prodetar2
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Everything posted by prodetar2
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Hi everyone I am not sure where to post this, i though this would be a good start. I am searching for a texturer. someone who can texture a Soldier and a Weapon. i am not experienced in texturing neither do i have the tools (programs) to do so. please, if your interested, give me a shout More information will be revealed if you contact me. Leave your email or send me a PM. your choice Thanks ahead
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Due to the fact that no one replied here, im deciding to release a little information about wat the addons are about: Starship Troopers! If that sparked any curiosity with any of you texturers please, dont hesitate to message me
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Hi all, I'm looking for a basic weapon config. I tried google and a few configs from other addons but i did not understand those. There are also no tutorials available of wich i know, concerning Weapon config. Does anyone have a config for me? I really want to try my gun ingame. (any tips on creating one are welcome too offcourse)
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Hi all, I'm looking for a basic weapon config. I tried google and a few configs from other addons but i did not understand those. There are also no tutorials available of wich i know, concerning Weapon config. Does anyone have a config for me? I really want to try my gun ingame. (any tips on creating one are welcome too offcourse)
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Hello all, I have a question concerning converting the ofp addon "Bunkerbaukasten" to ArmA. http://ofp.gamepark.cz/index.php?showthis=3716 When i copy the .PBO directly from ofp to ArmA i see it in the editor. allthough the name bar is empty (I do see the names of the components in it). The LODs all work as far as i can see but i would like to use this addon with MAPFACT 3D Editor, but 3DE doesnt see it. I think this problem is config related. I have about 2% config knowledge so i don't know how to do this myself. also, i did not create this addon and dont know if there is permission to convert this to ArmA. Maybe it says so in the readme but the readme is German and im not so good at that. If someone wants to help me with this i would greatly appreciate it! With high hopes, Prodetar2 (Chrophiss) (PS. There also comes up a weird missing texture error allthough all textures are there.)
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Im sorry to double post but it has been a few days and no one seems interested to help me? cant anyone give me a hand with turning the ofp config to a arma one? because i still think that is the problem.
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Here i was, thinking to good a starship troopers "mod" all fuss for nothin... Will this be released YES or NO? To end all confusion and accusation. Good night
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troopersbugs are coming !!!
prodetar2 replied to colonel well's topic in ARMA - ADDONS & MODS: COMPLETE
Hmm yay finally released quick question though, are you going to release better versions in the future? i'm getting several errors when i play this. also on startup mission "sound_dead missing"error or something like that... and the included mission needs addons? i cant play it... (sorry if i missed something) -
hah, that previous mention of me trying to do a trooper came from that website but the armor turned out to be some heavy armor suit in my model oops :P
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OFFTOPIC: Project alien WAS a mod about the movie "Aliens" but it died off, because our main texturer, modeler went away for personal reasons. (OFP-mod) i should kinda remove the banner huh? ONTOPIC: hehe if you change the levitating model to a hopper bug you pretty much done hahaha btw, i was wondering... are those bugs the old ones from ofp?
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bugs + arma = totally amazing  i tried doing a trooper some time ago but i found out i really suck at soldiers :P will you do any troopers? if you want to make this into a full blown Starship Assault mod(lol) then you got my blessings , been waiting for this, and now it's finally happening! (would cry if there was a smilie for it  ) MAYBE with buildings i can help at least i would try. so... um.. You.. wanna ... l..ive forever? (quietly walks away...)
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farmland works in progress
prodetar2 replied to cervantes's topic in ARMA - ADDONS & MODS: DISCUSSION
Whats that supposed to mean?? am i not allowed to ask for any progress?? -
farmland works in progress
prodetar2 replied to cervantes's topic in ARMA - ADDONS & MODS: DISCUSSION
any news? -
it's MIA (Missing In Action) assumed dead. sorry for getting your hopes up!
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farmland works in progress
prodetar2 replied to cervantes's topic in ARMA - ADDONS & MODS: DISCUSSION
No problem Salvatore CERVANTES: can i, maybe, (BETA) test your mod? to see how the differences are in my current zombie mod. EDIT: sorry, i corrected it just a typo. -
Zombie Mod (with TCP anims) (v 0.61c TCP)
prodetar2 replied to prodetar2's topic in ARMA - MISSION EDITING & SCRIPTING
Hello?? is there still an ArmA community out there?? why is NOONE responding on this? not even on the other site... -
Zombie Mod (with TCP anims) (v 0.61c TCP)
prodetar2 posted a topic in ARMA - MISSION EDITING & SCRIPTING
Hi, i need some help with the zombie mod: http://www.armedassault.info/index.php?cat=addons&id=478 i downloaded this one but i overwrite this one: http://www.armedassault.info/index.php?cat=addons&id=361 I think! i tried to use the commands to make zombies stand still when im not in the same trigger. - Zombies that are in listed in an array called NEM_HALTLIST, will not move at all. Good for indoor scenarios where zombies lure in a house. They will however start to move and hunt any human that is in that array too. So if you use NEM_HALTLIST=thisList in a trigger you can achieve that. This doesnt work.. they attack me all the time. they just wont stand still! i'm working on a pretty good mission/campaign but without this command and the other ones. i cant make a proper one. i cant contact the creator because no email or any type of contact was added. can someone help me with this? (i got ArmA version 1.14 in case that matters) PS. srry if this isnt the right spot to post this. (this is a copy post from armedassault.info forums. no responds there. so i try here) -
farmland works in progress
prodetar2 replied to cervantes's topic in ARMA - ADDONS & MODS: DISCUSSION
Ahem... I think you should read a bit more i think you should read more: -
farmland works in progress
prodetar2 replied to cervantes's topic in ARMA - ADDONS & MODS: DISCUSSION
If your saying that its best to replace my current zombie mod with yours that would probably be great. side note: i really cant stand that "headshot", "combo breaker" stuff. isnt it supposed to be a scary mod?? i mean whats scary of shooting a walking corpse in the face in the dark and then hearing "HEADSHOT!!!!!"?? But it's your thing ill shut up about it (aslong as you add that on/off switch you mentioned ) -
farmland works in progress
prodetar2 replied to cervantes's topic in ARMA - ADDONS & MODS: DISCUSSION
hello, i was looking around the forum and i found this topic(obvious). and i would want to let you know that i made zombie mission (wich has to be a campaign. but i need some help with the commands). more mission are on the way a soon as i can get the commands working. all this stuff here looks great! like the first vid. a dude dead against the wall, real nice. zombie standing up, PERFECT! heres the link to my topic: http://www.flashpoint1985.com/cgi-bin....405&st= if you want to help out, please tell me i would love to work with you on this Arma zombie thing. (i'm pretty decent with missions) -
hello all my question is simple (i hope) when i want to play mp and i join any server i get "Connecting Failed" not connection but "ing". any idea on how to fix this? thnx prodetar2
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i have that problem too! but i think it has something to do with the old addons. it doesnt really matter. gameplay is no different i think.
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no more updates here? only the new forums?
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hey folks, i just tried the map and its prett good. thoug there is a clipping issue with most buildings except the old imperial structures. overall is good though im impressed XD
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i agree! even though i know not alot of warhammer i have been searching on google (oh yes! :P) and on wiki wich named most IG vehicles. i've read almost all of 'm but i did not see any kind of "truck" type. enough armored transport but the chimera is good enough AND available.