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quakergamer

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Everything posted by quakergamer

  1. Hello, I want to know how can I make a script that will exit if the PrimaryWeapon of the soldier is fired and continue if the second one (Missiles Launchers) is fired. The script should be activated by the fired event handler! This is how I tried to make it work, but it doesnt <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _unit = _this select 0 _weapon = this select 1 _Launcher = secondaryWeapon _unit [...] ?! _weapon = _launcher: exit
  2. Hello, Thanks for your help raedor and Rastavovich, problem is now solved ! Later!
  3. EDIT: Ive tested it and I cant get the position of the missile ?? This is what Im doing: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _Mi17 = _this select 0 _CurrentWeapon = _this select 1 _CurrentWeaponPos = getPos _CurrentWeapon _Mi17 groupchat _CurrentWeaponPos _Mi17 groupchat _CurrentWeapon I get an error with this ...
  4. Hello, I am having a serious problem with the new anims Rouge1 has made. They are work fine but the Cursor ( the one that you move) and the aim ( the one that follows the cursor) are in different places (one is on top of another). Nothing very bad with that, you can still aim BUT the ai doesnt aim correctly . ANyone knows how we can fix this? Thanks
  5. Hello! Anyone knows how we can detect (If it's possible) when the soldier is UP, proned or crouched... ? Thank you
  6. quakergamer

    Custom binoculars

    The only way you may be able to do it is to replace original BIS Model... As deadmeat said, impossible to replace those objects in game!
  7. quakergamer

    Shocks and sounds...

    I dont know about breaking sounds... for get in and get out sounds: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> soundGetIn[]={"Vehicles\getintank.ogg",0.000316,1}; soundGetOut[]={"Vehicles\getoutapc.ogg",0.000316,1}; And nope you cant create new selections with new parameters. For the suspensions look out at this topic: http://www.flashpoint1985.com/cgi-bin....t=34279
  8. Thank you deadmeat, going to try this. Later!
  9. quakergamer

    Importing p3d into maya?

    Search ASC converter to .3ds . You will be able to convert your asc file to a .3ds one!
  10. You can also use an invisible .paa texture on the "clan" selection. It works fine as far as I know!
  11. quakergamer

    What kind of armor would you like?

    Well it looks like it will have multiple turrets but HOW MANY ? I mean if we want to make an AC130 with 5 guns , well it needs more than just 2 different turrets ... Thats it! later
  12. quakergamer

    Lights inside a building?

    You can just spawn flares whereever you need the lights to ?? Thats how its done on the picture
  13. quakergamer

    Importing p3d into maya?

    You cant import .p3d files in Maya for sure. But waht you can do is convert your model to an ?? .asc file ?? then convert it back to a .3ds file and improt it in maya. You use this by doing File>Send in O2. Hope it helps!
  14. quakergamer

    Setface doesnt work on my model

    First of all I would check if you put, lets say 10 soldiers (the ones you made) in the editor and see if they have different faces. If they ALL have the same face, it's because you haven't configurated correctly your soldiers in the config.cpp! It should have a correct CfgModels section and HLAVA must be in there ... Thats it! Later
  15. quakergamer

    Weapon firing mode scripting problem

    Thank you BraTTy and Suma! Finally the weapon jam script works correctly AND is realistic ! Thank you all for your help! later!
  16. Hello! Please look at this first : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _WeaponMode = _this select 3 ? _WeaponMode = Single : exit Basically _this select 3 when executing a fired event handler script will return the weapon firing mode (Single, Burst or FullAuto). If i write something like this after that _soldier = _this select 0 _soldier groupchat _WeaponMode it will write the firing mode in the Chat Bar BUT if I want the script to exit if you fire the gun at the "single" firing MODE well it ignores it and still does the rest of the script even if its supposed to exit !! Any ideas about that ? Later!
  17. quakergamer

    Maxpayne 2

    I hear the same thing. Peopls that were quite good at max payne 1 can beat the second game in 10 hours. But it's really worth it, right now im at Part 2 Chapter 4 and its awesome!!
  18. quakergamer

    Maya is now for free

    Awesome !! Now I will be able to export 3Ds Max anims to Maya and then to OFP :0! Great! Thank you for the link waffendennis!
  19. quakergamer

    What kind of armor would you like?

    Forget it, BIS wont make any modern tanks. Only vietnam-era tanks will be in OFP2, this ain't BF1942 you know
  20. quakergamer

    Half-life 2 playable beta leaked

    CNN Article Looks like the hackers AND valve is in trouble. Right now it looks like it will be out on April 2004!
  21. quakergamer

    Half-life 2 playable beta leaked

    Well it looks like that HL2 was delayed till the holdays because they were having problems BEFORE with the Steam network. So basically, Hl2 wasnt released on sept 30 because of the source code being stolen... And now the full game! In the worst case, maybe no more HL2
  22. quakergamer

    Did some one say

    NAh, this is the sprint anim. When you press E. If you press F, you just get the normal anim, hopefully, rouge1 will make one for that too and we will use his.. Anotehr problem is that in OFP you get a new anim foreach 45 degrees. Let say you run at 45 dgrees at your right, well it changes animation ... We will have to fix that too!
  23. quakergamer

    Did some one say

    They are very smooth, It really looks nice ...
  24. quakergamer

    Did some one say

    Here is a picture of 2 anims Rouge1 sent me! Awesome work rouge1 !
  25. quakergamer

    Warrior ifv

    Making a woodland one will be easy, let us just finish it script some parts (like the doors) and we'll also make a woodland one! Later!
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