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Everything posted by prowler.wolf
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Sorry to dig this up but I am having a weird issue with this, the water appears exactly the way I intended in single player but when the map is being played online the water color goes back to the default green. ???
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I am trying to create a custom paa for the ui select but it crashes texview2 when I try to open it. Can someone tell me what settings I need to use when saving it as a paa with transparency? I am using photoshop CS4 ---------- Post added at 10:56 AM ---------- Previous post was at 10:15 AM ---------- nevermind, it worked when I saved it as a tga :)
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Invisible road object
prowler.wolf replied to prowler.wolf's topic in ARMA 2 & OA : TERRAIN - (Visitor)
that seems to work well enough for me to move on but I recall in arma1 you only had to place them down as artificial objects and they would snap together. Thanks B -
My invisible road objects in roads2 have no icon when I place it into visitor. I tried replacing it with the games invisible road but it won't snap together which is pretty useless when building a runway. Has anyone else come across this issue? (maybe someone could zip up the object and attach it for me? :o)
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I have an idea - ONE BIG GOOD TUTORIAL
prowler.wolf replied to Bartchie's topic in ARMA 2 & OA : TERRAIN - (Visitor)
It can be a pain in the ass to search for information but it is all here(most is in the stickied thread as I am sure most are familiar with it). My only complaint is that some of the information is outdated. For everything else there is always the option of just creating a new thread if you can't find a definite answer. Video tutorials are a huge undertaking and if someone feels obligated to put the time and effort into it then more power to them. -
WIP: Stuff you are working on 2!
prowler.wolf replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
One dirt runway, just barely long enough for a c130 to take off and land on. -
WIP: Stuff you are working on 2!
prowler.wolf replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Some WIP... Mana Island, Fiji Mana Island, Fiji Mana Island, Fiji Mana Island, Fiji Mana Island, Fiji -
Resourcelink collection: How to make a map, beginning from the idea in your head
prowler.wolf replied to ZeroG's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Thank you for putting this all together. Now if anyone is truly interested in island making then they really don't have an excuse. The information is all here. -
LineMapper Test Successful! Place fencelines, powerlines...
prowler.wolf replied to rocket's topic in ARMA 2 & OA : TERRAIN - (Visitor)
It has been a while now, any word Rocket on the development of this? -
Big maps take too long to work on, so I try and stay within 10km x 10km. I do however have a 20km x 20km island in the works.
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Random Land Outside of Map ?
prowler.wolf replied to csj's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Possibly the terrain is too extreme and the engine is used to making smoother variations? Perhaps an option in the config to set how bumpy the generated terrain can get would be a feature to consider for a patch? -
For anyone who is new to Island editing or modding, the same general rule applies. You are going to have to rely on what has already been posted here in these forums and what is available to you in the tutorial/wiki links. Your best friend is the Search Button up there ^ when you run into issues. Not much else can be said. Have patience, be willing to learn from mistakes... and good luck!
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Looking for objects
prowler.wolf replied to prowler.wolf's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Sweet, thanks Bushlurker! If you remember what they were then I hope I can help. Oh, and if anyone happens to be looking for buildings, this will help you. http://www.armatechsquad.com/ArmA2Class/Buildings/ I just wish they had a class list for all of arma2's objects like vegitation. -
Some Exciting Developments...
prowler.wolf replied to rocket's topic in ARMA 2 & OA : TERRAIN - (Visitor)
This tool has saved me a LOT of time on my islands, thank you so much. Any chance on being able to enhance it for support of multiple objects? :icon_w00t: -
Switzerland Mod for Arma2
prowler.wolf replied to HDlaeppli's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
the Sig 550, 551, and 552 are my absolute favorite guns. Keep up the good work! Will we be able to see all weapon accessory configurations you will be adding? :) -
Please tell me everything you've learned about road networks
prowler.wolf replied to El Mariachi's topic in ARMA 2 & OA : TERRAIN - (Visitor)
T's and X's are special parts, I'm not too familiar with crossroads and have never used them -
I wonder what is in drive S ^^
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Really Dumb questions
prowler.wolf replied to Helepolis989's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Part of the trick to learning island creation is to read the tutorial with the sample map and do each step on your own as you read. -
P:\CA\structures\Pond
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Namalsk island, v1.10
prowler.wolf replied to Sumrak's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hopefully the broken textures on low detail gets fixed by bis one of these days. -
Namalsk island, v1.10
prowler.wolf replied to Sumrak's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
What is your Texture Layer Size in your Project Parameters? I have heard others have been able to fix this issue by setting the Base Layer to 40.0x40.0m Otherwise great job, this island seems to have been a long time coming and the hard work put in really shows. :) -
I usually back up my pew at least once while I'm working and it is a good idea to save to these backups as much as possible. And roads can be exported as text files btw.
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Namalsk island, v1.10
prowler.wolf replied to Sumrak's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Anyone else get this? :confused: On Very Low Terrain settings -
Custom island's intro
prowler.wolf replied to Raunhofer's topic in ARMA 2 & OA : TERRAIN - (Visitor)
I have been playing with the intro in the mission editor(ripped from utes) and with a bit of tweaking and imagination it seems to be pretty straight forward as far as integrating it into your island. -
Does anyone have problems with these three objects...? P:\CA\Roads2\bridge_asf1_25.p3d P:\CA\Roads2\bridge_stone_asf2_25.p3d P:\CA\Roads2\bridge_wood_25.p3d I can't seem to get them up!(haha). Buldozer does not seem to be able to grab onto these objects and modify their height and I have to manually edit their height value which is not fun. :confused: