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pang

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Everything posted by pang

  1. pang

    German Version out!

    I got mine one hour ago. Depending on your location, it could take another day for you to receive it. PLZ-area 42 here. BTW: There are the first SEs available for 95€ on the global blackmarket called eBay...
  2. pang

    Grass rendering

    Oh forgot about color. In that case, I guess it could make a difference, especially if the sniper is using some sort of grass camoflage. i´m not sure if it´s still a bug with the grass´ alpha channel, but maybe the sniper would blend away like the shoes do in this picture.
  3. pang

    William Porter's Blog

    it were three pics of two blackhawks inside and infront of a hangar and another two of a little convoi at the gates of the base. or just look at the last row of pictures on this page
  4. pang

    ArmA Progress Updates

    guba and i were just correcting walker that the old downwash was the old downwash and not water spray however i do still think the blackhawk moves differently in the air. i´d really like to see video footage of a chopper moving in to unload troops. it´d really crack me up if the choppers would still ascend before they finally touch the ground.
  5. pang

    William Porter's Blog

    that´s not wiliam, it´s frank, you see the similarity?
  6. pang

    ArmA Progress Updates

    I am afraid the splash is caused by the littlebird flying over the water and not cause of the waves . Although it would be a very nice feature to have indeed, which would add a lot to the atmosphere of the game. yes, guba is right. it was caused by a littlebird´s downwash over the water. what really makes me curious is the flight-behaviour of the blackhawk, which goes backward in (what i think) a different manner compared to ofp. did anyone notice? the loadmaster-simulation pressrelease says: maybe we get a little chance of a bit of it in armedassault...
  7. pang

    Armed Assault Video E3 Presentation

    actually he says "...it can rain, it can be foggy" has anyone noticed at the very end of the video, when he increases the viewdistance, the mousepointer doesn´t choke like it does in ofp?
  8. pang

    MMP update thread

    thx for this thread- and yes! someone´s very interested in your stuff over here! i just hope it won´t sink like other mod update threads for months... ;) btw- that EC135 looks kickass!
  9. pang

    AH-64D Apache

    Did you mean it is possible or you can't lase a target then switch to hellfires? I was thinking cofigure the laserdesignator as a wepon on its own. Select it, lase a target, while the laser is active switch to the hellfire and launch it. But the hellfire should only lock onto to the laser-target and nothing else. I know configuring the Hellfire to only lock onto a laser-target is the easy part (sam as A-10 lgb bombs). you can. the gun even follows the designated laserpoint. and you can switch to hellfires, lock on the laser target and blow it up. note that you´d have to point a little bit in front of the target with the LD, otherwise the missile is going over the target´s top.
  10. pang

    addon request: navy seals

    nice project extraction, but i hope those kit- textures are only placeholders. the mix of texture qualities just doesn´t look good to me, sry to say. what i basically see is puzzled models with fracments from all kind of addons.
  11. pang

    AH-64D Apache

    no problem there, shadow! you can even do it in the editor via "addweapon". no you can select the laser, mark a target, switch back to chaingun and fire at the lasertarget. an even nicer variation of this is: mark any point via the gunmounted laser, switch to hellfires and shoot at your target.
  12. pang

    Hi res sarugao......

    Aslong as you do that I dont see the problem ditto and i hardly doubt that SchusH is still in touch with ofp and it´s community anyways- he hasn´t answered an email about 1 1/2 years ago. i also think schush would even be proud to see someone revisit his very nice island!
  13. pang

    How to get this light effect on OFP???

    i beg to everyone who will submit to the ofp combat photography thread: PLZ DONT MAKE USE OF THE PHOTOSHOP LENS FLARE FX! (you´ll be concidered as a porn- club- flyer- print- artist)  and sven: yes, it´s about one minute if you add the time photoshop needs to load, initiate and read your fonts. actually it´s a simple move to the filters->rendering filters->lens fx  hell, i hate this fx! //edit: ok, you added the time to stamp away the ofp sun. this would make about at least 5minutes work for me then enough OT from me now
  14. pang

    Inq's A-10

    well i hope that someone´s gonna take care of a realistic config- see wgl´s a10. also i´d like see some model improvements- see oyman´s a10 in this case. i do also think that some nicer camo schemes/ textures in general would be most appreciated. a lot of good reference can be collected from lomac for excample. but i support MFL´s cry- out for more load outs. even if it´s like hawks ka50 pack with scripts.
  15. pang

    Coc ua 1.1 progress

    aye, looking forward for the release! say, was the shell-whiz improved?
  16. pang

    EECP - Enhanced ECP

    hey kurayami, i love your eecp! it made me play the old 1985 with a lot of fun again! just one more suggestion (dunno if it has been mentioned before thou). *the BLACKOP (LASER) unit still displays the original BIS model. further, could you please also change the laserdesignator model to the BAS one? keep your hard work up, dude!
  17. pang

    Homers-engagement-pack released

    i especially like the casings rolling down hills!
  18. pang

    Smoking animations

    does anyone remember this? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addweapon "phone" it is the appropriate code for the telephone animation in many cutscenes. maybe you guys find a way to "addweapon "smokes""
  19. pang

    Vbs1 release

    hmmm, 40euros for a couple eye candy animals? i guess then it´d make 5euros for a mission
  20. pang

    Operation enduring freedom

    finally! the first dedicated mp campaign- thanks for working on this for the community just some basic questions: *don´t those fast movers (ie F15) give a hard time to the servers when players fly it? *what scripting will be used for the intelligent AI? i remember the "ai addon" scriptset lagging the servers badly. however, keep it up. oh and i like the briefing- style artwork a lot.
  21. pang

    Lets talk usmc

    nzxshadows, get that man (hammer) back into the boat at all cost! that harrier looked fantastic!
  22. pang

    Large ships

    remember, this was two years ago... but i really wonder what has happened to sigma´s tanker vessels. they looked very promising. but as long as there aren´t any good and functional boarding seals out, i can wait.
  23. pang

    Ofp combat photography 2. no pics over 100kb

    wow  BIS even calculated the global weather change...  //edit: nice pics everyone *gnihihi sorry i couldn´t resist
  24. pang

    Babylon 5 wing art contest

    nephlim, i use photoshop7 with the graphics layer multiplied onto the ship here´s a new one avoiding the forbidden spots
  25. pang

    Babylon 5 wing art contest

    just some quick ones for the fun of slapping some art on spacefighters. nothing special thou
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