pang
Member-
Content Count
357 -
Joined
-
Last visited
-
Medals
Everything posted by pang
-
ok, been playing a bit longer with the de/ras now bugs (for updated version) *ranger (s) GL has no M4SD but the m4sd mags *M4 SD eotech holo sight too low- bullets hit too high. all good with non silenced version and/ or i.e. M4SDacog *M240b ironsight still has a little frame around the middle part of sight *(please don´t slap me for putting this under "bugs" ;) )JAM: the SR25SD thingy- right now it´s neither a CQB rifle nor a sniper range weapon... and the AI can´t hit anything. maybe find a solution for gameplay´s sake questions/ corrections *delta fireteam leader and delta team leader have both the same weapon equipment like the delta AT. *delta SD machinegunners have a facemask while SD machinegunners have none- intentional or glitch?
-
simply amazing work, BAS team! about the optic- point of impact thingy. dm, it makes sence about the sr25. but i also discovered this on the holotec silenced m4s. another little glitch: the woodland ranger GL has no m4 mags, the entry must be missing in the config. *goes back finishing some bas mp missions*
-
nah, i dont think so, it already looks stunning! and thank you very much for offering the model in MLOD to the community, vektorboson. i´ll maybe give it a try and make some variations, once it´s released. what´s the ETA for the pilot, btw?
-
looks very nice, vektorboson! dunno which RL flighthelmet you took as ressource, but i think it´d look better if you´d round the bottom corners a bit, just like on the reference pics which jgreynemo posted.
-
Everywhere you go always take a weather with you
pang replied to SILESIAN's topic in ADDONS & MODS: DISCUSSION
WOOT! looks briliant! this is a perfect addition to the hisky mods! -
pah you know what really sucks? having slept for 8 hours after drinking and still beeing drunken! so stop whining!
-
bean, since you are a newsposter at a community- fansite, your public behaviour is absolutely wrong... head on over to the www.*censored* forums and continue there plz, bean, frostbite and kroky! back on topic: is JAM going to be updated together with the updated de/ra´s?
-
nice practise movie thou
-
word, m21man! [edit]doh! [/edit] may i ask to which sounds the dshks and pks refer in this addon? is it the ofp/dta/sound.pbo? or the ofp/res/data/sound.pbo? so i´d know which pbo i could update to use more accurate sounds.
-
increase the fog, use dynamic enemy respawn scripts and forget about 0.01 loop scripts. this works perfectly fine for my average system
-
well, i guess that you´d have to wait TWO days maximum get updates... i don´t want to say that you are greedy, but give ´em some time and they´ll give you updates. i bet the next release will be tomorrow.
-
yes are you guys still alive? there havn´t been any updates for ... uuuhm can´t remember
-
holy shit, those are stunning textures on these birdies!!! one more little bug: TS, please check the nose geolod again, the fuelboom and a small part of the nose can reach into to ground w/o damaging the heli. i´ll go back amazing some tonal inhabitants with those wonderfull birds now
-
respawning depends on the mission designer. he can either: let you respawn in an AI in your group, if they are activated, or set a respawn point in the mission editor so i fear i must disappoint you, respawning can´t be handled by admin commands.
-
i already edited the fastrope animations to more accurate ones: i moved the hands to chest- level and moved the left knee a bit behind the rope. unfortunately the animation was offset to the rope ingame but yes: the fastrope anims could need a bit of adjustment.
-
i thought this might be better than nothing: #1 action figure (still quite good images of g suits) dragon" target="_blank">http://www.hobbygalan.com/hobby......mage #1 check www.dragon-models.com dragon f117 pilot figure (check the links at the top for closeups)
-
wonderfull news, footmunch! i was already enjoying this addon at work but there´s a little bug with the strike version. the left- rear stabilizer- whatever wing on the bottom of the airframe is crooked forward. i think they should be next to each other. you can even see it in this picture
-
rather ask yourself why we don´t hear any daily death- statistic of starved children in the "3rd" world. and no, the world hasn´t become too soft, dude. it´s the media that has become more powerfull and influencing than ever before. thank you, my name is pang, live from brainwashington for channel 9.
-
hmm i think a uh60l would fit, thou. but maybe you wanna give this one a try.
-
brilliant, this is the finest f16 model for ofp i´ve seen so far looking forward for the final version! some feedback: *you can run through the most parts of the model (but you sure know by yourself) *the f16 only has one front wheel *maybe some LOD- glitches? i put 2 f16 in the editor, the other one flew about 50m infront of me and (it looked like) the last LOD would have been displayed. *maybe add a turkish and dutch roundel keep it up footmunch, your aircrafts kick ass! hm, is there any chance that we will see a f16b (doubleseater) with pure A2G loadouts?
-
aye another crazy development issue by bis. it´d be so cool if ofp2 sdks would be able to place the holding position for each hand in the next o˛ for ofp2
-
Sebnampack2 with jam conversion?
pang replied to -EDM-Leviathan's topic in ADDONS & MODS: DISCUSSION
that´s what i wanted to do until i heared that ebud was going to do it himself. but i dunno if this is still actual, it was about 2 months ago. -
it´s reazzle gangstizzle nice island anywizzle, ebud.
-
i think it´s closer to sadistic then to realistic anyone requesting or modeling a child for a killing- related game has a major screw loose. something like that really pisses me off
-
WTF?!? for fucks sake, why does anyone need children in a wargame?