pebcak
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Everything posted by pebcak
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How do you get a convoy of trucks to follow a road network without them fagging about causing jams? I've tried setting the front truck as leader, they all get stuck; setting them in and out of formation, they all get stuck; spacing them farther apart, they all get stuck; individual WP, they all get stuck... A pattern emerges.
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Ah, now I didn't stagger the Ranks. I'll give that a go.
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Thanks for responding chaps, but I tried that. Seems that no matter the conditions of a waypoint they all seem to get mixed up with each other and eventually stop moving at all. Not really sure what to try next.
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Would they be new objects or 'unlocks'? Guess what I'm asking is will all players in MP games need to have that installed as well.
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Trigger to check if more than 5 guys dead?
pebcak replied to satexas69's topic in ARMA - MISSION EDITING & SCRIPTING
Would this work in MP? -
I have a bunch of players that start the game with fixed equipment defined via the init field; however, when they respawn the init field seems to be ignored. How can I get these respawning players to start with the gear defined in the init field?
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Cheers Norrin. I had no idea that something seemingly so simple turns out to be that complicated.
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View Distance & Wait For Players.
pebcak replied to pebcak's topic in ARMA - MISSION EDITING & SCRIPTING
Where are mp maps stored locally..? Anyway, highly likely that there would be a massive amount of other stuff in there that would confuse the issue, i.e., me. A wee script example would be more informative...? *grovel* -
View Distance: Is it possible to fix the view distance of all players in a MP game? Â If, for example, a mission is set in a region of the 'world' that forces a significant frame rate hit, it would be nice if the mission set the view distance of all the players to a reasonable setting to begin with. I understand that any enforced view distance could probably be over ruled by the local detail settings, but that shouldn't really matter. Â I also accept that it is easy enough to change locally, manually, anyway. Â Just would be nice is all. Â --EDIT-- I've just found this: setViewDistance # I had gone through the script wiki to find it but must have missed it the first time! Oh well. Anyway, where should I put the above command? init.sqs? --/EDIT-- Wait For Players: I played a mission that waited until all players were loaded into the mission before allowing it to start. Â (A camera hovered over a location while waiting.) Â Could anyone give me a few pointers on how such a thing is done?
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View Distance & Wait For Players.
pebcak replied to pebcak's topic in ARMA - MISSION EDITING & SCRIPTING
I understand the logic, but how do I script that? -
Is there a way to prevent a player in a MP game from picking up extra weapons? For example, prevent someone playing a Civilian from picking up any weapons greater than pistols. They would need to be allowed to pick up extra pistol ammo and perhaps nades, however.
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Hmmn. Right. Okay. Not quite sure how to do that yet. Quick code sample to get me on the way..?
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End Mission When Specific Dies
pebcak replied to pebcak's topic in ARMA - MISSION EDITING & SCRIPTING
Yup. Simple when you know how, eh. Many thanks. -
A quick one (probably): How do I end a mission when a specific player or vehicle gets killed?
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I have a play area boundary around a MP map I'm working on that first gives a warning not to leave the play area, then kills the player off if they continue. Â I have the following in the trigger that does the killing: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{_X setDamage 1} forEach thislist; What I hope to learn from someone here is how to make certain vehicles and/or units exceptions to the above kill script, i.e., being allowed to pass through the killzone unharmed. Â Can this be done? I'm new to scripting, so please be gentle.
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Play Area Boundary Exceptions
pebcak replied to pebcak's topic in ARMA - MISSION EDITING & SCRIPTING
--double post deleted-- -
Play Area Boundary Exceptions
pebcak replied to pebcak's topic in ARMA - MISSION EDITING & SCRIPTING
KyleSarnik, That's superb stuff. Cheers. When I get five munites I'll give that a try. Many thanks!