAP EDITING (VISITOR)
Another question, why does it has to  be in buldozer ?? Anyway thank you it works ;0 -
Me firing a sidewinder at the Mig29!
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Setting max / min angle for vejskovky selection
quakergamer replied to quakergamer's topic in OFP : CONFIGS & SCRIPTING
Yea well I got it looking good anyway... Thanks for the help again BraTTy! See ya -
Setting max / min angle for vejskovky selection
quakergamer posted a topic in OFP : CONFIGS & SCRIPTING
Hello all, again me and my stupid plane questions :P, hope you aren't getting annoyed. I wanted to know if there is a way to set the maximum and the minimum angle that the vejskovky selection can go ? I hope it's possible :S. That's all see ya all! -
Hello all, I have 2 pictures of my F22 Raptor I am currently making. The pics aren't that great but Ill post tomorrow some new better quality pics. (Thanks to Horus for the textures help). I currently have those working scripts: -Working Canopy -New Raise/Lower Gears animations -Damage warning -Take Off Script -Brake Script -Working missile bay simulating a real F22, Open the bay shoot the AIM missile and close it ;). -Multiple other things I will add ... I was wondering what loadouts would you want and what other features... Thanks!
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F22 raptor - air superiority plane -
quakergamer replied to quakergamer's topic in ADDONS & MODS: DISCUSSION
Yes it would work BUT the problem is that a flap can go up AND down and that's not the case with the engine nozzles. The top one can go up and that's all and the bottom one can go down. ANd i can't set the max / min angle so there's no way  I can make it work correctly :S Ok here is what I've managed to do -
F22 raptor - air superiority plane -
quakergamer replied to quakergamer's topic in ADDONS & MODS: DISCUSSION
OK, it will be there. Now let's talk about the moving engine nozzle, I will only make the "top part" move up and down because you cannot set the max / min angle of this and it dosen't look good when the top part and the bottom part is animated :S. Until i find a solution it will be done like that! Thank you very much! -
F22 raptor - air superiority plane -
quakergamer replied to quakergamer's topic in ADDONS & MODS: DISCUSSION
I don't know about that but the F22 is mainly used for Air to air combat right ? AFAIK there is no Air to ground version yet ... -
Nice work here add some more bright textures and it will be awesome hehehe! See ya!
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Nice work NZXSHADOWS, you can also add more details to the wheels of your LVTP and just change em back with the LODs it would look very nice closer! Can't wait to see some in-game textured pics of this baby! Keep up the good work