pang
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Everything posted by pang
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oh boy! with this set of scripts, there should be also a way of creating multiplayer campaigns!
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hmmm i cant see any big differences in the controlability from other planes aswell. flying planes with a joystick is pretty cool in ofp, but choppers are just a mess. so i stick with mouse control for planes and keyboard with mouseview for the choppers. btw: are we going to see an updated version with the other "old" weaponlayouts and some other bugfixes soon? Â
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (NAA_Us_Marine @ Mar. 23 2003,02:58)</td></tr><tr><td id="QUOTE">you can take off at a speed of 110 kph..............<span id='postcolor'> i agree wouldn´t it be better to include some code-snippet-function thingy like on the cluster bomb, but for simulating a catapult? found two more bugs: *you still cant lock on laser targets, which takes away some mission design possibilities in my eyes *when crashed, the pilot appears about 2metres above the canopy but it´s still a great addon. thumbs up, hudson and pennywise.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Yoshiro @ Mar. 23 2003,01:52)</td></tr><tr><td id="QUOTE">Hudson, we have some bugs, Black and I will post em shortly ...<span id='postcolor'> yes. i have to report some too  *there is a missing field in the custom section, where your planes are located. i think there should be the former weapon layouts, like the paveway and the mk82(?) and so on. *the mk83 version has 10 bombs, but only 6 are displayed under the plane. the first four bombs fall straight from the middle of the plane, the rest drop as they should *there where weird things going on, when my pilot was killed inflight. i could here animation-sounds all over.... thats all, i discovered so far. going back to scare some nogova- residents with the soundbarrier boom now Â
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wow great news checking it out now... am i the first?
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take it easy boys.... maybe he´s going to release it saturday evening, texas time. that´d make it sat night/ sunday morning at your place.... bwahaha
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (2stoned2kil| @ Mar. 22 2003,00:18)</td></tr><tr><td id="QUOTE">2morrow me a whole day skateboarding and cannot play nice plane then me angry about it  <span id='postcolor'> good idea. i should grab my alien workshop deck (sry, no powell peralta ) too and go boarding aswell. since its some nice weather over here in europe seriously: really lookin forward for this plane, but i´m a little bit sceptical about the lag while dropping those cluster bombs. anyways, we´ll check it out asap on our server keep the cool work up, hudson
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hey buggs, i thought this might interesst you: i just had a look at the island jelalabad and was curious about the bridge... so i checked it out on both "very low" and "normal" landdetail. i know, its kinda hard to see any difference   but it didnt change on both settings. maybe its creator, umphrey (umfrey@hotmail.com) can give you some advice with the bridge thingy
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just saw today that this thread was updated and downloaded the pack immediately i couldnt test the missions by myself until now but some fellas said they´d kick ass! ...like all your missions. they inspired me in mission designing, too. i like the style of briefings. but i had to realize that as good as nobody takes his time to read to the briefing at all i did a lot work, making intel-pics and modify them in photoshop, get the briefing working right with all those links and stuff ...and then i have to realize that nobody has a clue what to do, because they didnt read the briefing.... DOH!! anyways, keep up the cool work, nagual i´m really looking forward for the final version of the coop delta ops campaign
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i figured out how to solve it: open your mission.sqm file in your wordpad or windows editor and simply write "bmp2" into the addonlist on top of the document. that fixed it for me .... pretty wierd, huh?
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aaaah thx i havent seen the updated version on toadlife´s site. we have had the old version that wasnt compatible with ofp1.85
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unfortunaltely we could never play the lojack v1 at our server, because the intro would never end. are you going to convert lojack v2 into coop too?
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aaah i see, vladimir ye, this configuration is pretty good for single player games. i was thinking of multiplayer games, where the default viewdistance is 900 and you have to keep an eye on all players settings: some guys have 800mhz machines, others have 2000mhz... so the average level of land detail is "normal". anyways: i´d be so great if you could handle the bridge- thingy, buggs Â
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote ([sZ]Vladimir @ Mar. 09 2003,14:56)</td></tr><tr><td id="QUOTE">I confirm, I haven't problem with bridge !!! ...<span id='postcolor'> because you have your land-detail set at "very low"
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i like the black guy with the black gun, that has the black scope on it. the black island in the b(l)ackground looks cool, too
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Something new for bhd missions - downed uh60
pang replied to fighter's topic in ADDONS & MODS: COMPLETE
sorry, i aint got no more indian- tribe names for you, but a suggestion you cant see the units in the helo, when you look through the window... like in the basement of guba´s residence. since its a common bug with windows, that cant be "looked" through, why not make the right-hand side windows of the downed uh60 broken too? btw: i wonder when the us army is going to name their aircraft like exterminated animals... -
hmmm wouldnt making the surface under the bridge completely flat solve the problem? as flat areas cant get any rougher, the detail- level wont affect it(?). dunno, never had a look over island editing... but moving the "groups" addon out your addons-folder while saving a custom mission in the editor, solves the problem. had the same thing, depending on the kyllikki soundpack with the minicooper.
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wow this island looks very nice  so, is the bridge thing going to be fixed? one more thing: i cant load the missions, that were shipped with the island, because there´s the "groups" addon missing
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aaaah, great news one thing about it: the original script was causing crashes on our linux server. i´m not sure about it, but i think it was caused by some error with "/"s and "\"s .... anyways, im sure you guys will handle that
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yap, those screenshot look sweet are going to implement the "tankshock-dust-script" by fishion?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DeadMeatXM2 @ Mar. 03 2003,19:41)</td></tr><tr><td id="QUOTE">4--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (pang @ Mar. 03 2003,184)</td></tr><tr><td id="QUOTE">*caugh* ok, we all have been very good boys and still play your ranger/delta units all day. i think, we deserve some new teaser screens... who agrees?  <span id='postcolor'> Of what?<span id='postcolor'> *of your working rapeling scripts on your mh60l *of the seals, using the cool small submarine *the working longbow mfd and last, but not least *of the uh1n spitting some 7.62mm rounds on the enemies you work on ...oh and if itsn´t too much, it would be kind if you´d place em first on "cat_shit_one_mm"s island, so we´d have a decent background, too seriously: anything that keeps us guys motivated in waiting would be just fine
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*caugh* ok, we all have been very good boys and still play your ranger/delta units all day. i think, we deserve some new teaser screens... who agrees?
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Mission idea for bas littlebird & deltas/rangers
pang replied to theavonlady's topic in USER MISSIONS
the islands doesnt seem to work with ofp v1.91. neither the original, nor the tweaked version. both have no textures and end in an ofp crash. but there was a preview of a cool island called "truax" which had a nice desert desert area with an destroyed town. this could give us a chance to make more fictious bhd- scenarious. unfortunatelly its final release is in about one month or so -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (The_Watcher @ Feb. 14 2003,13:52)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DeadMeatXM2 @ Feb. 14 2003,05:40)</td></tr><tr><td id="QUOTE">New actions/items WILL be added<span id='postcolor'> Like...<span id='postcolor'> hmmm stupid question! i´m pretty sure that there will be an action for the cargo: "call for stewardess" or "spit out of the window" or even "ask pilot to land, because you have to pee"  just have a look at BAS´ website, check out the "our mission" text. then read about the choppers real life abalities and think of, what features wouldnt be limited by the game engine....
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yep, i we got that bug too. the weird thing is: we played the map yesterday and everything worked fine.... then i updated the map today, exported it and the message appeared. one other guy had the same bug.... when he saved his mission TODAY  the bmp isnt used in the map, even no unofficial addons. i opened up the mission.sqm and looked for it. the only required addons would be "ah64" and "bis_resistance" Open your mission in mission editor and than save it again. Everything will be ok." sry, but that doesnt work at all.... the bug is stil there hm is there any kind of "sunday-bug" in ofp 1.91? seriously: i´m really curious about the source of that bug