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plasman

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Everything posted by plasman

  1. Well noted Thanks for the info My Dostop loop was not very elegant.
  2. plasman

    ArmA editing tutorials ?

    Thanks. I have textview (version 1.1) I can open .paa files with it. But cannot save as .tga. Don't know why. Maybe I have an old version do you know which is the latest version?
  3. For a prisoner liberation scenario I try to have one of the (former) prisoner taking the weapon and ammo from a dead guard. The name of the prisoner is p1 The name of the guard is g1 (he's an OPFOR rifleman) I put This SetCaptive true in p1 init field. Then wrote the following trigger activated small script : ? (not alive (g1)): p1 SetCaptive false ? (not alive (g1)): p1 action ["take magazine",g1,0,0,"30Rnd_545x39_AK"] ? (not alive (g1)): p1 action ["take weapon",g1,0,0,"AK74"] But it doesn’t work. p1 just wanders aimlessly without taking (dead) g1’s weapons and ammo. Thanks in advance for your help
  4. plasman

    Vehicle & Weapons Browser

    Awesome job (as usual) Kronzky
  5. plasman

    BTR-80 APC for OPFOR

    I concur. ArmA texture standards are quite high, any “home made†addon will have to match these standards otherwise the vehicle will look odd / toy-like when compared to its surroundings. The model itself is great anyway. Good work
  6. plasman

    BTR-80 APC for OPFOR

    I concur. ArmA texture standards are quite high, any “home made†addon will have to match these standards otherwise the vehicle will look odd / toy-like when compared to its surroundings. The model itself is great anyway. Good work
  7. plasman

    Day of Days

    I didn’t have time to play the mission yet, I just had a look at the intro : awesome! Nice job
  8. plasman

    Armed Assault Addonlist

    For info US SOCOM units (Generic United States SF units) by Ebud are available on the Armaholic website at : http://www.armaholic.com/page.php?id=886
  9. plasman

    Typhoon over Rahmadi

    The Mission has been updated to Version 1.1 : Changelog fm version 1.00 : -------------------------- Added a new secondary objective Added weapons choice Improved AI reactivity Added more enemy units Added outro sequence Corrected a few minor bugs
  10. plasman

    1.05 Causes performance Hits.

    I tried to download the 1.05 patch on last Friday, but I couldn’t cause it seemed the entire world was doing the same thing. So I decided to download it today to install it later. Lucky me ! Looks like I’ll keep playing version 1.04 and wait for the 1.06 release.
  11. plasman

    Typhoon over Rahmadi

    Oooops it seems you need to log-in on the French Forum to be able to download, sorry. I'll try to find an alternate hosting place soon. Thanks your patience.
  12. Well try a small script like this one (which might work) : In the init field of the soldier type [name of the soldier] exec name of the script.sqs
  13. plasman

    LOVE the game.. HATE the grass

    And BTW grass does not stop bullets, so nothing prevents you from shooting thru it in the direction where you suspect the enemy is. OK you'd better spray and pray to achieve some kind of result, but that why they did put an auto-mode on assault rifles in the first place.
  14. plasman

    LOVE the game.. HATE the grass

    Personally I looove grass (in Arma at least). It’s a great addition to the game atmosphere. The grass block your view ? So what ? It would do the same in real life. On the other hand I agree with Mandrake5 grass in urban areas should be shorter. Unless there is a ban on landmowers in Sahrani.
  15. plasman

    Infantry don't shoot at helicopters

    But I don’t know if ArmA still uses OFP’s “hit points†system? In this case you would need firing a lot of rounds to take down a helicopter.
  16. plasman

    HK G11 / Steyr Aug A1

    Nice, really nice. Awesome job Tiger
  17. I think (never experimented it myself) you can try to change units side by using the following command : side unit in a script. For example : ? (put a condition here) : side name of the unit == blufor will (normally) turn the unit into a blufor member.
  18. plasman

    Never ending intro

    Thanks I eventualy found the solution by taking a look at one of the existing missions : In the camera script I needed to type Ending=true then to create a trigger with the following fields : ending in the condition field and End N°1in the Type field.
  19. I made a mission with a small script cutscene for an intro. But once the intro sequence is completed the camera goes on shooting, even if it has been destroyed (CamDestroy command), the only way to continue and to start the mission is to press “escapeâ€, which is not user friendly for the player. Could somebody tell me how to “convince†the intro to stop filming and to start the mission ? Thanks in advance for your help.
  20. It looks good. Maybe a little bit too greyish for my taste (but it's just of mater of taste anyway). Nice job Frederf
  21. plasman

    Never ending intro

    with _cam1 being the cameraname Thanks Will try it (tonight)
  22. plasman

    HK G11 / Steyr Aug A1

    The G11 is nice , but to my opinion if the Steyr’s texture would have been fine for OFP it is not up to ArmA's standards.
  23. I guess so, anyway try to put the following lines into the init file of your unit : To remove a pipebomb : this removeMagazine "Pipebomb" To add a grenade : this addMagazine “HandGrenade†For further info see the OFP/ArmA scripting commands here : http://community.bistudio.com/wiki/Category:Scripting_Commands and the list of weapons here : http://community.bistudio.com/wiki/ArmA:_Weapons
  24. plasman

    Armed Assault Addonlist

    For your info there is a nice artillery barrage script (called "Bombardement") made by The-KiLLeR available at http://edition.armedassault.fr/index.php?p=scripts Free translation of the French instructions : PS : Télécharger = download
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