Jump to content

peterj

Member
  • Content Count

    37
  • Joined

  • Last visited

  • Medals

Everything posted by peterj

  1. peterj

    Ka-50 cannon

    Here's some numbers, According to internet sources(http://cybernet.boom.ru/avia/ppnk.html - russian site) the 2A42 cannon can deflect from -2°30'(left) to +9°(right) in azimuth and +3°30'(up) to -37°(down) in elevation. Is this likely to be looked at? A more accurate representation would be if it worked like the Cobra (including the gunners zoomed in view) but with a more restricted cannon. You should also be able to lock up targets in any weapons mode. And instead of a wingman aiming for you Shkval would do it.
  2. peterj

    Helicopter control

    Ka-50's cannon is fixed in one position, which is not correct. The real one can deflect -2°30'(left) to +9°(right) in azimuth and +3°30'(up) to -37°(down), and also lock on to a target with Shkval. (I made a thread about this, some time agoe) However Vikhrs and Hellfires can be locked and fired when hovering, and the Cobra's cannon moves, so I'm not sure what you meant? - Back to the flight model. I agree that overall there's to little tail rotor authority. The Bell 206 in FSX has a resonable amount of tail rotor authority even at 120 knots. When hovering the yaw is also faster. For example the AH-6, a small and very agile helicopter, shouldn't be worse in this aspect. The low tail rotor authority makes it harder to aim fixed cannons than it should be.
  3. peterj

    Helicopter control

    Iv'e tried it and it's very stable, like it's on autopilot, but it will start to drift very slowly. The yaw control is generally not very useable at speed, because you have a vertical stabalizer in the back that gives the helicopter directional stability. Thus you have to slow down to yaw. (It's possible that the tail rotor should have a little more authority than it has now)
  4. peterj

    Helicopter control

    The goal is for it to be a more realistic flight model. Basically, unless you're on autopilot a helicopter will need constant cyclic input not to crash. The helicopters in ArmA are still very forgiving in this aspect. And the problem is that manual controlability with keyboard/mouse and realism can't be combined. So i'd recommend you to get a joystick
  5. peterj

    Viewing angles for screenshots

    Thanks For the unfamiliar here's how you use that script, http://community.bistudio.com/wiki/Camera.sqs
  6. In the photography thread there's a great varity of viewing angles with no crosshair etc, how do you achieve that?
  7. peterj

    Will you buy the game tomorrow??

    Just got it Looking at their stock, they sold 4 copies the hour before they closed.
  8. peterj

    UK Release Version

    Since this is protected by securom i assume that you need the cd in the drive when you run the game? Will there be a download version of the uk release?
  9. peterj

    PC accessories for ARMA

    MSFFB2 joystick for flying. I also tried driving with a momo racing, it surly improved driving, but you need to be pretty dedicated to that task to have the momo on your desk
  10. If so, how do you lock up a target? edit: How do i use the GBU-12 with the Harrier, to be more specific.
  11. peterj

    Is the GBU-12 laser guided?

    Ah you need to put out an SF Recon to laze it.
  12. peterj

    Ka-50 cannon

    I got a PM about sources, so i can say here also that the numbers are from fas.org and just to get an indea. It actually deflects more to the right than to the left. The guys at lockon.ru has the right numbers. SOBR, if i get your post right it's the number of rounds it takes to damage/destroy the target? So the cannon is allot more effective in low, yea there's something off. HE rounds, designed to destroy aircrafts and softer targets, explodes on impact. Might not be effective at all against heavy armour. Should take less rounds to destroy a softer target. AP = armour piercing
×