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poitings

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About poitings

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    Lance Corporal
  1. poitings

    Radiosound + Mouse Lag Problem

    Either it's too laggy or it overshoots wildly. See you guys in Operation Flashpoint 2.
  2. poitings

    Petition for mouse fix ~!

    If find it rediculous that some people accept the terrible mouse problem in Arma1 & 2 on grounds that it makes them focus on other things. How about if it had no graphics, just a black screen? Would that be ok because it forces you to use hearing more strategically. Just saying it's a silly justification is all. Look, Arma2 looks totally awesome and I love the guys at Bohemia; i gave a huge chunk of my life to OpFlash which ran great on my first graphics card which had a Kyro2 chip in it. ;) But after playing the demo and seeing the same horrible mouse input (which caused me not to buy Arma1 even though I was looking forward to it) I just can't buy the full Arma2. It's a debate about hwo to represent the cross hairs etc. In some sniper games they have it swaying a bit 'to simulate breathing etc' but the human brain/mind is very much aware that the physical mouse 'IS NOT' swaying so actually by doing that you are making the experience far, far more unrealistic. But anyway there will always be those who disagree. The main point is when i move the mouse and the view is either sluggish or violently whips this way and that it's about the worst thing to have in a game. I can put up with a lot of bugs in a great game; I played Hidden & Dangerous1 all the way through back in the day despite dropping through the floor every third step. I can't tollerate not having absolute control over where I'm aiming though. A massive amount of mental and emotinal energy and enthusiasm is drained by the frustration of trying to get the ret to go where you want it. On top of that the brain causes the arm to tense up and the hand to grip hard and you end up with arm cramp. Whatever resources the different features of the game hog why dont they just make the mouse-reticule the absolute priority which no other feature is allowed to detract from. then if there is not enough cpu cycles let the graphics or sound suffer at some point. It's all very well if the game is making damn sure that a tree is drawn just right but i lose control of my aim all the time. Here's one lost customer until this get's fixed in this game or Arma3. I was planning to buy Arma2 'and' OpFlash 2. Somehow I don't think OpFlash2 will have the same mouse problem so don't make excuses. And I don't want to have to go into complex menue and file config to tweak it. Just fix it. I want to enjoy both games but as things stand Arma2 is out and OpFlash still has my expectation. Make a serious change to what very many of use have wanted since Arma1 as far as mouse control goes and we'll come back. It's hard to believe that after losing tens of thousands of customers for Arma1 because of this issue they went and made it just as bad in Arma2. ---------- Post added at 07:02 AM ---------- Previous post was at 06:54 AM ---------- On a psychological note. When you navigate the web and the next page is just laggy, it takes longer than it would take you to turn the page in a magazine we naturally experience frustration. You can't say it's just ten seconds so why be picky. The fact is that the brain/mind experiences discomfort when time or energy is wasted even if it's a tiny amount. If you use a massive amount of time and energy and you are aware that it's most effient way you might get tired but you don't get frustrated as you got the best possible return for your investment of energy, time, focus, concentration etc. Small frustrations can have massive impact. If we play Arma2 and every few seconds we feel that tiny drain on our patience and we feel a constant flow of frustration then that is about the worst thing to feel in a game. Eventually when you think about playing it you just feel all the frustration you are gonna experience every time you move the mouse. Eventually the anticipation of frustration outweighs the anticipation of fun. Fix it.
  3. poitings

    Wild, loose gun sway.

    Guys, don't be childish and get off your macho realism thing. half a brain cell will tell you that I didnt mean COD is realistic but it's at least more so than UT or Quake games. I was trying to get at the point that the cross hairs should respond exactly as you input movement through the mouse. In this there doesnt need to be a difference between any games from Arma to GR to COD to CS to Quake3. If you can swing your mouse around and the gun lags becuase it wants to remind you that it is heavy then it takes you out of the ' being there ' experience and you end up in the 'the game is now describing what it would be like to be there' territory. There is no real realism in shooter games there is just things that make you 'feel' it's more real. All I'm saying is that the mouse/gun thing is very unweildly. I have turned every single setting off, distance to minimum, i've messed with the mouse and if i put it at zero it hardly moves so i have to have the two bars at half way to get the correct hand movement to gun movement ratio but the problem is that its not representitive. Is mouose acceleration programed in? if it is then that's stupid. I hate mouse accel more than anything, even in interfaces. My home system is old but the one i played in the pc cafe was dual core intel 1.86 gig with a decend graphics card etc. Even then i turned everything down way low and still got arm ache from the brain feeling like it's constantly wrestling with some heavy, unweildly gun. It's the reason I stopped playing Arma and went back to OpFlash. Try to keep the macho/childish responses to a minium kids, adults are talking here.
  4. poitings

    Wild, loose gun sway.

    I'm not here just to moan but I have an issue and want to bring it up. I just tried out the demo and the one thing that I hoped woud be changed from ArmA 1 was the ungainly way in which the gun/iron sights etc has little relation to the way you move the mouse. For goodness sake, it's like trying to point at something with a very loose, multi jointed talbe lamp (the kind that squashes the 'i' in the Pixar anim). No matter how I adjust the mouse in the settings I move the mouse and my gun view moves left or right and when i stop the mouse it just keeps on going until it feels like stopping. It's rediculous and impossible to aim. it was just like that in Arma 1. OpFlash was a bit bad but it was managable. Whenever I play Bohemia games i always have to grip the mouse and tense up my arm muscles so much as i fight the slackness of the gun position. you can't tell me it's 'simulating' realism by adding an inertia effect because I can't use my strenght to stablize and besides the mouse is very light so the brain does not appreciate seeing the reaction of the on screen gun act wildly different from what it expects when it manouvers something such as a mouse which almost weighs nothing. Other games try to put some realism in such as COD, Ghost Recon etc but they don't 'take away' from you control of your aim just to help you to pretend that the gun is heavy. I move the mouse a bit to the left or right and the gun doesn't move for a moment, then when it does it keeps on moving after I stop. I tried this on my low end pc with all the settingson basic and i even whent to a pc cafe that has a pretty good system (here in Korea) and even with everything on normal or pretty low it's the same. How can i play the game when i aim at an enemy and the gun view just swings past him then when i try to correct it it swings too far the other way then back again. By the time i get the ret centered on the enemy it's too late. I played OpFlash since the demo and loved the game so i'm a fan of the legacy but since Arma I found it to be unplayable. Arma and now Arma2 have the absolute worste mouse/gun control system i've every experienced ia shooter. I don't know if it's on purpose or not but it's terrible. Go on try it, pick up a table lamp with two or three joints and loosen them up then try to swing it around and point at stuff with it. That's how it feels when I try to move the gun around. it's exhausting as the strange effect causes me to grip the mouse hard as i feel like i'm fighting with it.
  5. I'm trying to run the Arma2 demo and get the X3DAudio1_6.dll was not found messege. After searching i found out i need to get the "directx_mar2009_redist.exe". I go tit but when i run it it asks me where I want to install it. So, where do i go from here?
  6. poitings

    Gun view movement is "TERRIBLE"

    It's a strangely statisfying feeling in games to actually see the little round heavey grenade in your hand before you throw it.
  7. poitings

    Gun view movement is "TERRIBLE"

    I don't have any problem with the floating crosshair icon on the screen. It goes wide whe you are running etc and that's totally intuitive and imersive. My only problem is that i'm moving the mouse around and what's happening on screen is delayed. When it's one pan from left to right to aim at a soldier it's not so bad as i have time to wait for it. But when it's close quarters with multiple enemies in front, left and right then in real life you could snap your aim ten degrees left then back right etc but int he game you spend too long correcting over shoot etc, it just becomes mess.
  8. poitings

    Gun view movement is "TERRIBLE"

    I'ts not a options thing cause i set the float to zero all the way to the left. I also, as i've said many times have tried to lower my graphics to the total bare minimum on every setting and it's still not smooth. It's not a system thing. My system can run GRAW on all maxed out settings more smoothly than ArmA on total minimum. It's just the way the game is designed i think. The actual gun, not the ret, is just too slow to respond.
  9. poitings

    Armed Assault videos

    Then if you have track ir at high sensitivity does the screen twitch all over the place when you make slight head movement or look away from the desk for stuff or does your mind get used to it as it does in real life? That would be pretty cool. And i guess it's better on a wide screen monitor. Man i totally loved the stereoscopic glasses i tried f rom eDimentional. In OpFlash it was amazing, even the indside cab of a truck looked so deep and real. The problem was though that i could never get the far distance and the near objects to both converge and become on image. Maybe my eyes are spaced too narrow or wide or something. Also the gun would not converge into one. So i had to return them. I thought the individual lenses should be slid enabled so they could be adjusted left and right to center on each eye but they are fixed. Still, the most amazing effect on games this side of full vr headsets. Just didn't work right for me four years ago when i tried them.
  10. poitings

    Gun view movement is "TERRIBLE"

    4 in 1: then if you don't need an explaination on the meaning of whining then it's worse as it means you knew it wasn't whining but you decided to characterise it as whining anyway. I agree with you, it seems the default attitude is whinine in the world these days. However a critical point of view is not whining. Ofpforum: no one ever said they can't move the mouse at high speed and have the gun follow acordingly. When people try to mischaracterise others statements in that way it shows that they don't really have a counter to their 'actual' point so instead try to distort it then provide a counter to that distortion. basically, when i pan the mouse left or right, even relativly slowly, the gun is not responsive enough for me to feel that 'i'm' moving the gun. Instead i feel that i'm giving some instructions to the game and some way, some time later i'm seeing it happen on screen. A result of that is there is a lack of emersion.
  11. poitings

    Armed Assault videos

    I mean this video that streams on jeuxvideo.tv http://www.jeuxvideo.tv/armed-assault-soiree-nofrag-mission-1-22-12-video-29603.html I downloaded it from a link on the site i found even though i dont speak French, but it wouldn't play. Despite my moaning about the mouse lag in the game, this video is very beautufl and seems to run very smooth. It's a really great and long co op vid. the mountains look beautiful If anyone can get a hold of that vid for download so i can watch it full screen that would be good. And if dyslexci can make some like that with maxed out graphics it would be awsome. Along with this an another, dyslexci's track ir sneak around vid are my faves. By the way dude, isn't it odd turning your head left then having to turn your eyes to the right to keep them on the center of the screen in track ir? Seems counter to what the brain would expect the eyes to do.
  12. poitings

    Gun view movement is "TERRIBLE"

    it doesnt end the discussion because the discussion isn't about how techinical problems caused mouse lag it's about how the way the gun moves in the tame is terrible. If it was about mouse lad i'd have named the thread 'mouse lag'. Also, as stated i turned not only v sync off in nvidia settings but just about any graphics feature and it's still laggy and in my and many other players opinion it's neither nice nor enjoyable.
  13. poitings

    Game vid 'Music'.

    I know what you mean dude. The music is intentionally designed to be story like. The same story told over for ten years kind of gets a bit dull though.
  14. poitings

    Gun view movement is "TERRIBLE"

    It's not whining, it's discussing. You must get a better grasp of the English language. Something is not defined as whining merely due to the fact that you don't like or dissagree with the negative critique they are expressing. Whining is when there is no sollution and a person just re hashes over and over his displeasure with no intention of finding a way around it. This thread is discussing options etc therefore it's not whining, it's just your lack of a grasp of the lexicon that brings out that response. I'm sure BIS are aware of the problem because of threads like these and i'm sure they will give extra attention to optimising the game as much as possible. That, plus getting a faster system will go a long way towards mitigating the issue.
  15. poitings

    Gun view movement is "TERRIBLE"

    I"ve overclocked my graphics card and i've turned off absolutely everything in the nVidia control panel. All the anti aliasing, anistropic and v sync, even tripple buffer thing. Still got the problem.
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