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Mana Island Fiji
prowler.wolf replied to prowler.wolf's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Because I'm such a newbie at making addons, I am releasing v1.2 of Mana which adds the following fixes. (last one, I promise!) Fixed water overwriting BI islands Removed second runway in the ocean Adjusted ambient sound volumes Thanks goes out to PVPScene for pointing out the error of my ways. Here is the new download link and I'll go ahead and update the first post with the changes. Download Mana Island 1.2 http://goo.gl/scG6I (multiupload.com) -
Mana Island Fiji
prowler.wolf replied to prowler.wolf's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah, I have tried everything to get the damn runway back to where it was. Nothing has changed in the islands config and I have re-done it half a dozen times now in attempt to fix it. This problem is beyond me right now and I just didn't want this one issue to hold back the update so I went ahead with release. -
Mana Island Fiji
prowler.wolf replied to prowler.wolf's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Mana Island updated to 1.1! Root post updated with change list and download link. Enjoy :) -
I44: Battle of the Bulge Island
prowler.wolf replied to prowler.wolf's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Battle of the Bulge updated to 1.1! Root post updated with change list and download link. Enjoy :) -
Bush's Geotypical Microterrains (with source files).
prowler.wolf replied to bushlurker's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I side with the alternative. Real-world based terrains do not allow the amount of freedom I require in designing a terrain and keeping symmetry and tactical scenarios in mind for the ultimate replayability. When you have artistic freedom in making a terrain, all sorts of possibilities open up for you. 2m and above terrains are excellent for themed islands with high detail terrain features where you want missions or scenarios to be played out in one area. So planning out a terrain in a 1kmx1km square has to take into account and use up every square meter. Cities make great center pieces for urban combat and the outside areas can be filled with forest and trenches/hills. Or destroy the city and make a ruined stalingrad with a river in the middle of it. Of course with a 2m terrain it would not be hard to make something based on ww1. The possibilities are endless! I would love to see some more high detailed terrains like this in the future. I'm excited for your release and can't wait to try it out. :) -
buldozer crashes when cell size is under 30
prowler.wolf replied to dermannmitohnegesicht's topic in ARMA 2 & OA : TERRAIN - (Visitor)
You may need to give more information in order for us to help with your problem. In the mean time give these settings a try. As a rule you need to keep within the power of 2 when selecting a terrain size. (512, 1024, 2048, etc.) Click on 'Calculator' and enter into the First Line 10240. Then hit 'apply proposed'. Close it by hitting 'Ok' and re-open it. Select 'Base (Active)' and click 'Edit'. Now select '40.0mx40.0m'. These settings are guaranteed to work. Here are some settings for a 2m terrain. For this you don't have to open the calculator, just type in '192' and as long as your satellite segment is valid, it should work. Hope this helps. -
I44: Battle of the Bulge Island
prowler.wolf replied to prowler.wolf's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
http://www.amazon.com/Quentin-Tarantinos-Inglourious-Basterds-Soundtrack/dp/B002KU6AO8 Track 14 Awesome movie btw -
I44: Battle of the Bulge Island
prowler.wolf replied to prowler.wolf's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
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I44: Battle of the Bulge Island
prowler.wolf posted a topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I present, Battle of the Bulge. An island designed for ArmA 2 and for the Invasion:1944 WW2 mod. V1.1 (95MB) By: Prowler Overview It's got trenches! Need I say more? :cool: The sleepy town of Bastogne is sure to give you the chills as it is overlooked by a menacing hill littered with trenches and foxholes that have been meticulously prepared in the biting cold. There is no telling what carnage is about to be unleashed. Features Requirements ArmA2 Download v1.1 http://goo.gl/1nmQd (Multiupload.com) Fixes and change list: Sounds fixed (config - powcrawl3/4,grasssprint1/2/3/4 missing) Modified intro Replaced Config Fixed Saved games not loading correctly Removed misplaced objects Fixed trees not showing on map screen Added loadingscreen v1.0 (outdated) http://www.arma2base.de/include.php?path=download&contentid=3672 http://www.armedassault.info/index.php?game=1&cat=islands&id=160 http://www.armaholic.com/page.php?id=14873 Credit and Thanks Thanks goes out to BIS for making an awesome game. Special thanks goes out to the Shack Tactical community and the guys behind I:44 for providing testing and encouraging me to finish this bad boy. Thanks to the BI Editing Community and its numerous members for always being helpful to me and everyone else. You guys are awesome. Enjoy! -
MBG_Buildings_3 - European Theatre
prowler.wolf replied to mondkalb's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Awesome, going to enjoy throwing these around in visitor. :) Good work! -
maps under construction:
prowler.wolf replied to shezan74's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Nice textures Bushlurker. That sand looks awesome :) -
Improving Buldozer.exe load time!
prowler.wolf replied to commander1985's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Updated my exe and used -exthreads=0, no problems here. :) Good work! -
Airport Template
prowler.wolf replied to Macadam Cow's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
:rolleyes: -
Afghanistan-Uruzgan-Shahidi Hassas
prowler.wolf replied to bad benson's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Great work so far, might consider putting a little bit more green in the green zone but thats just my opinion. Not sure how that would effect performance. :) Keep it up! -
I have to agree with domokun. I'm not liking the action menu way of activating this. I feel it should be automatic. Also an added feature would be a sort of progress bar that gives you an idea of your current "hide status". Excellent work so far for such an awesome idea. Keep up the good work Dmarkwick. :)