pcpilot
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I was playing with the Multiplayer mission wizard and made a ctf mission on Rahmadi. Seems kinda cool and seems to work well. I would love to edit it in the editor; add some objects, etc. Is this possible? I looked for the mission in the drop down list in the editor but it wasnt there. I look at the mission file and its different from the usual mission files. Its called a ARMAWIZARDMISSION file. I cant seem to open it in the regular editor.
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RHS T-64 MBT pack v.0.9 ( Preview )
pcpilot replied to Shadow NX's topic in ARMA - ADDONS & MODS: COMPLETE
Hey Shadow, Im usually a lurker, mainly looking for addons for the game. Im getting a lot of fun and mileage from Arma and the addons make it even better. Then I found your teams' T-64 addon...WAY TO GO! So after playing with it for awhile, thought I would post a "well done guys!" Im now looking forward to your future tanks and the MI...man, I love this game... -
How do I destroy an ammodump...
pcpilot replied to pcpilot's topic in ARMA - MISSION EDITING & SCRIPTING
Thanks guys, I'll give it a whirl tonight when I have a chance. -
How do I destroy an ammodump...
pcpilot replied to pcpilot's topic in ARMA - MISSION EDITING & SCRIPTING
Thanks for the reply but no, it didnt work. I also tried a destroy waypoint on top of the ammo boxes to no avail. I experimented a little by trying to destroy several different objects including a hut and a crapper. But the trigger didnt go off even though its synced to the destroy waypoint. I can destroy the object of course, but the trigger doesnt activate aknowledging my objective complete and then sending me to the next waypoint. -
Sounds wierd I know. But Im working on a mission and Id like to make one of the objectives destroying an ammo dump using maybe a time bomb being set. For the ammo dump Ive put several ammo crates under a tent. I have a trigger set as an objective and extra points, etc in the activation section of the trigger dialog. But how can I make the trigger activate? Can I sync it to, say, an ammo box? Or what? Im a bit stumped here...thanks for any help guys.
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Looking forward to the update for this vehicle. Unfortunately, since the patch, I cant use it as it is now. It seems my infantry dont show thier small arms when this vehicle is used ingame. I agree with cameron, a Russian federation skin and SLA would look really nice.
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Ive noticed since the 1.08 patch that if I am a commander of a vehicle, such as the addon M-60 or the games' stock Shilka, and give a target to attack using my mouse curser, the gunner wont attack it. If I say nothing, he will attack targets normally it seems. Even if I step out of the vehicle, the gunner will continue to engage targets. But if I give him a target to attack, he ignors it and indeed, pretty much stops firing, even with plenty of targets in view. Anyone else experiancing this?
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Just popped in to say that this is a VERY cool utility. I have REALLY needed something like this since Arma came out. Sure makes life easier with the breifings, etc. Thanks Chris...
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Great looking model pal. I look forward to the completed version but this is nice till then. *Opinion mode on* While RACS is obviously an ally of the western world and would likely tend to have mainly western equipment, I would suppose RACS might have any number of different choppers and equipment in their inventory. A lot of third world countries do. *Opinion mode off*
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Questions about sector control
pcpilot replied to pcpilot's topic in ARMA - MISSION EDITING & SCRIPTING
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I am making a simple mission where the player and his coop team have a meeting engagement against an enemy tank and two squads. They are battling on the island of Rahmadi over the single central village on that map. I have placed a flag at the center of town. I was wondering if anyone knows where I can get and implement a script to make the flag change to the side with control and give them points for its possession, say, for the amount of time either side holds it. Ive been using the triggers "OpFor and BluFor has possession" I think it is. But while this tells me who has the center of town, the flag of course does not change. Â I really dont want to get into scripting myself as I dont have that much time. Perhaps someone would be willing to help with a script? PS. I also am not familier with how to implement a script so maybe someone could enlighten me.
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Hmmmm, thanks for the reply. I took your advice and it doesnt seem to work. The first waypoint shows immediately, then switches to the next before Ive even done anything. Tried to sync from first the waypoint to the trigger. Then from the trigger to the waypoint just to see if there was a difference; there wasnt, it did the same thing regardless. So it still doesnt work yet.
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ColSanders, where can this file be found? By the way, your name and avatar is amusing...
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Ok, before everyone castrates me for not searching; I did! I cant seem to come up with a good search word for what I'm looking for and strings of words in a search just come back with 8 million results. Ive also went over a number of tutorials and referances and cant find my query either. What I am looking for is this...When I complete an objective, Id like a waypoint to then become visible to take me back to my base. I know this is simple and probably asked a hundred times but please bare with me. Thank you for your time.
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Thank you Andersson, I'll take a look there on that site and see what I find. I also suspect my friend didnt use the software that came with his controllers. I'll install that for him if not and see what we can do there too. Infamous, I suspect you are right about not needing all those settings in Arma. However, even just one mode would make it awfully sweet to have all your functions /commands at your fingertips. This is a REALLY nice stick and pedal setup he bought, though too expensive for me, ($300 for both stick and pedals).