pete10
-
Content Count
114 -
Joined
-
Last visited
-
Medals
-
Medals
Posts posted by pete10
-
-
Man that's terrible
---------- Post added at 13:04 ---------- Previous post was at 13:00 ----------
Better. Though still some moon walking:
-
Check here:
Notice how the character pivots then gets up and turns when kneeling.
In Arma you turn like a top on the spot.
-
Yep. I know the one you mean. Their animations are cool but any real gameplay seems a long way off.
I was led to believe bis studios owned a motion capture studio?
---------- Post added at 03:04 ---------- Previous post was at 03:03 ----------
I don't play 3ed person, never got the attraction for looking at my avatar's back-sides...., just sayin'..., not that i have anything against that....
But you're looking at other people all around you right? Targets etc?
-
Hi,
I know great strides have been made in improving animations of human figures.
But to my mind Arma's animations are still incredible robotic looking compared to other newer games.
Is there a greater immersion killer than seeing a character spin on one spot while kneeling or standing in one spot, like they are attached to a turntable?
Any chance we might see more realistic human movement implemented at some point?
Thanks.
-
Best terrain ever?
-
Better and more varied animations.
Simple stuff to make the players seem human.
-
Wasn't being snarky or anything like that at all.I was just simply expressing my opinion.
Obviously that person meant no offense, and I did not think they did.
I understand that some people interpret short and to the point sentences in that way, I try not to ramble on. :p
Just remember that the modders here always respond to comments and questions. :)
I hope you understand.
And back to my point. I reckon this with a couple new animations would win the contest.
My opinion only!
Cheers!
-
Why aren't you guys putting this mod up for the make arma not war comp?
-
More human like animations and better blending of animations. That's all I want.
-
Can u direct me to it please?
-
Is there a version of this rifle with rails as is currently issued?
-
Hopefully they will admit the whole near future thing was a mistake and return to current day combat
-
Hello. Are there any single player missions for this great mod?
-
Yes I would provided the units were high quality
-
I would love to see a replacement pack too. The MX doesn't feel or look right to me.
-
That's not too bad
-
Post a video of you using the unused animations enex please
-
Exactly.
They need variety.
Variety in the way characters walk, hold weapons, run and stand.
-
I'm always impressed watching Project Reality's animation sets. When I play Arma I don't really think about how my character moves that much, which is a great example of how much better A3 is to A2 where I constantly noticed it. The ainations aren't overly fanciful; they're functional and do what I want, but when I go onto other FPS games or when I get the urge to watch Project Reality videos they really seem to stand out and make me realise how much better they can get in a game with a similar style, scale and purpose with just a few small tweaks.They really give your movements weight and a less 'robotic' feel. A3 has definitely taken huge and promising steps ahead of its predecessors- and even has stuff to teach other shooters with its glorious stance system-, but it could do with going back and looking at the basics which we see in every firefight and just adding some more humanity to the actions. Deploying weapons would be a wonderful example (which ties into that oft-requested featuers of weapons resting that we won't go into in this thread!), as would part-animated ragdoll death animations that are seen in Red Orchestra or Left4Dead, where there is a brief 0-3 second animation reaction to the blow which killed it before dropping into ragdoll- which also seems to respond to nearby scenery as a character slumps against walls holding wounds.
Of course, we can't have the perfect game, and we can't incorporate *every* good feature from every other FPS to have existed prior to today, but there are so many tweaks here and there which would make me love this game even more that you just have to wishlist occasionally ;)
Well said. But I think the key is VARIETY.
Nothing saps reality for me like seeing a squad moving down a road in exactly the same stance at the same pace.
The AI sometimes look like they are line dancing.
-
I gots to know man!
-
Nice. It would be good to see these introduced as part of a bigger tactical CQB module. Urban hostage situations, etc
-
At the risk of copping all sorts of (justifiable) abuse.
Any news?
:)
-
Most animations are pretty solid and really improved when compared to arma2.For me it's the lack of variation, every animation should have an alternate version with rifle, with sidearm and without weapon equipped.
Most of the "talking" animations look like the actor took too many sleeping pills when being captured.
There's no emotion in most animations, there's not one single animation that makes me think: "Wow, that guy must be really <insert emotion here>", they're all way too calm and relaxed or too much planned/acted out to put it in other words.
Then there's the lack of certain must-have animations like handcuffed on the ground, a working surrender animation where the surrendered unit can still walk etc., basically all stuff you'd expect in a military sandbox game. (Or are these animations actually in the game and I just can't find them?)
It's still a big improvement from arma2 and there's more things to come.
This is exactly my point. Because all actors perform the exact same animations they look robotic. If there was just some variations in how soldiers carry a rifle when patrolling, or how they walk or run it would go a long way to making the whole experience more real.
-
This is a thing:http://dev.arma3.com/oprep-refactoring-animations
But, yeah, a couple of the things the OP is commenting on aren't really related to animations.
I don't know it is a thing. The way I read this update they are improving the way the current animations work. Not improving the animations themselves.
This game is about realism, right? Human movement still the biggest immersion killer.
in ARMA 3 - GENERAL
Posted
Notice in this vid how patrolling soldiers generally hold their rifles high across their chest. Usually resting them on top of their magazine rig.
https://m.youtube.com/watch?v=JlfkSpRTLaQ
No spinning on one spot either!