pepel
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Everything posted by pepel
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if you search a bit, downloaded versions have problems with updates, with activation... if I were you, I would buy arma in a store regards
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I remember playing a mission named "Mision Imposible v1.0" in which you have to destroy 4 radas all over the island, where AI had supress fire... regards, pepel
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is the easiest thing ever... just edit the game mem regards, pepel
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I would like to see the algoritm But I don't if it would be usable, because not all the objects in arma are solid (ie, foliage) obviusly rendering an scene per player do not mean to make a scene rendering like clients, just some basic redering to see what really each player can see Just say that I'm not an expert, this is just what I think with my little knowledge regards, pepel
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Not to be flaming or anything but here is a non os specific site showing times for servers (Http) being online without rebooting. Might give some insite to all this. NetCraft If you read carefully nowadays most linux servers uses kernel >2.5.25 regards, pepel *EDIT*: and a windows server not rebooted since 1400 days is the most vulnerable system ever
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The only problem of this is about resources. Obviusly, if server only send relevance data to clientes, you can take out the foliage if you want, but you won't see more... But in order to do that, server will have to render the scene for each player, so it may take a lot of resources, and in the current state (or no state) of the arma server optimation it will be worst... It would be a good start if the server would start controlling some paramters (position, damage of weapons....) regards, pepel
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In fact any anticheat measure could be bypassed, the server ones too... What is important is, at least, make cheaters work harder... and no just get the ofp cheats and put them in arma... regards, pepel
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is obvios that the direct3d/Directx cheats are very hard to detect but!: 1. The armed assault server should be able to detect instant change of position (for exemple). So we need: - A better server control over some parameters. 2. We really need a central authority with the signatures for the addons, and a server should only accept those that are known to be harmless (obviusly an admin server might add some to a local list). So we need: - The signature tool - A central authority I have to add some things to the first point... I think it would be very difficult to make a diference from a mission script changing position (or blowing up cars) and someone cheating. any clue? regards, pepel
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Minor thread hijack, but have you had any problems running TS overlay with ArmA, Pepel? Which graphics card do you have\drivers? I'm unable to run them together, the overlay causing intermittent lag. I haven't had any problem with the TSO and Arma. I have an Nvidia GForce7900GT with nvidia lastest drivers (winxp SP2 pro) HTH, Pepel
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I use teamspeakoverlay... so I can see FPS and the people currently talking in the TeamSpeak regards, pepel
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just type: #lock or #unlock didn't know thanks
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Only one thing to say.... JIP is one of the better things in ArmA! In OFP I remember interminables minutes waiting for people to come to the server, and after starting, 2 o 3 players left the game... so the teams were unbalanced and admin had to do a restart... so, you were 1 hour to play 10 minutes... Now you can enter on a server playing, you don't have to wait, if someone left the game, anotherone is connecting. The only thing I miss is the admin ability to unlock and lock the server when playing ( to let or not let more people) regards, pepel
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don't be to much excited... if is done with scripts (ie. setpos every 0.01 seconds) won't be too much playable in multiplayer... regards, pepel
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I think that VBS1/VBS2 have the ability in the engine, arma have the same engine but with some possibilities just disabled... so I don't think we can do what vbs1/2 can do in the same way... regards, pepel
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Completely agree. IMHO BIs should stop paching bugs, and start realising modding tools! What made OFP the best game ever? The community! With all of those awesome mods (FDF, W2K3, and a lot more I 'm forgoting) Please, release first the modding tools, and then let the community do their job. regards, pepel
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For Mods should be diferent I think (cause they are normally easy to find, and very big in size)... but for addons, perhaps the best option is to download them from the server (the server must have them , and each missions says which addons need) Then just add an option to limit the total bandwith that downlading addons may take... regards, pepel
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I don't know If you have seen this message when you try to connect to an ofp server, but it's really a pitty! (obviously your connection is rejected) I have heard that there are 2 versions of the 1.96 patch, but there are people that can connect to all servers. I have the GOTY edition.... Another question is... why this message appears in Italian? Do you know any solution for this problem? thanks, [sSU] Super Pepel
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I could help you if you want!! I think that all the ofp server admin comunity is praying for such a powerfull tool... Send me a private message is you think I could help you in some way (I have studied the computer science career, and I have programming skills;) ) best regards, [sSU] Super pepel
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And do not forget the logs issue... logs are really bullshit! At least will be good a verbose option(or does it exists but I don't know how?).... does someone know if exists a addon/mission dependency checker application (for linux if possible :)) ? regards, [sSU] Super Pepel
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What about the linux version with the command debug? and.... Ofp is really a great game, but the server (at least in linux) is really.. awful: 1. installing WWII it crashed at startup because a bad texture aspect ratio... I had to make a script to check each pbo in order to find the problematic one. 2 hours spent (or wasted because server didn't print the pbo with the error) 2. Starting some missions fails without any reason "apparently", or a message is printed saying that you have a lack of some addon (although it is there). addons dependecies not shown correctly (or not shown at all). 3. Lack of documentation: our clan had to search in different forums to find some things like remove 3rd person. 4. Lack of a forum for servers: all the questions about server, config server, bug in servers are in multiplayer... not too nice IMHO I want to congratulate the people that have worked in this game, cause, as I have said beforem is really a GREAT game! I would like to say the same for the server.... best regards, [sSU] Super Pepel
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I wonder why some missions don't load correctly in the server. After some secons watching the message "Receiving data" all the players are "kicked" to the missions window with an error that explains that the server has a lack of the addon extras:objects do you know why is that happening? thanks in advance [sSU] Super Pepel
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I'm not so dumb ;)! And extras:objects is just an example. It happen too with extras:up_ww2 (and I can promise that the file exists and it's readed by the server).Most of the missions loads correctly, so perhaps is a mission issue...I don't really know so.... what ? [sSU] Super Pepel