personage
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Looking for trigger examples
personage replied to personage's topic in ARMA - MISSION EDITING & SCRIPTING
thanks for your help, thats greatly appreciated. As well as me it will be handy for many others! -
Looking for trigger examples
personage replied to personage's topic in ARMA - MISSION EDITING & SCRIPTING
yeah mate that would be really cool.. just make a real simple one if you can- a trigger area, an enemy car or troop that travels over the area, and another vehicle or tropp or whatever that starts to travel towards the trigger area when the enemy moves over it. -
I have printed out the excellent wiki on mission editing and have been looking through it and have been reading the section on triggers. but for the life of me its still a very confusing part of the mission making process for me. what i want to do is create an ambush mission in which when the enemy troops travel over the trigger area that an attack chopper group will take flight and fly to the ambush area and attack the enemy troops. (i play the role of the OPFOR) It would be also good to have a small group of enemy ambulance vehicles and repair vehicles begin to travel at that same time. Its just really confusing for me - the interface seems a little cryptic to me. are there any editable similar type missions out there that may let me check out the whole way these triggers and groups are created ? or also i'm lookign for some extensive tutorials on the net about these triggers which some solid examples that may include the same kind of things i wish to do with my mission ?
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adding mines/weapons to vehicles for use
personage posted a topic in ARMA - MISSION EDITING & SCRIPTING
I had a look around before asking the following question on editing but haven't seen anything but confusing scripts that seems way over my head. I wish to make my own "ambush the convoy" mission in the mission editor.. its just that i cannot find anywhere where i can choose particular weapons and so forth. I would like to have an off-road vehicle full of mines and satchel charges . it seems that there is not a function in the map editor to do this. Heck, I cant even see where one writes scripts in the mission editor (i'm new to this). are adding weapons to a vehicle possible in this game ? -
Destroying a convey (the first single mission)
personage replied to LovingSpoonful's topic in ARMA - OFFICIAL MISSIONS
only problem i have with this mission is that i don't have enough time to lay all the satchel charges and mines.. even when i drive to the ambush site in the 4x4 just when one gets to the road the guy says that he can see the convoy, then you know you have about a minute or two left before they arrive sometimes its not that bad for time,but when you have to continually walk around the 4x4 to find that "weapon" gear icon sweet-spot it can drive you nuts and slow you down. there never seems enough time to lay all the mines and satchel charges. i don't know how people have the time to be driving all the way to the next town. does anybody know if the time value can be adjusted so i can spend 10 minutes setting up my attack ?