peterj
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Atleast sideways it's to disrupted,
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what if there's no commander?
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What the title says, gunner TKs showed up in my name, not so good
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I don't think troops armed with rifles should oppose a threat unless you're really close. Most attack helicopters are designed to withstand small arms fire. However I'd say there are plenty of other threats, tanks, shilkas, other AA and strelas. I've been shot down several times online by T-72s, while flying the UH-60. It's quite easy to hit a UH-60 flying towards you with the main gun. You're confusing the real world with the world of ArmA. In Arma, assault rifles will bring down a cobra.. And there were plenty of AA threats. We killed them all in the course of our 3 or 4 missions... all that were left were some troops ambling about as if they didn't care we were there, and we just chuckles as we hovered 20 meters over them and killed them in different and interesting ways with the 20mm cannon. actually, relatively few 5.56 bullets are needed to cause a fuel leak that forces the cobra to disengage. No I'm not confusing them, I'm talking about reality which is essentially always the same as how I think Arma should work. Since small arms fire could down a helicopter in Arma, possibly even at a distance, then unless that is realistic it's better if the ai doesn't engage. Anyway I passed your point which I agree with, helicopters are very powerful thus they shouldn't be to easy to control. A challenging flight model also makes it more fun.
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I don't think troops armed with rifles should oppose a threat unless you're really close. Most attack helicopters are designed to withstand small arms fire. However I'd say there are plenty of other threats, tanks, shilkas, other AA and strelas. I've been shot down several times online by T-72s, while flying the UH-60. It's quite easy to hit a UH-60 flying towards you with the main gun.
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So you would say the UH-60 in Arma is somewhat accurate when it comes tail rotor authority? The 206 in flight simulator x is very different, you'll be able to induce a quite large sideslip even at 100 knots, which in turn will slow and upset the aircraft. The almost complete loss of tail rotor authority for all helicopters in Arma is most noticeable when you try to strafe a target, as you pick up speed you won't be able to adjust your aim using the pedals.
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A good start would be if the Ka-50 was modeled accurately, so that the computer controlled cannon can lock on to targets, and the damage it does represents a 30 mm cannon.
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Having the AI lase a target works, you have to make sure the target is in line of sight. I haven't tried the other way around, but generally getting the AI to make good attacks from air seems hard.
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ArmA is a combat simulator. If I wanted arcade I would get Battle Field 2 Personally I'd like to see a realistic flight model without artificial stability, the problem is that it would be very hard to fly with mouse and keyboard, the path they're going now works.
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Agree, steering should not effect the throttle, it does that both in cars and boats now. If you try to get out of a ditch in a car you need to drive straight because steeing kills the engine power. Very frustrating. And with boats you can't make high speed turns, they seem underpowered to.
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This was the problem i was having, http://www.flashpoint1985.com/cgi-bin....t=57916 -maxmem=512 stopped the crashes.
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tried multiplayer now, CTD on first death. Is there anyone with 8800/Vista who doesn't experience stability problems?
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ok, now it's reported. http://bugs.armed-assault.net/view.php?id=2130
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Would be strange if I'm to only one who noticed this
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If you lock up a target and have rockets selected the AI will start to continiously fire when you turn against the target, ie when you're not aiming at it. Second problem is that it will continue to do so if you turn manual fire on. Can you confirm this behavior? Maybe it's already reported. - The flightmodel has several problem (althought it was improved in 1.05), but one particually strange behavior is that the engine note changes when you pitch up, the trottle does not seem to change much since you're losing speed. Anyway it makes no sense that the engine note or throttle change depending on pitch.