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Everything posted by prowler.wolf
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Introducing Mana Island for ArmA2: Operation Arrowhead V1.2 (61MB) By: Prowler Overview A small island in the south pacific which features several exotic resorts for you to kick back in and take in the beautiful scenery while you sip on your frozen drink of choice. Walk down dazzling white sand beaches or take a stroll through misty dense jungle as you explore Mana and take in all of its hidden magic. Recently however political unrest in the small country of Fiji has permitted a rather large oil company to move into the area unhindered and is threatening to destroy Mana's once untouched beauty. Features Download Mana Island 1.2 http://goo.gl/scG6I (multiupload.com) Download from Armaholic.com Download from Armed-Assault.de Download from Arma2Base.de Download from Six Updater Thanks to others for providing mirrors, I'll add them here as they come in. Development Pictures http://picasaweb.google.com/prowler.plr/ManaIslandAlpha# Requirements ArmA2 and the Operation Arrowhead expansion. African Foliage 1.24 (http://forums.bistudio.com/showthread.php?t=91208) Dev-Heaven Issue Tracking http://dev-heaven.net/projects/plr-manaislandfiji 1.2 Fixes and change list: Fixed water overwriting BI islands Removed second runway in the ocean Adjusted ambient sound volumes 1.1 Fixes and change list: Tweaked sounds Modified intro Replaced Config Removed misplaced objects Fixed Alice system Added New Foliage Added loadingscreen Credit and Thanks BI for making this amazing game. PVPScene for pointing out the water/runway fixes. kju for providing a working config and helping me out. Homer Johnston for your awesome Road Painter Tool Shezan for your amazing world tools. Keep up the good work! :D Also credit goes out to Berghoff for his amazing work in the African Foliage addon. Without it, Mana would surely be nothing. And of course the folks at BIS for making this awesome game. Special thanks goes out to the Shack Tactical community for providing testing and thanks to the BI Editing Community for helping me out and just being so damn awesome. And anyone else I have forgotten to name.
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I need some help locating these two objects, anyone have an idea? :blush:
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Mana Island Fiji
prowler.wolf replied to prowler.wolf's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Because I'm such a newbie at making addons, I am releasing v1.2 of Mana which adds the following fixes. (last one, I promise!) Fixed water overwriting BI islands Removed second runway in the ocean Adjusted ambient sound volumes Thanks goes out to PVPScene for pointing out the error of my ways. Here is the new download link and I'll go ahead and update the first post with the changes. Download Mana Island 1.2 http://goo.gl/scG6I (multiupload.com) -
I44: Battle of the Bulge Island
prowler.wolf posted a topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I present, Battle of the Bulge. An island designed for ArmA 2 and for the Invasion:1944 WW2 mod. V1.1 (95MB) By: Prowler Overview It's got trenches! Need I say more? :cool: The sleepy town of Bastogne is sure to give you the chills as it is overlooked by a menacing hill littered with trenches and foxholes that have been meticulously prepared in the biting cold. There is no telling what carnage is about to be unleashed. Features Requirements ArmA2 Download v1.1 http://goo.gl/1nmQd (Multiupload.com) Fixes and change list: Sounds fixed (config - powcrawl3/4,grasssprint1/2/3/4 missing) Modified intro Replaced Config Fixed Saved games not loading correctly Removed misplaced objects Fixed trees not showing on map screen Added loadingscreen v1.0 (outdated) http://www.arma2base.de/include.php?path=download&contentid=3672 http://www.armedassault.info/index.php?game=1&cat=islands&id=160 http://www.armaholic.com/page.php?id=14873 Credit and Thanks Thanks goes out to BIS for making an awesome game. Special thanks goes out to the Shack Tactical community and the guys behind I:44 for providing testing and encouraging me to finish this bad boy. Thanks to the BI Editing Community and its numerous members for always being helpful to me and everyone else. You guys are awesome. Enjoy! -
Mana Island Fiji
prowler.wolf replied to prowler.wolf's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah, I have tried everything to get the damn runway back to where it was. Nothing has changed in the islands config and I have re-done it half a dozen times now in attempt to fix it. This problem is beyond me right now and I just didn't want this one issue to hold back the update so I went ahead with release. -
Mana Island Fiji
prowler.wolf replied to prowler.wolf's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Mana Island updated to 1.1! Root post updated with change list and download link. Enjoy :) -
I44: Battle of the Bulge Island
prowler.wolf replied to prowler.wolf's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Battle of the Bulge updated to 1.1! Root post updated with change list and download link. Enjoy :) -
Bush's Geotypical Microterrains (with source files).
prowler.wolf replied to bushlurker's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I side with the alternative. Real-world based terrains do not allow the amount of freedom I require in designing a terrain and keeping symmetry and tactical scenarios in mind for the ultimate replayability. When you have artistic freedom in making a terrain, all sorts of possibilities open up for you. 2m and above terrains are excellent for themed islands with high detail terrain features where you want missions or scenarios to be played out in one area. So planning out a terrain in a 1kmx1km square has to take into account and use up every square meter. Cities make great center pieces for urban combat and the outside areas can be filled with forest and trenches/hills. Or destroy the city and make a ruined stalingrad with a river in the middle of it. Of course with a 2m terrain it would not be hard to make something based on ww1. The possibilities are endless! I would love to see some more high detailed terrains like this in the future. I'm excited for your release and can't wait to try it out. :) -
buldozer crashes when cell size is under 30
prowler.wolf replied to dermannmitohnegesicht's topic in ARMA 2 & OA : TERRAIN - (Visitor)
You may need to give more information in order for us to help with your problem. In the mean time give these settings a try. As a rule you need to keep within the power of 2 when selecting a terrain size. (512, 1024, 2048, etc.) Click on 'Calculator' and enter into the First Line 10240. Then hit 'apply proposed'. Close it by hitting 'Ok' and re-open it. Select 'Base (Active)' and click 'Edit'. Now select '40.0mx40.0m'. These settings are guaranteed to work. Here are some settings for a 2m terrain. For this you don't have to open the calculator, just type in '192' and as long as your satellite segment is valid, it should work. Hope this helps. -
I44: Battle of the Bulge Island
prowler.wolf replied to prowler.wolf's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
http://www.amazon.com/Quentin-Tarantinos-Inglourious-Basterds-Soundtrack/dp/B002KU6AO8 Track 14 Awesome movie btw -
I44: Battle of the Bulge Island
prowler.wolf replied to prowler.wolf's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
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MBG_Buildings_3 - European Theatre
prowler.wolf replied to mondkalb's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Awesome, going to enjoy throwing these around in visitor. :) Good work! -
maps under construction:
prowler.wolf replied to shezan74's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Nice textures Bushlurker. That sand looks awesome :) -
Improving Buldozer.exe load time!
prowler.wolf replied to commander1985's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Updated my exe and used -exthreads=0, no problems here. :) Good work! -
Airport Template
prowler.wolf replied to Macadam Cow's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
:rolleyes: -
Afghanistan-Uruzgan-Shahidi Hassas
prowler.wolf replied to bad benson's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Great work so far, might consider putting a little bit more green in the green zone but thats just my opinion. Not sure how that would effect performance. :) Keep it up! -
I have to agree with domokun. I'm not liking the action menu way of activating this. I feel it should be automatic. Also an added feature would be a sort of progress bar that gives you an idea of your current "hide status". Excellent work so far for such an awesome idea. Keep up the good work Dmarkwick. :)
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Simple ArmA 2 Terrain Tutorial
prowler.wolf replied to luki's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Check paths in your rvmats, and layers.cfg for start. Then make sure you are using 8-bit for your sat and mask png's. -
WIP: Stuff you are working on 2!
prowler.wolf replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Got some more pics to show. http://dl.dropbox.com/u/4013909/BoB01.jpg http://dl.dropbox.com/u/4013909/BoB02.jpg http://dl.dropbox.com/u/4013909/BoB03.jpg http://dl.dropbox.com/u/4013909/BoB04.jpg http://dl.dropbox.com/u/4013909/BoB05.jpg -
WIP: Stuff you are working on 2!
prowler.wolf replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Here is a sneak peak at what I am currently working on. http://dl.dropbox.com/u/4013909/BoB01.jpg -
maps under construction:
prowler.wolf replied to shezan74's topic in ARMA 2 & OA : TERRAIN - (Visitor)
If something were to be done about this, I would be more then happy to supply all sorts of templates for the community. I think this could be the start of something amazing for the community. You better get started on it bush ;) As per this threads initial purpose, I'm currently working on a small 1kmx1km island with a 2 meter cell terrain. PLR_Buldge - Winter themed map with a very high detail terrain which allows the use of "trenches" and foxholes in a forest. With one basic city in the south east corner based loosely on 1940's bastogne and the Battle Of The Buldge. I have been playing on this with the I44 mod and it is damn scary how awesome it is. Also 2m cell terrains, omg! -
Excellent idea. :bounce3:
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New Terrain Models in PMC/patch 1.56
prowler.wolf replied to bushlurker's topic in ARMA 2 & OA : TERRAIN - (Visitor)
I would like to contribute a couple of points to this discussion. In my own opinion the PMC tree/foliage models are a slight problem for the community. I am more then happy to purchase the expansions to support BI and have free access to the use of their models in island editing. One thing that bothers me is the unfair advantage that might be present for the players that do not have the expansions higher detailed textures. I hope I don't sound ungrateful for the new content, I just want everyone to share the same experience when they are playing on a custom island. Does anyone else feel this way? I would be more then happy to hear if PMC will eventually be incorporated into the full game in the future. Another point I would like to add is that if new Visitor developers who are not familiar with the island making process focus on smaller island sizes (anything under 512km squared), then we could see a higher number of islands being released. I see a few good qualities to this idea like a smaller file size that might increase the number of downloads and usage on multiplayer servers. Because lets face it, everyone here ultimately wants people to actually play their islands. If you don't want people to play your islands online then there must be something wrong with you. :P I don't mean to stop making large islands(large islands are ****ing awesome). I just hate to see island makers give up because the project they chose to work on was going to take too many hundreds of hours of work to complete. The size of an island should be a conscious decision in everyones island making process. If the engine allows us to create higher detailed terrains with virtual ditches and trenches and tiny hills, then whats stopping people from making these for smaller battle spaced maps? What say you all? Maybe I just want to see less full sized reality-based terrains and more fictional/themed islands. Anybody can just rip terrain out of google earth and slap a satellite image together and call it art. Heres some questions I wanted to ask. Does anyone have any experience with these small sized islands? I have being toying with a few ideas for smaller fighting arenas and it has been difficult to plan out small terrains similar to the Proving Grounds. I am assuming that the terrain grid in that island is 5 meters? What settings in Visitor would I have to use in my project preferences for my island to use the same grid square/texture size/etc.? -
[Island] NG-Studio present "Isola di Capraïa"
prowler.wolf replied to Gamerz's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Your island looks absolutely amazing. I especially love the nice details like the rock walkways with the dock objects and the complexity of the runway lights. Bravo.:love: -
I use dropbox for all my needs. You get 2GB storage and you can upload directly from you computer. You can also share folders and sync files with multiple computers. :cool: