quakergamer
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Everything posted by quakergamer
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The problem with full mods is..............
quakergamer replied to tactical's topic in ADDONS & MODS: COMPLETE
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Garritos @ Aug. 22 2002,22:26)</td></tr><tr><td id="QUOTE">Ive said it before ill say it again, maybe 10% of the mods that are in developement will ever see full completion. Â Lets see, the longest standing MODs I can think of are I44 and Lost Brothers. Â I44 has been around for nearly a year(?) and they have endured many power struggles and now say they are 5% complete. Â LB has been around that long also and all I know that they have are the Merkava. Â the guy that was doing all of the soldier skins moved on after nearly completing them(noone) so now they must start over. Â Im really happy that they do release stuff to the public (HK's and other weapons and the new German guys for BW). Â BW seems to be the closest to completion but the demo showed us they still have a long way to go. Â So a year after the release of OFP we have that desert storm MOD (dont get me started) and an excellent ongoing campaign CLSA(excellent work). Â Â The sad fact is alot of these great screenies of ingame models well end up on some 12 year old with a god complex's Hard drive until he finds the next great FPS to start a MOD in. Â eventually finding its way to the recycle bin along with OFP. Â Another new trend is the guys with OXY trying to join as many MODs as they can w/o devoting thier skills to the completion of one single project. Â Guess it looks nice to have a list of how many MODS you are in for your ikon board signature. Â Â I request all mod makers and editors to follow the example of ballistic studio, WW2 team, G8 and DKM by releasing completed work for the enjoyment of the community and avid editors like myself whom just wanna create WW3 senarios in the editor =] Â Or at the least skin a multi-national version of your creations so we can all enjoy the fruits of your hard work.<span id='postcolor'> Well I see you say that we should release all the addons. This would be great but would the peopels download the mod when its compeltly finsiehd. Maybe those who got high speed could dload it (300 mb) but those with 56k wouldnt. And I think that the mods that dont want to release the adons before completition of the mod(LB, I44,etc) its because they want more peoples to dload their mod. The best thing to do is to releasea demo of the mod (like BW mod did) so we can all see how the mod will be. This would be the best thing to do. -
Even if I told you to try this i am pretty sure that: 1) It will not work 2) One of the 2 gunners will not be able to fire
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antichrist @ Aug. 17 2002,05:39)</td></tr><tr><td id="QUOTE">subj. I just thought that since its a version 1.75 they might've included that option....<span id='postcolor'> I guess not but try to put something like proxy.gunner.01 proxy.gunner.02 Then it MIGHT work. try it urself
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I gues your right but it wouldnt take time for BIS to upgrade the engine so we can use missiles on jeep for examples We can use it on every otehr vehicle, why not on jeeps ?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (dkraver @ Aug. 18 2002,22:06)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vixer @ Aug. 18 2002,19:38)</td></tr><tr><td id="QUOTE">tracked vehicles cant have proxy of a missle but they can have a memory point for rockets and then you can define in the config the type of rocket wheeled vehicles cant have rockets missles its has been blocked in the ofp engine<span id='postcolor'> Does this mean that only tracked vehicles can have missiles or that only vehicles under armoured can have vehicles?? If the last isnt it just making a wheeled vehicle and put it under armoured??<span id='postcolor'> Cuz if we use the tank or APC class the jeep, wheeled vehicle woudnt be able to have wheels that turn and will have otehr thigns trhtao nyl tanks have
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vixer @ Aug. 18 2002,21:44)</td></tr><tr><td id="QUOTE">yeah but you must map all the textures over again  <span id='postcolor'> oo this is cool . A pain in the ass but whatever
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Yea but my hummer with tow isnt fake
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Aug. 18 2002,03:51)</td></tr><tr><td id="QUOTE"><span id='postcolor'> Well evis its much ebter quality cuz the humemr FlipeR showed got desert OFP textures and he just rotated the parts of BIS hummer. I want to see this in game working ..
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antichrist @ Aug. 17 2002,05:00)</td></tr><tr><td id="QUOTE">I still have problems with lights and muzzle flash  <span id='postcolor'> Well be sure the *** is the filename of ur .p3d and not ur class I had similar problems. if the name of ur p3d is myp3d.p3d then u do class CfgModels { class Default {}; class Vehicle : Default {}; class Car : Vehicle {}; class myp3d : Car {}; }; without the .p3d at the end also you might do the rquired versio nto be 1.75 .
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vixer @ Aug. 15 2002,13:25)</td></tr><tr><td id="QUOTE">will there be any missleproxyfixes? like more different missles on a plane because now it only acepts 1 type of missles and on vehicleturret it does acept none<span id='postcolor'> Well this might be added in future games using OFP engine (IL for example). But i hope they will fix the jeep firing proxies i dont know why they did not made this work , i mean tanks(that arent so different to jeeps) can fire missiles , jeeps cant
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (icarusuk @ Aug. 15 2002,20:02)</td></tr><tr><td id="QUOTE">The poly counts are from Maya, not in O2.<span id='postcolor'> Well I think that you should make ur lowest detail LOD to 60 polys and it will go down to 40 in oxygen. Should be smooth enouh
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kermit @ Aug. 15 2002,21:30)</td></tr><tr><td id="QUOTE">Do you mean besides the fact that a motorcycle with any mounted weapon is a bit impractical, and that one with mounted rockets is totally unrealistic? Â I can't think of a reason, really. When's the last time you've even seen a HMMWV with rockets mounted on it? Â No, mount a fifty caliber machine gun on the top.<span id='postcolor'> You can simulate a humeer firing a rocket(thatsw what i did for my tow )
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Espectro @ Aug. 12 2002,12:00)</td></tr><tr><td id="QUOTE">Are you sure original ofp can handle nogova (size and textures, animations etc)<span id='postcolor'> Yea you are right. OFp dont supprot higher than 256x256 textures OFP:R does ..
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (mrukas @ Aug. 12 2002,11:37)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Aug. 12 2002,10:10)</td></tr><tr><td id="QUOTE">Grrr...please use titles like "Looking for a Hmmwv with a mounted weapon", that way people won't open it expecting a nice new mod to download... <span id='postcolor'> major fubar is right. i expected a new mod or addon to download. by the way, why wont you just download that Xa-188 Patria UN Version at ofp-zone. looks quite much like the brdm but with a machinegun on top<span id='postcolor'> Yeab ut i mpretty sure peoples want a jeepw ith a mounted rocket launcher like this http://www.multimania.com/quakergamer1/rocket.jpg
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Intruder @ Aug. 08 2002,15:51)</td></tr><tr><td id="QUOTE">Edit: And if that fails, put some real NV Goggles on and play the game <span id='postcolor'> Would this really work ? If yes im goign to try it(I dont know how but I will)
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Jsut make it hold like a pistol should work no ?
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Hello all just look at those pictures before saying something There will soo nbe MK19, M60 and also a M2 Comments, suggestions ? Also the model is made by me, no BIS hummer there(jsut the textures that will be changed) Thanks!
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Request for soviet light combat vehicle
quakergamer replied to RTR_Commander's topic in ADDONS & MODS: COMPLETE
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Scorpio @ Aug. 07 2002,21:48)</td></tr><tr><td id="QUOTE">PSC has put the pics down, Vixer. That BTR-80 was looking proffesional though, the last time i saw it.<span id='postcolor'> Oh well lets wait for PSC one then -
Request for soviet light combat vehicle
quakergamer replied to RTR_Commander's topic in ADDONS & MODS: COMPLETE
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ALDEGA @ Aug. 07 2002,18:29)</td></tr><tr><td id="QUOTE">Yeah, we desperately need a BTR-80 <span id='postcolor'> Well if no one is doign it I can do it (or I COULD do it ) -
For all those blackhawk down fans
quakergamer replied to quakergamer's topic in ADDONS & MODS: COMPLETE
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (STS_SolidSnake @ Aug. 07 2002,18:54)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (quakergamer @ Aug. 07 2002,18:51)</td></tr><tr><td id="QUOTE">New pictures http://quakergamer1.multimania.com/humr6.jpg http://quakergamer1.multimania.com/humr7.jpg YES npow it have an M60 on it(And I think its the best version, sooo fun to kill east with it ) (Also I have now fixed the blue muzzle flash bug )<span id='postcolor'> Niiice, any E.T.A?<span id='postcolor'> Next week for a LITE version: 1-BIS textures 2-Got a TOW,M60, M2 Version 3-New Sounds And after a FULL Version 1-BIS TExtures 2-Desert CAMO 3-Got a TOW,M60, M2 and MK19 Version 4-Got the M1035 and the M1097 Versions (http://www.fas.org/man/dod-101/sys/land/m998.htm) And soon after we will release a demo mission from our campaing using those vehicles -
For all those blackhawk down fans
quakergamer replied to quakergamer's topic in ADDONS & MODS: COMPLETE
New pictures http://quakergamer1.multimania.com/humr6.jpg http://quakergamer1.multimania.com/humr7.jpg YES npow it have an M60 on it(And I think its the best version, sooo fun to kill east with it ) (Also I have now fixed the blue muzzle flash bug ) -
For all those blackhawk down fans
quakergamer replied to quakergamer's topic in ADDONS & MODS: COMPLETE
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (USMC Sniper @ Aug. 07 2002,17:51)</td></tr><tr><td id="QUOTE">It seems your humvees have the "blue muzzle flash bug" like DKM's XA188 Patria. It seems this is a bug with all cars that have BIS' M2 on them have this bug. (The FAV had a different model, I believe.)<span id='postcolor'> yup I see this. THe bug is with the light WHen I turn the m2 at the oposite sdide of the sun its whiute again -
For all those blackhawk down fans
quakergamer replied to quakergamer's topic in ADDONS & MODS: COMPLETE
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Speeeedy @ Aug. 07 2002,17:33)</td></tr><tr><td id="QUOTE">my mistake there then....must have been the view of the picture .....but please keep the BIS texture in there as well...would be great...<span id='postcolor'> Yes I will, well I will change BIS texture to make them look better too -
For all those blackhawk down fans
quakergamer replied to quakergamer's topic in ADDONS & MODS: COMPLETE
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Speeeedy @ Aug. 07 2002,11:02)</td></tr><tr><td id="QUOTE">The humvee looks kind of small think it should be stretched a little<span id='postcolor'> Hmm I dont think so ... just compare the BIS humemr with my Hummer: http://www.multimania.com/quakergamer1/big.jpg Also I will make a Desert and Forest camo (Well 3 camos in all but 2 different desert one and1 forest one). Also mu;ltiple versions of the humemr will come like the M1097 http://www.fas.org/man/dod-101/sys/land/m1097.gif -
For all those blackhawk down fans
quakergamer replied to quakergamer's topic in ADDONS & MODS: COMPLETE
New pictures , just check there: http://quakergamer1.multimania.com/humr4.jpg http://quakergamer1.multimania.com/humr5.jpg Any commetns ?