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petteerr

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About petteerr

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  1. How does "transport" works when i call,there is no hq confirmation or anything as other requests, how can i call it>?
  2. I still cant do it,i have put surrender module on map but i cant make units surrender yet!Everyone fight till death,they are very fanatics..lol Is there a mission which demonstrate this function?
  3. About surrendering i have f5 the module with some groups or a groupo but they never surrender! I may saw one member at a battle standing down with his weapon lay down,but when enemy see him they shoout at him! The surrender action isnt with hands up or sth?
  4. petteerr

    Ambient Combat Module

    Yes its the name of the second moduler i use! ACM=BIS(1ST Module on map)f5 with one rifleman bluefor ACM=BISS(2ND module on map)f5 with one rifleman opfor Its like the program see only the first module...or what? I also tried to make a new initT with the second module(lines) again nothing...
  5. petteerr

    Ambient Combat Module

    so saying... did anybody managed to use support for two fanctions with different values?? anyone...?? I tried this with two acm modules(one init sqf) waitUntil {!isNil {BIS_ACM getVariable "initDone"}}; waitUntil {BIS_ACM getVariable "initDone"}; //Sets frequency and number of patrols (0-1). BIS_ACM is module name [1, BIS_ACM] call BIS_ACM_setIntensityFunc; //min max spawn distance [bIS_ACM, 40, 80] call BIS_ACM_setSpawnDistanceFunc; //factions to be spawned [["USMC"], BIS_ACM] call BIS_ACM_setFactionsFunc; //Skill range for spawned units [0, 0.6, BIS_ACM] call BIS_ACM_setSkillFunc; //Amount of ammo spawned units possess [0.2, 0.5, BIS_ACM] call BIS_ACM_setAmmoFunc; //Type of patrol. With 0 meaning no chance of appearing, and 1 meaning 100% chance. -1 removes patrol type completely. ["ground_patrol", 0, BIS_ACM] call BIS_ACM_setTypeChanceFunc; ["air_patrol", 0, BIS_ACM] call BIS_ACM_setTypeChanceFunc; waitUntil {!isNil {BISS_ACM getVariable "initDone"}}; waitUntil {BISS_ACM getVariable "initDone"}; //Sets frequency and number of patrols (0-1). BISS_ACM is module name [1, BISS_ACM] call BISS_ACM_setIntensityFunc; //min max spawn distance [bISS_ACM, 40, 80] call BISS_ACM_setSpawnDistanceFunc; //factions to be spawned [["RU"], BISS_ACM] call BISS_ACM_setFactionsFunc; //Skill range for spawned units [0, 0.6, BISS_ACM] call BISS_ACM_setSkillFunc; //Amount of ammo spawned units possess [0.2, 0.5, BISS_ACM] call BISS_ACM_setAmmoFunc; //Type of patrol. With 0 meaning no chance of appearing, and 1 meaning 100% chance. -1 removes patrol type completely. ["ground_patrol", 1, BISS_ACM] call BISS_ACM_setTypeChanceFunc; ["air_patrol", 0, BISS_ACM] call BISS_ACM_setTypeChanceFunc; but it didnt worked.
  6. petteerr

    Ambient Combat Module

    Trini_scourge, If we want to use support for 2 fanctions with different intensity values..etc?
  7. petteerr

    Ambient Combat Module

    [["USMC"], BIS_ACM] call BIS_ACM_setFactionsFunc; I have tried just this but spawn blufor and opfor as weell :((bmp2green,and mi8red)in a test! One rifleman with nothing around whats wrong??
  8. petteerr

    Ambient Combat Module

    Can someone help to create an ACM for one specific fanction setting predefined intensity,and distance code for a specific fanction??
  9. petteerr

    Ambient Combat Module

    If i want to create a mission which acm will get me support(CDF) with intensity 0.6,40 to 90 meters from reference object what should i do? Also where do i put the codes of the first page,to the acm or to the team leader???(initialization) Reference point is the name of team leader? Hope someone could help thanks..
  10. DaveP, Thanks for the info,for me it worked,but it would be very usefull if sometime we could have a mission(tutorial) with virtual and real artillery explained!!! i was wondering can AI have artillery support? :)
  11. Headspace, Could you please post a mission showing us how to use at least virtual artillery?I have tried to use it as your tutorial but i cant make it!
  12. petteerr

    [Editor] Questions

    Hi, Is there a manual about creating game logic,particular can someone help me create a game locic artillery sytem as its on headspace tutorial at biki? Could someone send me a mission using artillery and game logic examples? Thanks. petteerr@hotmail.com
  13. hi Headspace, thanks for the info,unfortunately i dont have much experiences on these!Especially game logic! Could you please email me a mission using the instructions as you explain on wikipedia!!!!?In such a mission i could see exactly what you do and using the wikipedia i hope i could understand better! I would appreciate... I have sent you my email to your private messages
  14. Hi, I just wanted to ask how can we create missions with artillery support(mortar and mlrs)? Also how can we create various squads and we become high command as tutorial? Do we need scripts or anything?
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