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quakergamer

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Everything posted by quakergamer

  1. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (N.o.R.S.u @ Sep. 03 2002,12:11)</td></tr><tr><td id="QUOTE">Hmm couldn't you just make the TOW Hummer classed as APC/tank. This way you should get the TOW working properly. Of course the wheels won't turn anymore if you do this, but I think that a proper TOW launcher is much more requested . Some things to correct: The gunner position looks kinda wierd, hands go through M2 and M60. Animation for TOW gunner should be the same when you turn out from tank. Lights aren't shown behind the car, they only work in front. Interior, shouldn't be a big deal, just use BIS' textures. Nice work anyway, I hope there's a version with BIS' textures also coming to fit well with BIS' other units.<span id='postcolor'> Yea I am working on this. Some more things. -The bullets(TOW) cant be simulated to follow a target,ive tried everything. -I wil lfix th TOW animation -The gunner bug is fixed in 1.1 so u should have 1.1. -The MLRS cant fire rockets so rapidley, it will be put like in real life(i already have a realistic interior done ). -And yes in the next pack I will put the BIS interior with a new forest pack . (And new hummers aswell.) Hope this answer ur questions
  2. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (erfworm @ Sep. 03 2002,02:09)</td></tr><tr><td id="QUOTE">Oh please leave it Laser guided I would hate to see it go scripted. Also does it detect the laser from any distance on the radar? And is there a special laser designator for the MLRS so that AI could designate people as well as armour?<span id='postcolor'> Well u simply have a radar on the top and u can see ur cursor on the radar and you see the enemy in red. So U jsut try locking the missile on teh target, higher the MLRS thingie that launch rockets and FIRE . Pretty nice(ai is very good) BUT it works better on desert
  3. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (erfworm @ Sep. 03 2002,00:55)</td></tr><tr><td id="QUOTE">Hye quaker its workin now! I love them. I have V 1.1 But they still seem to bounce to much. They have bounced so much that they have flipped over. Its probably the Res engine so I dont mind. Also you said the MLRS hit you from across the WHOLE island?!?!? If they did how does it go about doing it? Laser Guided or script? Lata<span id='postcolor'> Nah bouncing bug is really fixed. Just put a hummer and set the speed to 4x and ul lsee it do not bounce, it did with v1.0 And i cant maek the tow laser guided. Anmd yes the MLRS missiles are laser guided cuz ofp dont have the possibility to make a good MLRS with accurate rockets so i decided to make them alser guided. BUT it may change
  4. quakergamer

    Planes for ofp

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ran @ Sep. 02 2002,18:37)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (BlackDeath-CFH @ Sep. 02 2002,16:45)</td></tr><tr><td id="QUOTE">1. no im not gonna download em, im bitching about is why everyone these days is just makeing planes, planes, planes. 2. yeah its a total war sim, but its turning into a god damn flight simulator. 3. maybe you guys should stop working on things that nobody wants, and work on something the community is really asking for. such as armor, more vehicles, and weapons. because something tells me not even half of those planes are going to get finished.<span id='postcolor'><span id='postcolor'> Would a MLRS be a good addon to release soon ?
  5. =================================== VERSION 1.1 AVAIBLE =================================== -Bouncing bug fixed -Gunner bug fixed -In 1.46 when u choose TOW OFP Crashed FIXED -Fixed original hummer that had .50 cal mgun bug -TOW now have textures ==================================== And if you want to download it: http://www.roughnecks.org/desertmod/qkg_humr175.ZIP for 1.75 and http://www.roughnecks.org/desertmod/qkg_humr146.ZIP for 1.46
  6. Ok guyz I got an update that will come out today: 1- Bouncing bug FIXED 2- The hummer (original one) had .50 cal Browning(look urself). Its fixed 3- Gunner bug fixed (well at least I hope so ). 4-NO textures on TOW FIXED 5-Added new textures on 1st camo (Desert) with scratches and mud . THe next pack will be out , dont now when. But before the second pack ill put up to download the nice MLRS(its so nice how ai is getting me at 10 km at the other part of nogova ) The second pack will have the forest camo hummers and: Mk19 version and the M1097, with more troop supports for a better assault . And also the humemrs will have windows with glass . seey a, and check out this when its out(Today in 1-2 hours)!!
  7. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Scorpio @ Sep. 01 2002,22:25)</td></tr><tr><td id="QUOTE">i seem to be having a problem.....The TOW launcher has no textures, and I cant get into the vehicle as a gunner.<span id='postcolor'> About the TOW it was marked in the readme and I still dotn know why some peoples cant get in as gunner. Loo kurself in oxy everything is good there. Its pretty strange. Anyway I odnt know why ?? *EDIT* Where did you download it ? Cuz ive updated it yesterday night on roughnecks server *EDIT*
  8. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jester983 @ Sep. 01 2002,22:09)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (edc @ Sep. 01 2002,21:29)</td></tr><tr><td id="QUOTE">Does it bounce?<span id='postcolor'> Umm no. Not really. Im just saying there should be bullet proof glass like the BIS Hummer. Cause these hummers wont last long in a BHD scernaio.<span id='postcolor'> Yes glass will be added. Its still pertty hard to kill the driver
  9. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (WeeGee @ Sep. 01 2002,18:09)</td></tr><tr><td id="QUOTE">Hmmmm, still can't get in as gunner. Â Even tried making a demo mission. Â You think that it might be conflicting with another addon perhaps? Could you give me the filedate for the fixed copy of it? Â Mine is 8/31/02 and its been like that since I first downloaded it when I woke up this morning. (Which was before you posted that you had fixed it)<span id='postcolor'> Yea nothing is anormal. I dont know, il ltry to make a demo mission
  10. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sadico @ Sep. 01 2002,17:28)</td></tr><tr><td id="QUOTE">I've just redownloaded the 1.46 version. I can't get as gunner in the m2 and m60 versions. The tow version makes ofp crash. Â <span id='postcolor'> ok ill try to fix this then Also Dont uget any error message or something. Im wondering why TOW makes Ofp crash :/ . And the gunner bug is fixed for most of the peoples. It might be an editor bug( iknow i had it) . Try to make a demo mission save it as pbo and try it by click in in single player missions. Might fix ur bug
  11. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (USMC Sniper @ Sep. 01 2002,16:54)</td></tr><tr><td id="QUOTE">How about a humvee with a mk19? Â <span id='postcolor'> it would be posssible but it would work like my tow
  12. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (WeeGee @ Sep. 01 2002,16:03)</td></tr><tr><td id="QUOTE">Quakergamer, I've been experiencing the no gunner position bug too. Â I've tried redownloading it about 4 times now (after wiping all traces of the addon from my hard disk). Â I'm still getting the same problem. Â Was there another location to download them?<span id='postcolor'> If u are using 1.75 try puttign th addon in c:/ofp/addons and not i n c:/ofp/res/add-ons And the location is http://www.roughnecks.org/desertmod/qkg_humr175.ZIP http://www.roughnecks.org/desertmod/qkg_humr146.ZIP It should work. 2 peoples got it fixed when they redownloaded it so I dont knwo why And yes a chinook with mk19 exist in real life
  13. ok its morning here anyway> 1-I have fixed the gunner bug and you just have to redownlaod them if you still CANT get in as gunner. 2-Ill texture the TOW like that.http://www.fas.org/man/dod-101/sys/land/tow_05.jpg . It will be black. And yes I willl add an optic view(real one). 3-I was wondering if you guyz wantred a chinook with MK19 ? 4-I can make the missile maneuvrable (if i use shootmissile). Ive managed to do this on my MLRS but it can be very sucky with long range targets.. Just tell me how yopu would preffer I may give it a try to my TOW> Any more comments ?
  14. Maybe its the versio nof the hummer. Are you trying to get as gunner in M2 or Tow version hummer ?
  15. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jester983 @ Sep. 01 2002,00:24)</td></tr><tr><td id="QUOTE">Great work quaker. But I have one HUGE problem. I cant figure out how to get into the gunner position. Theres no selection to get in it. I downloaded 1.75. I cant figure out what im doing wrong.<span id='postcolor'> Idont know if ur the saem guy from OFPEC(he told me the same thing) but i dont have this problem ?? What you shoudl try is try to get AI to get in gunner position and look where they are trying to mount in the hummer
  16. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Sep. 01 2002,00:12)</td></tr><tr><td id="QUOTE">ive never experienced it before, its more like your landcontact or geometry are conflicting or something<span id='postcolor'> Well I dont know but this bug exist for me for the BMP2. ive playedo n the net and had it. Dont know when it happens. Ill go check. BTW evis go here http://www.ofpec.com/yabbse....did=854
  17. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ Aug. 31 2002,23:08)</td></tr><tr><td id="QUOTE">0--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (quakergamer @ Aug. 31 2002,220)</td></tr><tr><td id="QUOTE">Hi all, I've released my Hummer pack that includes 3 hummers in 2 different desert camos. If you want to see a picture: http://www.multimania.com/quakergamer1/mlrs.jpg And if you want to download it: http://www.roughnecks.org/desertmod/qkg_humr175.ZIP for 1.75 and http://www.roughnecks.org/desertmod/qkg_humr146.ZIP for 1.46 The tow launcher dont have textures yet and it will be fixed in the next pack. Also please tell me if u see any bugs. Thank you<span id='postcolor'> I also had the problem with the gun bouncing when facing towards the front of the vehicle. Â Also do the TOW missiles lock on? Even when I get a diamond lock on a target, it seems to just fire like a regular rocket in that it shot shoots towards wherever I put the dot at. Â Please try and make it a guided missle if possible. Â The inside textures should also resemble those of BIS which are taken from the real Humvee. Â I used to ride in Humvee's all the time and the interior of the BIS humvee is very accurately done. Â Also look at the slant of the hood on their. Â Yours is flat while there's is angled a bit. Also the window frames on the BIS humvees look more like the ones on the armored doors of the real thing which have thick bullet-proof glass. Â I'm not saying you have to make yours exactly like theirs, but BIS did a damn good job with theirs (they even included the radio mount and window wipers) so some comparisons are going to be made. Â Anyhoo...those are just minor quibbles. Â Overall I think you did a damn good job. Â Thanks for letting us play around with the beta. Â Just keep up the texturing work (interior needs a little more texturing) and fix the gun bounce and TOW missile issues and I think it'll be fairly high quality addon. Â Chris G. aka-Miles Teg<GD><span id='postcolor'> Well for the TOW if BIS Dont change their engine I wont be able to fix it. Bullets cant be locked on. And for the interior, its VERY HARD to texture it without fckin up another texture job. Ill wait for BIS humemrs for a high quality interior
  18. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Aug. 31 2002,22:13)</td></tr><tr><td id="QUOTE">good work, definately good enough until an edited bis hummer comes out theres one really annoying problem though, the hummer bounces all the time, making it impossible to hit anything and inducing feelings of sea sickness nice addon though <span id='postcolor'> Thank you evis. And thank you all for ur commetns. Now about hte bouncing bug: Its a v1.75 BUG. It DOES HAPPEN to me with the BMp2 and jeep with mgun so I dont know if you guyz hgave an Idea. And im wroking on anotehr forest camo so somethign would be different
  19. quakergamer

    Ofp2 news

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (USMC Sniper @ Aug. 30 2002,18:27)</td></tr><tr><td id="QUOTE">All they should fix in the engine are all of OFP's stupid limitations! Eg, one gun firing at a time, only one movable gun, the craptastic reload anims, CLIPPING, etc. If they fix this, the sequel WILL be the best game ever (OFP wasnt because of these things) Â <span id='postcolor'> Well we should be able to make our own animations and this would be very very very nice
  20. quakergamer

    Ofp2 news

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (USMC Sniper @ Aug. 30 2002,18:27)</td></tr><tr><td id="QUOTE">All they should fix in the engine are all of OFP's stupid limitations! Eg, one gun firing at a time, only one movable gun, the craptastic reload anims, CLIPPING, etc. If they fix this, the sequel WILL be the best game ever (OFP wasnt because of these things) Â <span id='postcolor'> Well we should be able to make our own animations and this would be very very very nice
  21. quakergamer

    Ofp2 news

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (moerty @ Aug. 30 2002,15:29)</td></tr><tr><td id="QUOTE">aah, a revamping of the engine, read it as copy/paste from VBS1 to OFP2. still i can't wait to get my sweaty little hands on it, time for zen like patience.<span id='postcolor'> Imagin everything we would have wanted: -More than one gunner -Movable proxies -Jeeps could shoot missiles -Tanks could have proxies that would move and a lot more It would ROCK
  22. quakergamer

    Ofp2 news

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (moerty @ Aug. 30 2002,15:29)</td></tr><tr><td id="QUOTE">aah, a revamping of the engine, read it as copy/paste from VBS1 to OFP2. still i can't wait to get my sweaty little hands on it, time for zen like patience.<span id='postcolor'> Imagin everything we would have wanted: -More than one gunner -Movable proxies -Jeeps could shoot missiles -Tanks could have proxies that would move and a lot more It would ROCK
  23. quakergamer

    New ka-50 from eviscerator!

    Nice addon. The sounds are excel;lent and the textures are good. But the jungle ones should be a bit darker ?? I just have a problem. How do I shoot the AT16 missiles ? THey just dont want to shoot
  24. quakergamer

    Float plane

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Killerco @ Aug. 23 2002,21:11)</td></tr><tr><td id="QUOTE">A few months ago I saw a screenshot of a cessna float plane(in the water floating:0!. was this a doctered pic???, or the real mcoy? I was wonder if it is out or in the works. Thx Killerco<span id='postcolor'> A floating plane would only work as eye candy. You couldnt take off or land on the water
  25. quakergamer

    The problem with full mods is..............

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Garritos @ Aug. 23 2002,00:49)</td></tr><tr><td id="QUOTE">Well after re-reading my post maybe I did come of a little synical but sometimes a dose of reality is good. Â Im am not sayin all mods should release everything they have made so far. Â </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Or at the least skin a multi-national version of your creations so we can all enjoy the fruits of your hard work.<span id='postcolor'> for example the DKM patra APC, if they had not released it before completing the mod we may have gotten the buggy first release in the mod instead of the newer, better version. Â I am in full support of Demo versions of each mod, this is a great compromise and extremely beneficial to the MOD. Â BW for example may have released the Lag-o-licious Huey and the overpowered Leo had they not let the public have a taste before the full version. Â not to mention that I now have the first new tank model(non-BIS) in my add-on folder. Â As much as i love the M1A1, it can get a little old and really puts a damper on multi-national missions. Â Speaking of Demo's, quaker do u know if the old iraqi army PBO is hosted anywhere on the net from the first desert storm(gulf war) Demo? Â I would like to use it in an upcoming mission but I cant if ppl cant D/L it from somewhere.<span id='postcolor'> Yes but wouldnt it be better if DKM mod would had released all their addon in one pack(demo) right now with 2-3 missions for single player
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