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phelican

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About phelican

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  1. phelican

    What do you *HOPE* will be in ArmA?

    I really have my hopes up for the modding abilities. Mostly, I hope the script-commands work as they should this time. Like "publicVariable" (used to broadcast a variable) for OFP. This function broadcast, but doesn't consider packet-loss and such stuff. Implement string-handling functions and the ability to read and write files. Otherwise, OFP 1 is perfect... ;-)
  2. Hi there! It's been awhile since I scripted... I've searched the forums but couldn't find any sollusion to my problem. I want to use the game's voices (for example: Contact, enemy tank bla bla bla...) without adding sounds to my mission-file. Is it possible to get the names of all sounds in the game? What I want to do is: playSound "contact" playSound "enemy" playSound "tank" etc. without using my own ogg-files... Anyone?
  3. phelican

    Operation flashpoint: commander

    Thank you... It would be much appreciated if you post these bugs on our forum together with a screenshot. Well... We didn't want all those workers running around like they do in MFCTI. We want control! That's why we have the engineer instead. To compensate for all the orders you have to give to them, we implemented that every human player can give orders to the engineers. The commander just have to initiate the buildprocess, and then another player can take over... Well, buy anywhere... The units must still be built in a factory, soo I don't think that will be a big problem. Think of it as transmitting orders via radio... We are still in the ALPHA process... More features will be added as we move forward. Easy is one of the main goal...
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