quakergamer
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Everything posted by quakergamer
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bn880 @ July 15 2002,16:27)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (limp-jaffa-cake @ July 14 2002,19:44)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Edited (7/14): Â After some user feedback I went and explored more of the graphic options and found that turning the terrain detail to it's maximum adds quite a bit to the game. Â It makes the terrain more contoured and bumpier. Â This allows you to find cover just about anywhere. Â I don't think it would affect the overall gameplay because the enemy will have the same advantage. Â It does make the game more realisitic and pretty though. Â There is a significant performance hit when you turn this level of detail on though so you may have to play with it to get a good balance depending on your machine. <span id='postcolor'> <span id='postcolor'> What a bastige. With the new terrain division, serious MP coop games have become so much more fun for me. Â The AI is always hiding in a concave spot that the new terrain division creates, and I get ambushed like I was in Korea. Damn.<span id='postcolor'> Well the terrain detail dosent apply on the net !!! BTW its my 400th post
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Example of setobjecttexture
quakergamer replied to suma's topic in OFP : MISSION EDITING & SCRIPTING
Very very cool . Can we set the size of the texture ? Or it has to be done via oxygen ? -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (KaRRiLLioN @ July 15 2002,15:49)</td></tr><tr><td id="QUOTE">Well, straight from Suma's mouth about the scripting command NearestObject: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">The nearestCommand is not working due to a bug. It will probably be fixed in future.<span id='postcolor'> This command is a very primary command in the mission, so I don't know if we'll be seeing any RTS2 for Resistance until it's fixed.<span id='postcolor'> waaaa noooooo. How can you do this. I know you can make it for 1.75 . UNless next patch come this week I can wait. but no RTS2 till this is fixed. Nooooo *Jumps out the window*
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (KaRRiLLioN @ July 15 2002,15:49)</td></tr><tr><td id="QUOTE">Well, straight from Suma's mouth about the scripting command NearestObject: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">The nearestCommand is not working due to a bug. It will probably be fixed in future.<span id='postcolor'> This command is a very primary command in the mission, so I don't know if we'll be seeing any RTS2 for Resistance until it's fixed.<span id='postcolor'> waaaa noooooo. How can you do this. I know you can make it for 1.75 . UNless next patch come this week I can wait. but no RTS2 till this is fixed. Nooooo *Jumps out the window*
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (y0ungb0b @ July 14 2002,21:02)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (quakergamer @ July 14 2002,19:28)</td></tr><tr><td id="QUOTE">OMFG!!! The guy is on crack!!!<span id='postcolor'> Thats nothing. Read UK PC Gamer review. Good score, but didnt write anything remotely constructive. Obviously didnt play the game at all (check the box-out describing the boring start to the game - you have to wait for the bus. duh! or OFP that much to begin with to notice the improvements.<span id='postcolor'> lol , you can wait for the bus in 1st mission . i didnt even knew that . I've taken my good old bike and thats it!
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OMFG!!! The guy is on crack!!!
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Now lets wait for the biiig OFP servers (T1-T3-OC3) to get resistance .
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (R71 @ July 12 2002,14:54)</td></tr><tr><td id="QUOTE">Have you seen in the editor that the AI seem to be drunk when they fly it. I gave it max skill and I watched it crash into the water 2 times and it did not notice me on the ground. I shot like 2 mags of M16 at him and it just flew over me a few times. <span id='postcolor'> All the AI are stupid
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (camper @ July 12 2002,03:30)</td></tr><tr><td id="QUOTE">Resistance DOESN'T need a patch, it's perfect <span id='postcolor'> For those who work I know 2 peoples who the game freeze when It start. Personally it didnt crashed, never . But lots of peoples got CTD or random freezes. Anyway its perfect for me
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PiNs_Da_Smoka @ July 10 2002,17:48)</td></tr><tr><td id="QUOTE">I'll give it a shot using a .pac instead. Has anyone else had a problem similar to this, or know about a fix for it?<span id='postcolor'> I had the same problem and it was the textures.Ive used pac and it worked ... No mroe transparent shit
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Yup I cant wait for RTS2 on Nogova
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Yup I cant wait for RTS2 on Nogova
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Hello all, http://www.virtualbattlefieldsystem.com/indexa.htm At the bottom of the page Look by urself
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Hey all, What is the name of the selection in Memory to put the light on a vehicle(U know when it's night and u can turn lights ON or OFF.) Thanks
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So anyone can help me ??
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vixer @ July 04 2002,17:18)</td></tr><tr><td id="QUOTE">hmm that thing does not exist in real life try to find photos of it! you ony will find 1 drawned picture it does exitst with a M113 but not with M109<span id='postcolor'> You are right. Those things dont exist, but they will exist in the future I guess.
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yea beautiful shots but waht so special ?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ July 03 2002,18:42)</td></tr><tr><td id="QUOTE">dont think im allowed to say but if you look under my name i think youll find out...and i also saw a mention for the mi24...which shouldnt be there unless theyve changed something..<span id='postcolor'> Mayeb they've added gears that you can get up like a plane Who knows
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ July 03 2002,18:42)</td></tr><tr><td id="QUOTE">dont think im allowed to say but if you look under my name i think youll find out...and i also saw a mention for the mi24...which shouldnt be there unless theyve changed something..<span id='postcolor'> Mayeb they've added gears that you can get up like a plane Who knows
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ July 03 2002,18:28)</td></tr><tr><td id="QUOTE">i was looking through the myseriously locked O.pbo in a hex editor and found that bis have added a config for a bell jetranger with icons and textures but im not sure whether the model is there (although theyve made one but probably not finished it, its all around the oh-58 section so it looks like theyve modified the oh-58 model), i wonder when they'll let us get our hands on it...<span id='postcolor'> Whoa great work eviscerator. I think you are right Ill go and search for myself. Maybe in next update they will add the Bell Jetranger and other things for OFP:R Anyway ill go and check for myself
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ July 03 2002,18:28)</td></tr><tr><td id="QUOTE">i was looking through the myseriously locked O.pbo in a hex editor and found that bis have added a config for a bell jetranger with icons and textures but im not sure whether the model is there (although theyve made one but probably not finished it, its all around the oh-58 section so it looks like theyve modified the oh-58 model), i wonder when they'll let us get our hands on it...<span id='postcolor'> Whoa great work eviscerator. I think you are right Ill go and search for myself. Maybe in next update they will add the Bell Jetranger and other things for OFP:R Anyway ill go and check for myself
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kegetys @ July 03 2002,17:56)</td></tr><tr><td id="QUOTE">To extract the resistance pbo's your have to cut the first 46 bytes of the file, for example with UltraEdit<span id='postcolor'> Kegetys is god
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kegetys @ July 03 2002,17:56)</td></tr><tr><td id="QUOTE">To extract the resistance pbo's your have to cut the first 46 bytes of the file, for example with UltraEdit<span id='postcolor'> Kegetys is god
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OK I will try it
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Hey all, Is it possible to make the cargo door of the C130 Open like in real life. It would only be some rotations ... Would this be possible ?