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papa-lenin

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About papa-lenin

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  1. papa-lenin

    Windowed mode blurry

    I've made comparison screenshots. It looks like image is gettng shrinked a little, causing effect similar to rescalling resolution on LCD monitors. http://img248.imageshack.us/img248....MG] Changing font settings in Windows didn't help.
  2. papa-lenin

    Windowed mode blurry

    I have the same problem... windowed mode is blurry no matter what settings I set. Gainward GF7800GS+ 512MB (7900GT on AGP) drivers: Official 93.71 Athlon64 3400+ 1GB RAM Kingston CL 2,5 MSI K8N Neo Platinum Edit: Upgrading drivers to 93.81 Beta didn't help.
  3. papa-lenin

    How to enable true HDR

    I don't know, maybe. But (for me at least) everything looks much better. I guess it depends on video card or drivers, cause some people don't even have problems in the vehicles.
  4. papa-lenin

    How to enable true HDR

    yes, I have GF7900GT and it works. It's just not possible to turn AA on, but i don't use AA anyway
  5. papa-lenin

    How to enable true HDR

    Nividia added support for 16bit hdr with antialiasing in GF8800 series.
  6. papa-lenin

    How to enable true HDR

    No, 8 is the lowest setting possible.
  7. papa-lenin

    How to enable true HDR

    Many people including me have problems with hdr, the image is oversaturating very easily, especially for example in the back of stryker. By changing line HDRPrecision=8 in Arma.cfg to HDRPrecision=16 I was able to enable true HDR lighting (like in Oblivion for example) and fixed this problem compeletely. Here are comparison screenshots (same mission, one with 8bit presision, other with 16bit) http://img265.imageshack.us/img265....MG] http://img265.imageshack.us/img265....MG] And personally I havent seen smaller framerate with this enabled. The only downside is, that antialiasing is not possible on older graphics cards.
  8. papa-lenin

    question about the Dragunov optics

    Yes I perfectly agree and know this... I miss the option to change elevation too. What I wanted to say is just that the ballistics of the rifle are modelled accurately, we just miss the option to move sights up and down. But you have to agree that what we have in ArmA is much better than in OFP (where bullet was hitting second marking at 250m)
  9. papa-lenin

    question about the Dragunov optics

    I mean the bullet at 1000m will hit the ground a little above second mark. But after certain point it will start to loose height rapidly (for example drop between 1100 and 1200m is the same as between 0 and 1100).
  10. papa-lenin

    question about the Dragunov optics

    Top one is 0m, second is 1100m, third 1200 and fourth 1300. Bullet shot from such long barrel have very flat trajectory, they start to drop quickly after specific range (about 1km in SVD). edit. Sorry, I didn't understand you for the first time, now i get it It's not like the rangefinder is not important. If you aim in the head you have to be very precise, maybe at 100, 200m its not very importand, but try to hit someone's head at 600m without the rangefinder. It will be much more difficult. And regarding rangefinder being measured only to 1000m... personally I don't know, but I think that a man at this distance will be so small that its impossible to measure range by so simple diagram on the scope. You have to use another device on this range. <--- this is only my speculation.
  11. papa-lenin

    question about the Dragunov optics

    Hmm, I'm pretty sure it's like I posted. Check those sites: http://kalashnikov.guns.ru/manual/english/svd/ http://www.ar15.com/content/manuals/dragunov.pdf And the one which I posted earlier. Plus I have 2 books where SVD is featured and they say exactly the same.
  12. papa-lenin

    Anit tank weapons

    According to this source rpg-7 rate of fire is 4 - 6 rounds per minute (one shot per 10 - 15 seconds).
  13. papa-lenin

    question about the Dragunov optics

    OK, I've finally find good place to test sniper rifles, and at 1100m bullets were hitting ground between second and third mark. But I and my target weren't on the same level (I was standing 70 meters above water while the target about 32m). I wish we had good old Desert Island. It was excellent to test stuff like this
  14. papa-lenin

    question about the Dragunov optics

    According to this SVD manual the second "dash" is bullet drop point on 1100m. In OFP bullet drop of SVD was way too big (at 250m bullet was hitting second marking on the scope). I didn't find a good spot on Sahrani where i could see target at 1100m but i checked on 800m and bullet hit ground somewhere between first and second marking (closer to second), so i think the ballistics of SVD in ArmA are good. Quote from this manual: PS. Sorry for my English
  15. papa-lenin

    Truck Viewpoint?

    Well, i had a problem with truck viewpoint too, but found that when you look down ("2" on numpad) you can see the horizon. It helps with every car in ArmA.
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